Code/net/minecraft/world/item/Items.java

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Java
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2025-07-01 06:20:03 +00:00
package net.minecraft.world.item;
import java.util.List;
import java.util.Optional;
import java.util.function.BiFunction;
import java.util.function.Function;
import java.util.function.UnaryOperator;
import net.minecraft.core.Direction;
import net.minecraft.core.Registry;
import net.minecraft.core.component.DataComponents;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.core.registries.Registries;
import net.minecraft.resources.ResourceKey;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.tags.BannerPatternTags;
import net.minecraft.tags.DamageTypeTags;
import net.minecraft.tags.ItemTags;
import net.minecraft.util.Unit;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.animal.ChickenVariants;
import net.minecraft.world.food.Foods;
import net.minecraft.world.item.alchemy.PotionContents;
import net.minecraft.world.item.component.Bees;
import net.minecraft.world.item.component.BlockItemStateProperties;
import net.minecraft.world.item.component.BlocksAttacks;
import net.minecraft.world.item.component.BundleContents;
import net.minecraft.world.item.component.ChargedProjectiles;
import net.minecraft.world.item.component.Consumables;
import net.minecraft.world.item.component.CustomData;
import net.minecraft.world.item.component.DamageResistant;
import net.minecraft.world.item.component.DeathProtection;
import net.minecraft.world.item.component.DebugStickState;
import net.minecraft.world.item.component.Fireworks;
import net.minecraft.world.item.component.InstrumentComponent;
import net.minecraft.world.item.component.ItemContainerContents;
import net.minecraft.world.item.component.MapDecorations;
import net.minecraft.world.item.component.MapItemColor;
import net.minecraft.world.item.component.OminousBottleAmplifier;
import net.minecraft.world.item.component.SuspiciousStewEffects;
import net.minecraft.world.item.component.Weapon;
import net.minecraft.world.item.component.WritableBookContent;
import net.minecraft.world.item.enchantment.ItemEnchantments;
import net.minecraft.world.item.equipment.ArmorMaterials;
import net.minecraft.world.item.equipment.ArmorType;
import net.minecraft.world.item.equipment.EquipmentAssets;
import net.minecraft.world.item.equipment.Equippable;
import net.minecraft.world.item.equipment.trim.TrimMaterials;
import net.minecraft.world.level.block.BeehiveBlock;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.LightBlock;
import net.minecraft.world.level.block.TestBlock;
import net.minecraft.world.level.block.entity.BannerPatternLayers;
import net.minecraft.world.level.block.entity.PotDecorations;
import net.minecraft.world.level.block.state.properties.TestBlockMode;
import net.minecraft.world.level.material.Fluids;
public class Items {
public static final Item AIR = registerBlock(Blocks.AIR, AirItem::new);
public static final Item STONE = registerBlock(Blocks.STONE);
public static final Item GRANITE = registerBlock(Blocks.GRANITE);
public static final Item POLISHED_GRANITE = registerBlock(Blocks.POLISHED_GRANITE);
public static final Item DIORITE = registerBlock(Blocks.DIORITE);
public static final Item POLISHED_DIORITE = registerBlock(Blocks.POLISHED_DIORITE);
public static final Item ANDESITE = registerBlock(Blocks.ANDESITE);
public static final Item POLISHED_ANDESITE = registerBlock(Blocks.POLISHED_ANDESITE);
public static final Item DEEPSLATE = registerBlock(Blocks.DEEPSLATE);
public static final Item COBBLED_DEEPSLATE = registerBlock(Blocks.COBBLED_DEEPSLATE);
public static final Item POLISHED_DEEPSLATE = registerBlock(Blocks.POLISHED_DEEPSLATE);
public static final Item CALCITE = registerBlock(Blocks.CALCITE);
public static final Item TUFF = registerBlock(Blocks.TUFF);
public static final Item TUFF_SLAB = registerBlock(Blocks.TUFF_SLAB);
