Code/net/minecraft/world/level/levelgen/feature/DesertWellFeature.java

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2025-07-01 06:20:03 +00:00
package net.minecraft.world.level.levelgen.feature;
import com.mojang.serialization.Codec;
import java.util.List;
import net.minecraft.Util;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.util.RandomSource;
import net.minecraft.world.level.WorldGenLevel;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.entity.BrushableBlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.predicate.BlockStatePredicate;
import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
import net.minecraft.world.level.storage.loot.BuiltInLootTables;
public class DesertWellFeature extends Feature<NoneFeatureConfiguration> {
private static final BlockStatePredicate IS_SAND = BlockStatePredicate.forBlock(Blocks.SAND);
private final BlockState sand = Blocks.SAND.defaultBlockState();
private final BlockState sandSlab = Blocks.SANDSTONE_SLAB.defaultBlockState();
private final BlockState sandstone = Blocks.SANDSTONE.defaultBlockState();
private final BlockState water = Blocks.WATER.defaultBlockState();
public DesertWellFeature(Codec<NoneFeatureConfiguration> p_65599_) {
super(p_65599_);
}
@Override
public boolean place(FeaturePlaceContext<NoneFeatureConfiguration> p_159571_) {
WorldGenLevel worldgenlevel = p_159571_.level();
BlockPos blockpos = p_159571_.origin();
blockpos = blockpos.above();
while (worldgenlevel.isEmptyBlock(blockpos) && blockpos.getY() > worldgenlevel.getMinY() + 2) {
blockpos = blockpos.below();
}
if (!IS_SAND.test(worldgenlevel.getBlockState(blockpos))) {
return false;
} else {
for (int i = -2; i <= 2; i++) {
for (int j = -2; j <= 2; j++) {
if (worldgenlevel.isEmptyBlock(blockpos.offset(i, -1, j)) && worldgenlevel.isEmptyBlock(blockpos.offset(i, -2, j))) {
return false;
}
}
}
for (int l = -2; l <= 0; l++) {
for (int i1 = -2; i1 <= 2; i1++) {
for (int k = -2; k <= 2; k++) {
worldgenlevel.setBlock(blockpos.offset(i1, l, k), this.sandstone, 2);
}
}
}
worldgenlevel.setBlock(blockpos, this.water, 2);
for (Direction direction : Direction.Plane.HORIZONTAL) {
worldgenlevel.setBlock(blockpos.relative(direction), this.water, 2);
}
BlockPos blockpos1 = blockpos.below();
worldgenlevel.setBlock(blockpos1, this.sand, 2);
for (Direction direction1 : Direction.Plane.HORIZONTAL) {
worldgenlevel.setBlock(blockpos1.relative(direction1), this.sand, 2);
}
for (int j1 = -2; j1 <= 2; j1++) {
for (int i2 = -2; i2 <= 2; i2++) {
if (j1 == -2 || j1 == 2 || i2 == -2 || i2 == 2) {
worldgenlevel.setBlock(blockpos.offset(j1, 1, i2), this.sandstone, 2);
}
}
}
worldgenlevel.setBlock(blockpos.offset(2, 1, 0), this.sandSlab, 2);
worldgenlevel.setBlock(blockpos.offset(-2, 1, 0), this.sandSlab, 2);
worldgenlevel.setBlock(blockpos.offset(0, 1, 2), this.sandSlab, 2);
worldgenlevel.setBlock(blockpos.offset(0, 1, -2), this.sandSlab, 2);
for (int k1 = -1; k1 <= 1; k1++) {
for (int j2 = -1; j2 <= 1; j2++) {
if (k1 == 0 && j2 == 0) {
worldgenlevel.setBlock(blockpos.offset(k1, 4, j2), this.sandstone, 2);
} else {
worldgenlevel.setBlock(blockpos.offset(k1, 4, j2), this.sandSlab, 2);
}
}
}
for (int l1 = 1; l1 <= 3; l1++) {
worldgenlevel.setBlock(blockpos.offset(-1, l1, -1), this.sandstone, 2);
worldgenlevel.setBlock(blockpos.offset(-1, l1, 1), this.sandstone, 2);
worldgenlevel.setBlock(blockpos.offset(1, l1, -1), this.sandstone, 2);
worldgenlevel.setBlock(blockpos.offset(1, l1, 1), this.sandstone, 2);
}
List<BlockPos> list = List.of(blockpos, blockpos.east(), blockpos.south(), blockpos.west(), blockpos.north());
RandomSource randomsource = p_159571_.random();
placeSusSand(worldgenlevel, Util.getRandom(list, randomsource).below(1));
placeSusSand(worldgenlevel, Util.getRandom(list, randomsource).below(2));
return true;
}
}
private static void placeSusSand(WorldGenLevel p_278029_, BlockPos p_278082_) {
p_278029_.setBlock(p_278082_, Blocks.SUSPICIOUS_SAND.defaultBlockState(), 3);
p_278029_.getBlockEntity(p_278082_, BlockEntityType.BRUSHABLE_BLOCK)
.ifPresent(p_327464_ -> p_327464_.setLootTable(BuiltInLootTables.DESERT_WELL_ARCHAEOLOGY, p_278082_.asLong()));
}
}