Code/net/minecraft/network/protocol/game/ClientboundSetHeldSlotPacke...

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2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.game;
import io.netty.buffer.ByteBuf;
import net.minecraft.network.codec.ByteBufCodecs;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public record ClientboundSetHeldSlotPacket(int slot) implements Packet<ClientGamePacketListener> {
public static final StreamCodec<ByteBuf, ClientboundSetHeldSlotPacket> STREAM_CODEC = StreamCodec.composite(
ByteBufCodecs.VAR_INT, ClientboundSetHeldSlotPacket::slot, ClientboundSetHeldSlotPacket::new
);
@Override
public PacketType<ClientboundSetHeldSlotPacket> type() {
return GamePacketTypes.CLIENTBOUND_SET_HELD_SLOT;
}
public void handle(ClientGamePacketListener p_367345_) {
p_367345_.handleSetHeldSlot(this);
}
}