public static final Item TUFF_STAIRS = registerBlock(Blocks.TUFF_STAIRS);
public static final Item TUFF_WALL = registerBlock(Blocks.TUFF_WALL);
public static final Item CHISELED_TUFF = registerBlock(Blocks.CHISELED_TUFF);
public static final Item POLISHED_TUFF = registerBlock(Blocks.POLISHED_TUFF);
public static final Item POLISHED_TUFF_SLAB = registerBlock(Blocks.POLISHED_TUFF_SLAB);
public static final Item POLISHED_TUFF_STAIRS = registerBlock(Blocks.POLISHED_TUFF_STAIRS);
public static final Item POLISHED_TUFF_WALL = registerBlock(Blocks.POLISHED_TUFF_WALL);
public static final Item TUFF_BRICKS = registerBlock(Blocks.TUFF_BRICKS);
public static final Item TUFF_BRICK_SLAB = registerBlock(Blocks.TUFF_BRICK_SLAB);
public static final Item TUFF_BRICK_STAIRS = registerBlock(Blocks.TUFF_BRICK_STAIRS);
public static final Item TUFF_BRICK_WALL = registerBlock(Blocks.TUFF_BRICK_WALL);
public static final Item CHISELED_TUFF_BRICKS = registerBlock(Blocks.CHISELED_TUFF_BRICKS);
public static final Item DRIPSTONE_BLOCK = registerBlock(Blocks.DRIPSTONE_BLOCK);
public static final Item GRASS_BLOCK = registerBlock(Blocks.GRASS_BLOCK);
public static final Item DIRT = registerBlock(Blocks.DIRT);
public static final Item COARSE_DIRT = registerBlock(Blocks.COARSE_DIRT);
public static final Item PODZOL = registerBlock(Blocks.PODZOL);
public static final Item ROOTED_DIRT = registerBlock(Blocks.ROOTED_DIRT);
public static final Item MUD = registerBlock(Blocks.MUD);
public static final Item CRIMSON_NYLIUM = registerBlock(Blocks.CRIMSON_NYLIUM);
public static final Item WARPED_NYLIUM = registerBlock(Blocks.WARPED_NYLIUM);
public static final Item COBBLESTONE = registerBlock(Blocks.COBBLESTONE);
public static final Item OAK_PLANKS = registerBlock(Blocks.OAK_PLANKS);
public static final Item SPRUCE_PLANKS = registerBlock(Blocks.SPRUCE_PLANKS);
public static final Item BIRCH_PLANKS = registerBlock(Blocks.BIRCH_PLANKS);
public static final Item JUNGLE_PLANKS = registerBlock(Blocks.JUNGLE_PLANKS);
public static final Item ACACIA_PLANKS = registerBlock(Blocks.ACACIA_PLANKS);
public static final Item CHERRY_PLANKS = registerBlock(Blocks.CHERRY_PLANKS);
public static final Item DARK_OAK_PLANKS = registerBlock(Blocks.DARK_OAK_PLANKS);
public static final Item PALE_OAK_PLANKS = registerBlock(Blocks.PALE_OAK_PLANKS);
public static final Item MANGROVE_PLANKS = registerBlock(Blocks.MANGROVE_PLANKS);
public static final Item BAMBOO_PLANKS = registerBlock(Blocks.BAMBOO_PLANKS);
public static final Item CRIMSON_PLANKS = registerBlock(Blocks.CRIMSON_PLANKS);
public static final Item WARPED_PLANKS = registerBlock(Blocks.WARPED_PLANKS);
public static final Item BAMBOO_MOSAIC = registerBlock(Blocks.BAMBOO_MOSAIC);
public static final Item OAK_SAPLING = registerBlock(Blocks.OAK_SAPLING);
public static final Item SPRUCE_SAPLING = registerBlock(Blocks.SPRUCE_SAPLING);
public static final Item BIRCH_SAPLING = registerBlock(Blocks.BIRCH_SAPLING);
public static final Item JUNGLE_SAPLING = registerBlock(Blocks.JUNGLE_SAPLING);
public static final Item ACACIA_SAPLING = registerBlock(Blocks.ACACIA_SAPLING);
public static final Item CHERRY_SAPLING = registerBlock(Blocks.CHERRY_SAPLING);
public static final Item DARK_OAK_SAPLING = registerBlock(Blocks.DARK_OAK_SAPLING);
public static final Item PALE_OAK_SAPLING = registerBlock(Blocks.PALE_OAK_SAPLING);
public static final Item MANGROVE_PROPAGULE = registerBlock(Blocks.MANGROVE_PROPAGULE);
public static final Item BEDROCK = registerBlock(Blocks.BEDROCK);
public static final Item SAND = registerBlock(Blocks.SAND);
public static final Item SUSPICIOUS_SAND = registerBlock(Blocks.SUSPICIOUS_SAND);
public static final Item SUSPICIOUS_GRAVEL = registerBlock(Blocks.SUSPICIOUS_GRAVEL);
public static final Item RED_SAND = registerBlock(Blocks.RED_SAND);
public static final Item GRAVEL = registerBlock(Blocks.GRAVEL);
public static final Item COAL_ORE = registerBlock(Blocks.COAL_ORE);
