Code/net/minecraft/network/protocol/game/ClientboundPlayerCombatEndP...

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2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.game;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.world.damagesource.CombatTracker;
public class ClientboundPlayerCombatEndPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundPlayerCombatEndPacket> STREAM_CODEC = Packet.codec(
ClientboundPlayerCombatEndPacket::write, ClientboundPlayerCombatEndPacket::new
);
private final int duration;
public ClientboundPlayerCombatEndPacket(CombatTracker p_179040_) {
this(p_179040_.getCombatDuration());
}
public ClientboundPlayerCombatEndPacket(int p_289544_) {
this.duration = p_289544_;
}
private ClientboundPlayerCombatEndPacket(FriendlyByteBuf p_179042_) {
this.duration = p_179042_.readVarInt();
}
private void write(FriendlyByteBuf p_179044_) {
p_179044_.writeVarInt(this.duration);
}
@Override
public PacketType<ClientboundPlayerCombatEndPacket> type() {
return GamePacketTypes.CLIENTBOUND_PLAYER_COMBAT_END;
}
public void handle(ClientGamePacketListener p_179048_) {
p_179048_.handlePlayerCombatEnd(this);
}
}