Code/net/minecraft/network/protocol/status/ClientboundStatusResponsePa...

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2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.status;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public record ClientboundStatusResponsePacket(ServerStatus status) implements Packet<ClientStatusPacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundStatusResponsePacket> STREAM_CODEC = Packet.codec(
ClientboundStatusResponsePacket::write, ClientboundStatusResponsePacket::new
);
private ClientboundStatusResponsePacket(FriendlyByteBuf p_179834_) {
this(p_179834_.readJsonWithCodec(ServerStatus.CODEC));
}
private void write(FriendlyByteBuf p_134899_) {
p_134899_.writeJsonWithCodec(ServerStatus.CODEC, this.status);
}
@Override
public PacketType<ClientboundStatusResponsePacket> type() {
return StatusPacketTypes.CLIENTBOUND_STATUS_RESPONSE;
}
public void handle(ClientStatusPacketListener p_134896_) {
p_134896_.handleStatusResponse(this);
}
}