Code/net/minecraft/network/protocol/game/ClientboundChunkBatchFinish...

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2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.game;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public record ClientboundChunkBatchFinishedPacket(int batchSize) implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundChunkBatchFinishedPacket> STREAM_CODEC = Packet.codec(
ClientboundChunkBatchFinishedPacket::write, ClientboundChunkBatchFinishedPacket::new
);
private ClientboundChunkBatchFinishedPacket(FriendlyByteBuf p_298630_) {
this(p_298630_.readVarInt());
}
private void write(FriendlyByteBuf p_299639_) {
p_299639_.writeVarInt(this.batchSize);
}
@Override
public PacketType<ClientboundChunkBatchFinishedPacket> type() {
return GamePacketTypes.CLIENTBOUND_CHUNK_BATCH_FINISHED;
}
public void handle(ClientGamePacketListener p_297805_) {
p_297805_.handleChunkBatchFinished(this);
}
}