public static final Item DEEPSLATE_COAL_ORE = registerBlock(Blocks.DEEPSLATE_COAL_ORE);
public static final Item IRON_ORE = registerBlock(Blocks.IRON_ORE);
public static final Item DEEPSLATE_IRON_ORE = registerBlock(Blocks.DEEPSLATE_IRON_ORE);
public static final Item COPPER_ORE = registerBlock(Blocks.COPPER_ORE);
public static final Item DEEPSLATE_COPPER_ORE = registerBlock(Blocks.DEEPSLATE_COPPER_ORE);
public static final Item GOLD_ORE = registerBlock(Blocks.GOLD_ORE);
public static final Item DEEPSLATE_GOLD_ORE = registerBlock(Blocks.DEEPSLATE_GOLD_ORE);
public static final Item REDSTONE_ORE = registerBlock(Blocks.REDSTONE_ORE);
public static final Item DEEPSLATE_REDSTONE_ORE = registerBlock(Blocks.DEEPSLATE_REDSTONE_ORE);
public static final Item EMERALD_ORE = registerBlock(Blocks.EMERALD_ORE);
public static final Item DEEPSLATE_EMERALD_ORE = registerBlock(Blocks.DEEPSLATE_EMERALD_ORE);
public static final Item LAPIS_ORE = registerBlock(Blocks.LAPIS_ORE);
public static final Item DEEPSLATE_LAPIS_ORE = registerBlock(Blocks.DEEPSLATE_LAPIS_ORE);
public static final Item DIAMOND_ORE = registerBlock(Blocks.DIAMOND_ORE);
public static final Item DEEPSLATE_DIAMOND_ORE = registerBlock(Blocks.DEEPSLATE_DIAMOND_ORE);
public static final Item NETHER_GOLD_ORE = registerBlock(Blocks.NETHER_GOLD_ORE);
public static final Item NETHER_QUARTZ_ORE = registerBlock(Blocks.NETHER_QUARTZ_ORE);
public static final Item ANCIENT_DEBRIS = registerBlock(Blocks.ANCIENT_DEBRIS, new Item.Properties().fireResistant());
public static final Item COAL_BLOCK = registerBlock(Blocks.COAL_BLOCK);
public static final Item RAW_IRON_BLOCK = registerBlock(Blocks.RAW_IRON_BLOCK);
public static final Item RAW_COPPER_BLOCK = registerBlock(Blocks.RAW_COPPER_BLOCK);
public static final Item RAW_GOLD_BLOCK = registerBlock(Blocks.RAW_GOLD_BLOCK);
public static final Item HEAVY_CORE = registerBlock(Blocks.HEAVY_CORE, new Item.Properties().rarity(Rarity.EPIC));
public static final Item AMETHYST_BLOCK = registerBlock(Blocks.AMETHYST_BLOCK);
public static final Item BUDDING_AMETHYST = registerBlock(Blocks.BUDDING_AMETHYST);
public static final Item IRON_BLOCK = registerBlock(Blocks.IRON_BLOCK);
public static final Item COPPER_BLOCK = registerBlock(Blocks.COPPER_BLOCK);
public static final Item GOLD_BLOCK = registerBlock(Blocks.GOLD_BLOCK);
public static final Item DIAMOND_BLOCK = registerBlock(Blocks.DIAMOND_BLOCK);
public static final Item NETHERITE_BLOCK = registerBlock(Blocks.NETHERITE_BLOCK, new Item.Properties().fireResistant());
public static final Item EXPOSED_COPPER = registerBlock(Blocks.EXPOSED_COPPER);
public static final Item WEATHERED_COPPER = registerBlock(Blocks.WEATHERED_COPPER);
public static final Item OXIDIZED_COPPER = registerBlock(Blocks.OXIDIZED_COPPER);
public static final Item CHISELED_COPPER = registerBlock(Blocks.CHISELED_COPPER);
public static final Item EXPOSED_CHISELED_COPPER = registerBlock(Blocks.EXPOSED_CHISELED_COPPER);
public static final Item WEATHERED_CHISELED_COPPER = registerBlock(Blocks.WEATHERED_CHISELED_COPPER);
public static final Item OXIDIZED_CHISELED_COPPER = registerBlock(Blocks.OXIDIZED_CHISELED_COPPER);
public static final Item CUT_COPPER = registerBlock(Blocks.CUT_COPPER);
public static final Item EXPOSED_CUT_COPPER = registerBlock(Blocks.EXPOSED_CUT_COPPER);
public static final Item WEATHERED_CUT_COPPER = registerBlock(Blocks.WEATHERED_CUT_COPPER);
public static final Item OXIDIZED_CUT_COPPER = registerBlock(Blocks.OXIDIZED_CUT_COPPER);
public static final Item CUT_COPPER_STAIRS = registerBlock(Blocks.CUT_COPPER_STAIRS);
public static final Item EXPOSED_CUT_COPPER_STAIRS = registerBlock(Blocks.EXPOSED_CUT_COPPER_STAIRS);
public static final Item WEATHERED_CUT_COPPER_STAIRS = registerBlock(Blocks.WEATHERED_CUT_COPPER_STAIRS);
public static final Item OXIDIZED_CUT_COPPER_STAIRS = registerBlock(Blocks.OXIDIZED_CUT_COPPER_STAIRS);
