Code/net/minecraft/client/model/SheepFurModel.java

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2025-07-01 06:20:03 +00:00
package net.minecraft.client.model;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeDeformation;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.entity.state.SheepRenderState;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn(Dist.CLIENT)
public class SheepFurModel extends QuadrupedModel<SheepRenderState> {
public SheepFurModel(ModelPart p_170900_) {
super(p_170900_);
}
public static LayerDefinition createFurLayer() {
MeshDefinition meshdefinition = new MeshDefinition();
PartDefinition partdefinition = meshdefinition.getRoot();
partdefinition.addOrReplaceChild(
"head",
CubeListBuilder.create().texOffs(0, 0).addBox(-3.0F, -4.0F, -4.0F, 6.0F, 6.0F, 6.0F, new CubeDeformation(0.6F)),
PartPose.offset(0.0F, 6.0F, -8.0F)
);
partdefinition.addOrReplaceChild(
"body",
CubeListBuilder.create().texOffs(28, 8).addBox(-4.0F, -10.0F, -7.0F, 8.0F, 16.0F, 6.0F, new CubeDeformation(1.75F)),
PartPose.offsetAndRotation(0.0F, 5.0F, 2.0F, (float) (Math.PI / 2), 0.0F, 0.0F)
);
CubeListBuilder cubelistbuilder = CubeListBuilder.create()
.texOffs(0, 16)
.addBox(-2.0F, 0.0F, -2.0F, 4.0F, 6.0F, 4.0F, new CubeDeformation(0.5F));
partdefinition.addOrReplaceChild("right_hind_leg", cubelistbuilder, PartPose.offset(-3.0F, 12.0F, 7.0F));
partdefinition.addOrReplaceChild("left_hind_leg", cubelistbuilder, PartPose.offset(3.0F, 12.0F, 7.0F));
partdefinition.addOrReplaceChild("right_front_leg", cubelistbuilder, PartPose.offset(-3.0F, 12.0F, -5.0F));
partdefinition.addOrReplaceChild("left_front_leg", cubelistbuilder, PartPose.offset(3.0F, 12.0F, -5.0F));
return LayerDefinition.create(meshdefinition, 64, 32);
}
public void setupAnim(SheepRenderState p_369262_) {
super.setupAnim(p_369262_);
this.head.y = this.head.y + p_369262_.headEatPositionScale * 9.0F * p_369262_.ageScale;
this.head.xRot = p_369262_.headEatAngleScale;
}
}