Code/net/minecraft/client/renderer/blockentity/BrushableBlockRenderer.java

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2025-07-01 06:20:03 +00:00
package net.minecraft.client.renderer.blockentity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.entity.ItemRenderer;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.core.Direction;
import net.minecraft.world.item.ItemDisplayContext;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.block.entity.BrushableBlockEntity;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.phys.Vec3;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn(Dist.CLIENT)
public class BrushableBlockRenderer implements BlockEntityRenderer<BrushableBlockEntity> {
private final ItemRenderer itemRenderer;
public BrushableBlockRenderer(BlockEntityRendererProvider.Context p_277899_) {
this.itemRenderer = p_277899_.getItemRenderer();
}
public void render(
BrushableBlockEntity p_277712_, float p_277981_, PoseStack p_277490_, MultiBufferSource p_278015_, int p_277463_, int p_277346_, Vec3 p_395939_
) {
if (p_277712_.getLevel() != null) {
int i = p_277712_.getBlockState().getValue(BlockStateProperties.DUSTED);
if (i > 0) {
Direction direction = p_277712_.getHitDirection();
if (direction != null) {
ItemStack itemstack = p_277712_.getItem();
if (!itemstack.isEmpty()) {
p_277490_.pushPose();
p_277490_.translate(0.0F, 0.5F, 0.0F);
float[] afloat = this.translations(direction, i);
p_277490_.translate(afloat[0], afloat[1], afloat[2]);
p_277490_.mulPose(Axis.YP.rotationDegrees(75.0F));
boolean flag = direction == Direction.EAST || direction == Direction.WEST;
p_277490_.mulPose(Axis.YP.rotationDegrees((flag ? 90 : 0) + 11));
p_277490_.scale(0.5F, 0.5F, 0.5F);
int j = LevelRenderer.getLightColor(
LevelRenderer.BrightnessGetter.DEFAULT, p_277712_.getLevel(), p_277712_.getBlockState(), p_277712_.getBlockPos().relative(direction)
);
this.itemRenderer
.renderStatic(itemstack, ItemDisplayContext.FIXED, j, OverlayTexture.NO_OVERLAY, p_277490_, p_278015_, p_277712_.getLevel(), 0);
p_277490_.popPose();
}
}
}
}
}
private float[] translations(Direction p_278030_, int p_277997_) {
float[] afloat = new float[]{0.5F, 0.0F, 0.5F};
float f = p_277997_ / 10.0F * 0.75F;
switch (p_278030_) {
case EAST:
afloat[0] = 0.73F + f;
break;
case WEST:
afloat[0] = 0.25F - f;
break;
case UP:
afloat[1] = 0.25F + f;
break;
case DOWN:
afloat[1] = -0.23F - f;
break;
case NORTH:
afloat[2] = 0.25F - f;
break;
case SOUTH:
afloat[2] = 0.73F + f;
}
return afloat;
}
}