76 lines
3.3 KiB
Java
76 lines
3.3 KiB
Java
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package net.minecraft.client.model;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.client.model.geom.PartPose;
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import net.minecraft.client.model.geom.builders.CubeDeformation;
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import net.minecraft.client.model.geom.builders.CubeListBuilder;
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import net.minecraft.client.model.geom.builders.LayerDefinition;
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import net.minecraft.client.model.geom.builders.MeshDefinition;
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import net.minecraft.client.model.geom.builders.PartDefinition;
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import net.minecraft.client.renderer.entity.state.SkeletonRenderState;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.HumanoidArm;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@OnlyIn(Dist.CLIENT)
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public class SkeletonModel<S extends SkeletonRenderState> extends HumanoidModel<S> {
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public SkeletonModel(ModelPart p_170941_) {
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super(p_170941_);
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}
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public static LayerDefinition createBodyLayer() {
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MeshDefinition meshdefinition = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F);
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PartDefinition partdefinition = meshdefinition.getRoot();
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createDefaultSkeletonMesh(partdefinition);
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return LayerDefinition.create(meshdefinition, 64, 32);
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}
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protected static void createDefaultSkeletonMesh(PartDefinition p_329924_) {
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p_329924_.addOrReplaceChild(
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"right_arm", CubeListBuilder.create().texOffs(40, 16).addBox(-1.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-5.0F, 2.0F, 0.0F)
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);
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p_329924_.addOrReplaceChild(
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"left_arm",
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CubeListBuilder.create().texOffs(40, 16).mirror().addBox(-1.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F),
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PartPose.offset(5.0F, 2.0F, 0.0F)
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);
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p_329924_.addOrReplaceChild(
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"right_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-2.0F, 12.0F, 0.0F)
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);
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p_329924_.addOrReplaceChild(
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"left_leg",
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CubeListBuilder.create().texOffs(0, 16).mirror().addBox(-1.0F, 0.0F, -1.0F, 2.0F, 12.0F, 2.0F),
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PartPose.offset(2.0F, 12.0F, 0.0F)
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);
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}
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public void setupAnim(S p_368002_) {
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super.setupAnim(p_368002_);
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if (p_368002_.isAggressive && !p_368002_.isHoldingBow) {
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float f = p_368002_.attackTime;
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float f1 = Mth.sin(f * (float) Math.PI);
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float f2 = Mth.sin((1.0F - (1.0F - f) * (1.0F - f)) * (float) Math.PI);
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this.rightArm.zRot = 0.0F;
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this.leftArm.zRot = 0.0F;
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this.rightArm.yRot = -(0.1F - f1 * 0.6F);
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this.leftArm.yRot = 0.1F - f1 * 0.6F;
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this.rightArm.xRot = (float) (-Math.PI / 2);
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this.leftArm.xRot = (float) (-Math.PI / 2);
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this.rightArm.xRot -= f1 * 1.2F - f2 * 0.4F;
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this.leftArm.xRot -= f1 * 1.2F - f2 * 0.4F;
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AnimationUtils.bobArms(this.rightArm, this.leftArm, p_368002_.ageInTicks);
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}
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}
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@Override
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public void translateToHand(HumanoidArm p_103778_, PoseStack p_103779_) {
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this.root().translateAndRotate(p_103779_);
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float f = p_103778_ == HumanoidArm.RIGHT ? 1.0F : -1.0F;
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ModelPart modelpart = this.getArm(p_103778_);
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modelpart.x += f;
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modelpart.translateAndRotate(p_103779_);
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modelpart.x -= f;
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}
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}
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