Code/net/minecraft/network/protocol/game/ClientboundSystemChatPacket...

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2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.game;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.ComponentSerialization;
import net.minecraft.network.codec.ByteBufCodecs;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public record ClientboundSystemChatPacket(Component content, boolean overlay) implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundSystemChatPacket> STREAM_CODEC = StreamCodec.composite(
ComponentSerialization.TRUSTED_STREAM_CODEC,
ClientboundSystemChatPacket::content,
ByteBufCodecs.BOOL,
ClientboundSystemChatPacket::overlay,
ClientboundSystemChatPacket::new
);
@Override
public PacketType<ClientboundSystemChatPacket> type() {
return GamePacketTypes.CLIENTBOUND_SYSTEM_CHAT;
}
public void handle(ClientGamePacketListener p_237864_) {
p_237864_.handleSystemChat(this);
}
@Override
public boolean isSkippable() {
return true;
}
}