public static final Item CUT_COPPER_SLAB = registerBlock(Blocks.CUT_COPPER_SLAB);
public static final Item EXPOSED_CUT_COPPER_SLAB = registerBlock(Blocks.EXPOSED_CUT_COPPER_SLAB);
public static final Item WEATHERED_CUT_COPPER_SLAB = registerBlock(Blocks.WEATHERED_CUT_COPPER_SLAB);
public static final Item OXIDIZED_CUT_COPPER_SLAB = registerBlock(Blocks.OXIDIZED_CUT_COPPER_SLAB);
public static final Item WAXED_COPPER_BLOCK = registerBlock(Blocks.WAXED_COPPER_BLOCK);
public static final Item WAXED_EXPOSED_COPPER = registerBlock(Blocks.WAXED_EXPOSED_COPPER);
public static final Item WAXED_WEATHERED_COPPER = registerBlock(Blocks.WAXED_WEATHERED_COPPER);
public static final Item WAXED_OXIDIZED_COPPER = registerBlock(Blocks.WAXED_OXIDIZED_COPPER);
public static final Item WAXED_CHISELED_COPPER = registerBlock(Blocks.WAXED_CHISELED_COPPER);
public static final Item WAXED_EXPOSED_CHISELED_COPPER = registerBlock(Blocks.WAXED_EXPOSED_CHISELED_COPPER);
public static final Item WAXED_WEATHERED_CHISELED_COPPER = registerBlock(Blocks.WAXED_WEATHERED_CHISELED_COPPER);
public static final Item WAXED_OXIDIZED_CHISELED_COPPER = registerBlock(Blocks.WAXED_OXIDIZED_CHISELED_COPPER);
public static final Item WAXED_CUT_COPPER = registerBlock(Blocks.WAXED_CUT_COPPER);
public static final Item WAXED_EXPOSED_CUT_COPPER = registerBlock(Blocks.WAXED_EXPOSED_CUT_COPPER);
public static final Item WAXED_WEATHERED_CUT_COPPER = registerBlock(Blocks.WAXED_WEATHERED_CUT_COPPER);
public static final Item WAXED_OXIDIZED_CUT_COPPER = registerBlock(Blocks.WAXED_OXIDIZED_CUT_COPPER);
public static final Item WAXED_CUT_COPPER_STAIRS = registerBlock(Blocks.WAXED_CUT_COPPER_STAIRS);
public static final Item WAXED_EXPOSED_CUT_COPPER_STAIRS = registerBlock(Blocks.WAXED_EXPOSED_CUT_COPPER_STAIRS);
public static final Item WAXED_WEATHERED_CUT_COPPER_STAIRS = registerBlock(Blocks.WAXED_WEATHERED_CUT_COPPER_STAIRS);
public static final Item WAXED_OXIDIZED_CUT_COPPER_STAIRS = registerBlock(Blocks.WAXED_OXIDIZED_CUT_COPPER_STAIRS);
public static final Item WAXED_CUT_COPPER_SLAB = registerBlock(Blocks.WAXED_CUT_COPPER_SLAB);
public static final Item WAXED_EXPOSED_CUT_COPPER_SLAB = registerBlock(Blocks.WAXED_EXPOSED_CUT_COPPER_SLAB);
public static final Item WAXED_WEATHERED_CUT_COPPER_SLAB = registerBlock(Blocks.WAXED_WEATHERED_CUT_COPPER_SLAB);
public static final Item WAXED_OXIDIZED_CUT_COPPER_SLAB = registerBlock(Blocks.WAXED_OXIDIZED_CUT_COPPER_SLAB);
public static final Item OAK_LOG = registerBlock(Blocks.OAK_LOG);
public static final Item SPRUCE_LOG = registerBlock(Blocks.SPRUCE_LOG);
public static final Item BIRCH_LOG = registerBlock(Blocks.BIRCH_LOG);
public static final Item JUNGLE_LOG = registerBlock(Blocks.JUNGLE_LOG);
public static final Item ACACIA_LOG = registerBlock(Blocks.ACACIA_LOG);
public static final Item CHERRY_LOG = registerBlock(Blocks.CHERRY_LOG);
public static final Item PALE_OAK_LOG = registerBlock(Blocks.PALE_OAK_LOG);
public static final Item DARK_OAK_LOG = registerBlock(Blocks.DARK_OAK_LOG);
public static final Item MANGROVE_LOG = registerBlock(Blocks.MANGROVE_LOG);
public static final Item MANGROVE_ROOTS = registerBlock(Blocks.MANGROVE_ROOTS);
public static final Item MUDDY_MANGROVE_ROOTS = registerBlock(Blocks.MUDDY_MANGROVE_ROOTS);
public static final Item CRIMSON_STEM = registerBlock(Blocks.CRIMSON_STEM);
public static final Item WARPED_STEM = registerBlock(Blocks.WARPED_STEM);
public static final Item BAMBOO_BLOCK = registerBlock(Blocks.BAMBOO_BLOCK);
public static final Item STRIPPED_OAK_LOG = registerBlock(Blocks.STRIPPED_OAK_LOG);
public static final Item STRIPPED_SPRUCE_LOG = registerBlock(Blocks.STRIPPED_SPRUCE_LOG);
public static final Item STRIPPED_BIRCH_LOG = registerBlock(Blocks.STRIPPED_BIRCH_LOG);
public static final Item STRIPPED_JUNGLE_LOG = registerBlock(Blocks.STRIPPED_JUNGLE_LOG);
public static final Item STRIPPED_ACACIA_LOG = registerBlock(Blocks.STRIPPED_ACACIA_LOG);
