Code/net/minecraft/client/renderer/entity/state/ArmorStandRenderState.java

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2025-07-01 06:20:03 +00:00
package net.minecraft.client.renderer.entity.state;
import net.minecraft.core.Rotations;
import net.minecraft.world.entity.decoration.ArmorStand;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn(Dist.CLIENT)
public class ArmorStandRenderState extends HumanoidRenderState {
public float yRot;
public float wiggle;
public boolean isMarker;
public boolean isSmall;
public boolean showArms;
public boolean showBasePlate = true;
public Rotations headPose = ArmorStand.DEFAULT_HEAD_POSE;
public Rotations bodyPose = ArmorStand.DEFAULT_BODY_POSE;
public Rotations leftArmPose = ArmorStand.DEFAULT_LEFT_ARM_POSE;
public Rotations rightArmPose = ArmorStand.DEFAULT_RIGHT_ARM_POSE;
public Rotations leftLegPose = ArmorStand.DEFAULT_LEFT_LEG_POSE;
public Rotations rightLegPose = ArmorStand.DEFAULT_RIGHT_LEG_POSE;
}