Code/net/minecraft/world/level/block/EndRodBlock.java

60 lines
2.5 KiB
Java
Raw Permalink Normal View History

2025-07-01 06:20:03 +00:00
package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.util.RandomSource;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
public class EndRodBlock extends RodBlock {
public static final MapCodec<EndRodBlock> CODEC = simpleCodec(EndRodBlock::new);
@Override
public MapCodec<EndRodBlock> codec() {
return CODEC;
}
protected EndRodBlock(BlockBehaviour.Properties p_53085_) {
super(p_53085_);
this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.UP));
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext p_53087_) {
Direction direction = p_53087_.getClickedFace();
BlockState blockstate = p_53087_.getLevel().getBlockState(p_53087_.getClickedPos().relative(direction.getOpposite()));
return blockstate.is(this) && blockstate.getValue(FACING) == direction
? this.defaultBlockState().setValue(FACING, direction.getOpposite())
: this.defaultBlockState().setValue(FACING, direction);
}
@Override
public void animateTick(BlockState p_221107_, Level p_221108_, BlockPos p_221109_, RandomSource p_221110_) {
Direction direction = p_221107_.getValue(FACING);
double d0 = p_221109_.getX() + 0.55 - p_221110_.nextFloat() * 0.1F;
double d1 = p_221109_.getY() + 0.55 - p_221110_.nextFloat() * 0.1F;
double d2 = p_221109_.getZ() + 0.55 - p_221110_.nextFloat() * 0.1F;
double d3 = 0.4F - (p_221110_.nextFloat() + p_221110_.nextFloat()) * 0.4F;
if (p_221110_.nextInt(5) == 0) {
p_221108_.addParticle(
ParticleTypes.END_ROD,
d0 + direction.getStepX() * d3,
d1 + direction.getStepY() * d3,
d2 + direction.getStepZ() * d3,
p_221110_.nextGaussian() * 0.005,
p_221110_.nextGaussian() * 0.005,
p_221110_.nextGaussian() * 0.005
);
}
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> p_53105_) {
p_53105_.add(FACING);
}
}