public static final Item STRIPPED_CHERRY_LOG = registerBlock(Blocks.STRIPPED_CHERRY_LOG);
public static final Item STRIPPED_DARK_OAK_LOG = registerBlock(Blocks.STRIPPED_DARK_OAK_LOG);
public static final Item STRIPPED_PALE_OAK_LOG = registerBlock(Blocks.STRIPPED_PALE_OAK_LOG);
public static final Item STRIPPED_MANGROVE_LOG = registerBlock(Blocks.STRIPPED_MANGROVE_LOG);
public static final Item STRIPPED_CRIMSON_STEM = registerBlock(Blocks.STRIPPED_CRIMSON_STEM);
public static final Item STRIPPED_WARPED_STEM = registerBlock(Blocks.STRIPPED_WARPED_STEM);
public static final Item STRIPPED_OAK_WOOD = registerBlock(Blocks.STRIPPED_OAK_WOOD);
public static final Item STRIPPED_SPRUCE_WOOD = registerBlock(Blocks.STRIPPED_SPRUCE_WOOD);
public static final Item STRIPPED_BIRCH_WOOD = registerBlock(Blocks.STRIPPED_BIRCH_WOOD);
public static final Item STRIPPED_JUNGLE_WOOD = registerBlock(Blocks.STRIPPED_JUNGLE_WOOD);
public static final Item STRIPPED_ACACIA_WOOD = registerBlock(Blocks.STRIPPED_ACACIA_WOOD);
public static final Item STRIPPED_CHERRY_WOOD = registerBlock(Blocks.STRIPPED_CHERRY_WOOD);
public static final Item STRIPPED_DARK_OAK_WOOD = registerBlock(Blocks.STRIPPED_DARK_OAK_WOOD);
public static final Item STRIPPED_PALE_OAK_WOOD = registerBlock(Blocks.STRIPPED_PALE_OAK_WOOD);
public static final Item STRIPPED_MANGROVE_WOOD = registerBlock(Blocks.STRIPPED_MANGROVE_WOOD);
public static final Item STRIPPED_CRIMSON_HYPHAE = registerBlock(Blocks.STRIPPED_CRIMSON_HYPHAE);
public static final Item STRIPPED_WARPED_HYPHAE = registerBlock(Blocks.STRIPPED_WARPED_HYPHAE);
public static final Item STRIPPED_BAMBOO_BLOCK = registerBlock(Blocks.STRIPPED_BAMBOO_BLOCK);
public static final Item OAK_WOOD = registerBlock(Blocks.OAK_WOOD);
public static final Item SPRUCE_WOOD = registerBlock(Blocks.SPRUCE_WOOD);
public static final Item BIRCH_WOOD = registerBlock(Blocks.BIRCH_WOOD);
public static final Item JUNGLE_WOOD = registerBlock(Blocks.JUNGLE_WOOD);
public static final Item ACACIA_WOOD = registerBlock(Blocks.ACACIA_WOOD);
public static final Item CHERRY_WOOD = registerBlock(Blocks.CHERRY_WOOD);
public static final Item PALE_OAK_WOOD = registerBlock(Blocks.PALE_OAK_WOOD);
public static final Item DARK_OAK_WOOD = registerBlock(Blocks.DARK_OAK_WOOD);
public static final Item MANGROVE_WOOD = registerBlock(Blocks.MANGROVE_WOOD);
public static final Item CRIMSON_HYPHAE = registerBlock(Blocks.CRIMSON_HYPHAE);
public static final Item WARPED_HYPHAE = registerBlock(Blocks.WARPED_HYPHAE);
public static final Item OAK_LEAVES = registerBlock(Blocks.OAK_LEAVES);
public static final Item SPRUCE_LEAVES = registerBlock(Blocks.SPRUCE_LEAVES);
public static final Item BIRCH_LEAVES = registerBlock(Blocks.BIRCH_LEAVES);
public static final Item JUNGLE_LEAVES = registerBlock(Blocks.JUNGLE_LEAVES);
public static final Item ACACIA_LEAVES = registerBlock(Blocks.ACACIA_LEAVES);
public static final Item CHERRY_LEAVES = registerBlock(Blocks.CHERRY_LEAVES);
public static final Item DARK_OAK_LEAVES = registerBlock(Blocks.DARK_OAK_LEAVES);
public static final Item PALE_OAK_LEAVES = registerBlock(Blocks.PALE_OAK_LEAVES);
public static final Item MANGROVE_LEAVES = registerBlock(Blocks.MANGROVE_LEAVES);
public static final Item AZALEA_LEAVES = registerBlock(Blocks.AZALEA_LEAVES);
public static final Item FLOWERING_AZALEA_LEAVES = registerBlock(Blocks.FLOWERING_AZALEA_LEAVES);
public static final Item SPONGE = registerBlock(Blocks.SPONGE);
public static final Item WET_SPONGE = registerBlock(Blocks.WET_SPONGE);
public static final Item GLASS = registerBlock(Blocks.GLASS);
public static final Item TINTED_GLASS = registerBlock(Blocks.TINTED_GLASS);
public static final Item LAPIS_BLOCK = registerBlock(Blocks.LAPIS_BLOCK);
public static final Item SANDSTONE = registerBlock(Blocks.SANDSTONE);
public static final Item CHISELED_SANDSTONE = registerBlock(Blocks.CHISELED_SANDSTONE);
public static final Item CUT_SANDSTONE = registerBlock(Blocks.CUT_SANDSTONE);
