Code/net/minecraft/network/protocol/game/ServerboundPlayerLoadedPack...

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2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.game;
import io.netty.buffer.ByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public record ServerboundPlayerLoadedPacket() implements Packet<ServerGamePacketListener> {
public static final StreamCodec<ByteBuf, ServerboundPlayerLoadedPacket> STREAM_CODEC = StreamCodec.unit(new ServerboundPlayerLoadedPacket());
@Override
public PacketType<ServerboundPlayerLoadedPacket> type() {
return GamePacketTypes.SERVERBOUND_PLAYER_LOADED;
}
public void handle(ServerGamePacketListener p_378308_) {
p_378308_.handleAcceptPlayerLoad(this);
}
}