Code/net/minecraft/network/protocol/game/ClientboundSetPlayerInvento...

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2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.game;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.ByteBufCodecs;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.world.item.ItemStack;
public record ClientboundSetPlayerInventoryPacket(int slot, ItemStack contents) implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundSetPlayerInventoryPacket> STREAM_CODEC = StreamCodec.composite(
ByteBufCodecs.VAR_INT,
ClientboundSetPlayerInventoryPacket::slot,
ItemStack.OPTIONAL_STREAM_CODEC,
ClientboundSetPlayerInventoryPacket::contents,
ClientboundSetPlayerInventoryPacket::new
);
@Override
public PacketType<ClientboundSetPlayerInventoryPacket> type() {
return GamePacketTypes.CLIENTBOUND_SET_PLAYER_INVENTORY;
}
public void handle(ClientGamePacketListener p_369117_) {
p_369117_.handleSetPlayerInventory(this);
}
}