public static final Item COBWEB = registerBlock(Blocks.COBWEB);
public static final Item SHORT_GRASS = registerBlock(Blocks.SHORT_GRASS);
public static final Item FERN = registerBlock(Blocks.FERN);
public static final Item BUSH = registerBlock(Blocks.BUSH);
public static final Item AZALEA = registerBlock(Blocks.AZALEA);
public static final Item FLOWERING_AZALEA = registerBlock(Blocks.FLOWERING_AZALEA);
public static final Item DEAD_BUSH = registerBlock(Blocks.DEAD_BUSH);
public static final Item FIREFLY_BUSH = registerBlock(Blocks.FIREFLY_BUSH);
public static final Item DRY_SHORT_GRASS = registerBlock(Blocks.SHORT_DRY_GRASS);
public static final Item DRY_TALL_GRASS = registerBlock(Blocks.TALL_DRY_GRASS);
public static final Item SEAGRASS = registerBlock(Blocks.SEAGRASS);
public static final Item SEA_PICKLE = registerBlock(Blocks.SEA_PICKLE);
public static final Item WHITE_WOOL = registerBlock(Blocks.WHITE_WOOL);
public static final Item ORANGE_WOOL = registerBlock(Blocks.ORANGE_WOOL);
public static final Item MAGENTA_WOOL = registerBlock(Blocks.MAGENTA_WOOL);
public static final Item LIGHT_BLUE_WOOL = registerBlock(Blocks.LIGHT_BLUE_WOOL);
public static final Item YELLOW_WOOL = registerBlock(Blocks.YELLOW_WOOL);
public static final Item LIME_WOOL = registerBlock(Blocks.LIME_WOOL);
public static final Item PINK_WOOL = registerBlock(Blocks.PINK_WOOL);
public static final Item GRAY_WOOL = registerBlock(Blocks.GRAY_WOOL);
public static final Item LIGHT_GRAY_WOOL = registerBlock(Blocks.LIGHT_GRAY_WOOL);
public static final Item CYAN_WOOL = registerBlock(Blocks.CYAN_WOOL);
public static final Item PURPLE_WOOL = registerBlock(Blocks.PURPLE_WOOL);
public static final Item BLUE_WOOL = registerBlock(Blocks.BLUE_WOOL);
public static final Item BROWN_WOOL = registerBlock(Blocks.BROWN_WOOL);
public static final Item GREEN_WOOL = registerBlock(Blocks.GREEN_WOOL);
public static final Item RED_WOOL = registerBlock(Blocks.RED_WOOL);
public static final Item BLACK_WOOL = registerBlock(Blocks.BLACK_WOOL);
public static final Item DANDELION = registerBlock(Blocks.DANDELION);
public static final Item OPEN_EYEBLOSSOM = registerBlock(Blocks.OPEN_EYEBLOSSOM);
public static final Item CLOSED_EYEBLOSSOM = registerBlock(Blocks.CLOSED_EYEBLOSSOM);
public static final Item POPPY = registerBlock(Blocks.POPPY);
public static final Item BLUE_ORCHID = registerBlock(Blocks.BLUE_ORCHID);
public static final Item ALLIUM = registerBlock(Blocks.ALLIUM);
public static final Item AZURE_BLUET = registerBlock(Blocks.AZURE_BLUET);
public static final Item RED_TULIP = registerBlock(Blocks.RED_TULIP);
public static final Item ORANGE_TULIP = registerBlock(Blocks.ORANGE_TULIP);
public static final Item WHITE_TULIP = registerBlock(Blocks.WHITE_TULIP);
public static final Item PINK_TULIP = registerBlock(Blocks.PINK_TULIP);
public static final Item OXEYE_DAISY = registerBlock(Blocks.OXEYE_DAISY);
public static final Item CORNFLOWER = registerBlock(Blocks.CORNFLOWER);
public static final Item LILY_OF_THE_VALLEY = registerBlock(Blocks.LILY_OF_THE_VALLEY);
public static final Item WITHER_ROSE = registerBlock(Blocks.WITHER_ROSE);
public static final Item TORCHFLOWER = registerBlock(Blocks.TORCHFLOWER);
public static final Item PITCHER_PLANT = registerBlock(Blocks.PITCHER_PLANT);
public static final Item SPORE_BLOSSOM = registerBlock(Blocks.SPORE_BLOSSOM);
public static final Item BROWN_MUSHROOM = registerBlock(Blocks.BROWN_MUSHROOM);
public static final Item RED_MUSHROOM = registerBlock(Blocks.RED_MUSHROOM);
public static final Item CRIMSON_FUNGUS = registerBlock(Blocks.CRIMSON_FUNGUS);
public static final Item WARPED_FUNGUS = registerBlock(Blocks.WARPED_FUNGUS);
public static final Item CRIMSON_ROOTS = registerBlock(Blocks.CRIMSON_ROOTS);
public static final Item WARPED_ROOTS = registerBlock(Blocks.WARPED_ROOTS);
public static final Item NETHER_SPROUTS = registerBlock(Blocks.NETHER_SPROUTS);
