Code/net/minecraft/network/protocol/game/ClientboundSetSimulationDis...

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2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.game;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public record ClientboundSetSimulationDistancePacket(int simulationDistance) implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundSetSimulationDistancePacket> STREAM_CODEC = Packet.codec(
ClientboundSetSimulationDistancePacket::write, ClientboundSetSimulationDistancePacket::new
);
private ClientboundSetSimulationDistancePacket(FriendlyByteBuf p_195800_) {
this(p_195800_.readVarInt());
}
private void write(FriendlyByteBuf p_195802_) {
p_195802_.writeVarInt(this.simulationDistance);
}
@Override
public PacketType<ClientboundSetSimulationDistancePacket> type() {
return GamePacketTypes.CLIENTBOUND_SET_SIMULATION_DISTANCE;
}
public void handle(ClientGamePacketListener p_195806_) {
p_195806_.handleSetSimulationDistance(this);
}
}