Code/net/minecraft/network/protocol/game/ClientboundHurtAnimationPac...

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2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.game;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.world.entity.LivingEntity;
public record ClientboundHurtAnimationPacket(int id, float yaw) implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundHurtAnimationPacket> STREAM_CODEC = Packet.codec(
ClientboundHurtAnimationPacket::write, ClientboundHurtAnimationPacket::new
);
public ClientboundHurtAnimationPacket(LivingEntity p_265293_) {
this(p_265293_.getId(), p_265293_.getHurtDir());
}
private ClientboundHurtAnimationPacket(FriendlyByteBuf p_265181_) {
this(p_265181_.readVarInt(), p_265181_.readFloat());
}
private void write(FriendlyByteBuf p_265156_) {
p_265156_.writeVarInt(this.id);
p_265156_.writeFloat(this.yaw);
}
@Override
public PacketType<ClientboundHurtAnimationPacket> type() {
return GamePacketTypes.CLIENTBOUND_HURT_ANIMATION;
}
public void handle(ClientGamePacketListener p_265654_) {
p_265654_.handleHurtAnimation(this);
}
}