Code/net/minecraft/world/level/levelgen/feature/VoidStartPlatformFeature.java

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2025-07-01 06:20:03 +00:00
package net.minecraft.world.level.levelgen.feature;
import com.mojang.serialization.Codec;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.WorldGenLevel;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
public class VoidStartPlatformFeature extends Feature<NoneFeatureConfiguration> {
private static final BlockPos PLATFORM_OFFSET = new BlockPos(8, 3, 8);
private static final ChunkPos PLATFORM_ORIGIN_CHUNK = new ChunkPos(PLATFORM_OFFSET);
private static final int PLATFORM_RADIUS = 16;
private static final int PLATFORM_RADIUS_CHUNKS = 1;
public VoidStartPlatformFeature(Codec<NoneFeatureConfiguration> p_67354_) {
super(p_67354_);
}
private static int checkerboardDistance(int p_67356_, int p_67357_, int p_67358_, int p_67359_) {
return Math.max(Math.abs(p_67356_ - p_67358_), Math.abs(p_67357_ - p_67359_));
}
@Override
public boolean place(FeaturePlaceContext<NoneFeatureConfiguration> p_160633_) {
WorldGenLevel worldgenlevel = p_160633_.level();
ChunkPos chunkpos = new ChunkPos(p_160633_.origin());
if (checkerboardDistance(chunkpos.x, chunkpos.z, PLATFORM_ORIGIN_CHUNK.x, PLATFORM_ORIGIN_CHUNK.z) > 1) {
return true;
} else {
BlockPos blockpos = PLATFORM_OFFSET.atY(p_160633_.origin().getY() + PLATFORM_OFFSET.getY());
BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();
for (int i = chunkpos.getMinBlockZ(); i <= chunkpos.getMaxBlockZ(); i++) {
for (int j = chunkpos.getMinBlockX(); j <= chunkpos.getMaxBlockX(); j++) {
if (checkerboardDistance(blockpos.getX(), blockpos.getZ(), j, i) <= 16) {
blockpos$mutableblockpos.set(j, blockpos.getY(), i);
if (blockpos$mutableblockpos.equals(blockpos)) {
worldgenlevel.setBlock(blockpos$mutableblockpos, Blocks.COBBLESTONE.defaultBlockState(), 2);
} else {
worldgenlevel.setBlock(blockpos$mutableblockpos, Blocks.STONE.defaultBlockState(), 2);
}
}
}
}
return true;
}
}
}