public static final Item WEEPING_VINES = registerBlock(Blocks.WEEPING_VINES);
public static final Item TWISTING_VINES = registerBlock(Blocks.TWISTING_VINES);
public static final Item SUGAR_CANE = registerBlock(Blocks.SUGAR_CANE);
public static final Item KELP = registerBlock(Blocks.KELP);
public static final Item PINK_PETALS = registerBlock(Blocks.PINK_PETALS);
public static final Item WILDFLOWERS = registerBlock(Blocks.WILDFLOWERS);
public static final Item LEAF_LITTER = registerBlock(Blocks.LEAF_LITTER);
public static final Item MOSS_CARPET = registerBlock(Blocks.MOSS_CARPET);
public static final Item MOSS_BLOCK = registerBlock(Blocks.MOSS_BLOCK);
public static final Item PALE_MOSS_CARPET = registerBlock(Blocks.PALE_MOSS_CARPET);
public static final Item PALE_HANGING_MOSS = registerBlock(Blocks.PALE_HANGING_MOSS);
public static final Item PALE_MOSS_BLOCK = registerBlock(Blocks.PALE_MOSS_BLOCK);
public static final Item HANGING_ROOTS = registerBlock(Blocks.HANGING_ROOTS);
public static final Item BIG_DRIPLEAF = registerBlock(Blocks.BIG_DRIPLEAF, Blocks.BIG_DRIPLEAF_STEM);
public static final Item SMALL_DRIPLEAF = registerBlock(Blocks.SMALL_DRIPLEAF, DoubleHighBlockItem::new);
public static final Item BAMBOO = registerBlock(Blocks.BAMBOO);
public static final Item OAK_SLAB = registerBlock(Blocks.OAK_SLAB);
public static final Item SPRUCE_SLAB = registerBlock(Blocks.SPRUCE_SLAB);
public static final Item BIRCH_SLAB = registerBlock(Blocks.BIRCH_SLAB);
public static final Item JUNGLE_SLAB = registerBlock(Blocks.JUNGLE_SLAB);
public static final Item ACACIA_SLAB = registerBlock(Blocks.ACACIA_SLAB);
public static final Item CHERRY_SLAB = registerBlock(Blocks.CHERRY_SLAB);
public static final Item DARK_OAK_SLAB = registerBlock(Blocks.DARK_OAK_SLAB);
public static final Item PALE_OAK_SLAB = registerBlock(Blocks.PALE_OAK_SLAB);
public static final Item MANGROVE_SLAB = registerBlock(Blocks.MANGROVE_SLAB);
public static final Item BAMBOO_SLAB = registerBlock(Blocks.BAMBOO_SLAB);
public static final Item BAMBOO_MOSAIC_SLAB = registerBlock(Blocks.BAMBOO_MOSAIC_SLAB);
public static final Item CRIMSON_SLAB = registerBlock(Blocks.CRIMSON_SLAB);
public static final Item WARPED_SLAB = registerBlock(Blocks.WARPED_SLAB);
public static final Item STONE_SLAB = registerBlock(Blocks.STONE_SLAB);
public static final Item SMOOTH_STONE_SLAB = registerBlock(Blocks.SMOOTH_STONE_SLAB);
public static final Item SANDSTONE_SLAB = registerBlock(Blocks.SANDSTONE_SLAB);
public static final Item CUT_STANDSTONE_SLAB = registerBlock(Blocks.CUT_SANDSTONE_SLAB);
public static final Item PETRIFIED_OAK_SLAB = registerBlock(Blocks.PETRIFIED_OAK_SLAB);
public static final Item COBBLESTONE_SLAB = registerBlock(Blocks.COBBLESTONE_SLAB);
public static final Item BRICK_SLAB = registerBlock(Blocks.BRICK_SLAB);
public static final Item STONE_BRICK_SLAB = registerBlock(Blocks.STONE_BRICK_SLAB);
public static final Item MUD_BRICK_SLAB = registerBlock(Blocks.MUD_BRICK_SLAB);
public static final Item NETHER_BRICK_SLAB = registerBlock(Blocks.NETHER_BRICK_SLAB);
public static final Item QUARTZ_SLAB = registerBlock(Blocks.QUARTZ_SLAB);
public static final Item RED_SANDSTONE_SLAB = registerBlock(Blocks.RED_SANDSTONE_SLAB);
public static final Item CUT_RED_SANDSTONE_SLAB = registerBlock(Blocks.CUT_RED_SANDSTONE_SLAB);
public static final Item PURPUR_SLAB = registerBlock(Blocks.PURPUR_SLAB);
public static final Item PRISMARINE_SLAB = registerBlock(Blocks.PRISMARINE_SLAB);
public static final Item PRISMARINE_BRICK_SLAB = registerBlock(Blocks.PRISMARINE_BRICK_SLAB);
public static final Item DARK_PRISMARINE_SLAB = registerBlock(Blocks.DARK_PRISMARINE_SLAB);
public static final Item SMOOTH_QUARTZ = registerBlock(Blocks.SMOOTH_QUARTZ);
public static final Item SMOOTH_RED_SANDSTONE = registerBlock(Blocks.SMOOTH_RED_SANDSTONE);
public static final Item SMOOTH_SANDSTONE = registerBlock(Blocks.SMOOTH_SANDSTONE);
public static final Item SMOOTH_STONE = registerBlock(Blocks.SMOOTH_STONE);
public static final Item BRICKS = registerBlock(Blocks.BRICKS);
public static final Item BOOKSHELF = registerBlock(Blocks.BOOKSHELF);
public static final Item CHISELED_BOOKSHELF = registerBlock(
Blocks.CHISELED_BOOKSHELF, p_332851_ -> p_332851_.component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item DECORATED_POT = registerBlock(
Blocks.DECORATED_POT,
new Item.Properties()
.component(DataComponents.POT_DECORATIONS, PotDecorations.EMPTY)
.component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item MOSSY_COBBLESTONE = registerBlock(Blocks.MOSSY_COBBLESTONE);
public static final Item OBSIDIAN = registerBlock(Blocks.OBSIDIAN);
public static final Item TORCH = registerBlock(
Blocks.TORCH, (p_359640_, p_359641_) -> new StandingAndWallBlockItem(p_359640_, Blocks.WALL_TORCH, Direction.DOWN, p_359641_)
);
public static final Item END_ROD = registerBlock(Blocks.END_ROD);
public static final Item CHORUS_PLANT = registerBlock(Blocks.CHORUS_PLANT);
public static final Item CHORUS_FLOWER = registerBlock(Blocks.CHORUS_FLOWER);
public static final Item PURPUR_BLOCK = registerBlock(Blocks.PURPUR_BLOCK);
public static final Item PURPUR_PILLAR = registerBlock(Blocks.PURPUR_PILLAR);
public static final Item PURPUR_STAIRS = registerBlock(Blocks.PURPUR_STAIRS);
public static final Item SPAWNER = registerBlock(Blocks.SPAWNER);
public static final Item CREAKING_HEART = registerBlock(Blocks.CREAKING_HEART);
public static final Item CHEST = registerBlock(Blocks.CHEST, p_335931_ -> p_335931_.component(DataComponents.CONTAINER, ItemContainerContents.EMPTY));
public static final Item CRAFTING_TABLE = registerBlock(Blocks.CRAFTING_TABLE);
public static final Item FARMLAND = registerBlock(Blocks.FARMLAND);
public static final Item FURNACE = registerBlock(Blocks.FURNACE, p_328319_ -> p_328319_.component(DataComponents.CONTAINER, ItemContainerContents.EMPTY));
public static final Item LADDER = registerBlock(Blocks.LADDER);
public static final Item COBBLESTONE_STAIRS = registerBlock(Blocks.COBBLESTONE_STAIRS);
public static final Item SNOW = registerBlock(Blocks.SNOW);
public static final Item ICE = registerBlock(Blocks.ICE);
public static final Item SNOW_BLOCK = registerBlock(Blocks.SNOW_BLOCK);
public static final Item CACTUS = registerBlock(Blocks.CACTUS);
public static final Item CACTUS_FLOWER = registerBlock(Blocks.CACTUS_FLOWER);
public static final Item CLAY = registerBlock(Blocks.CLAY);
public static final Item JUKEBOX = registerBlock(Blocks.JUKEBOX);
public static final Item OAK_FENCE = registerBlock(Blocks.OAK_FENCE);
public static final Item SPRUCE_FENCE = registerBlock(Blocks.SPRUCE_FENCE);
public static final Item BIRCH_FENCE = registerBlock(Blocks.BIRCH_FENCE);
public static final Item JUNGLE_FENCE = registerBlock(Blocks.JUNGLE_FENCE);
public static final Item ACACIA_FENCE = registerBlock(Blocks.ACACIA_FENCE);
public static final Item CHERRY_FENCE = registerBlock(Blocks.CHERRY_FENCE);
public static final Item DARK_OAK_FENCE = registerBlock(Blocks.DARK_OAK_FENCE);
public static final Item PALE_OAK_FENCE = registerBlock(Blocks.PALE_OAK_FENCE);
public static final Item MANGROVE_FENCE = registerBlock(Blocks.MANGROVE_FENCE);
public static final Item BAMBOO_FENCE = registerBlock(Blocks.BAMBOO_FENCE);
public static final Item CRIMSON_FENCE = registerBlock(Blocks.CRIMSON_FENCE);
public static final Item WARPED_FENCE = registerBlock(Blocks.WARPED_FENCE);
public static final Item PUMPKIN = registerBlock(Blocks.PUMPKIN);
public static final Item CARVED_PUMPKIN = registerBlock(
Blocks.CARVED_PUMPKIN,
p_359619_ -> p_359619_.component(
DataComponents.EQUIPPABLE,
Equippable.builder(EquipmentSlot.HEAD).setSwappable(false).setCameraOverlay(ResourceLocation.withDefaultNamespace("misc/pumpkinblur")).build()
)
);
public static final Item JACK_O_LANTERN = registerBlock(Blocks.JACK_O_LANTERN);
public static final Item NETHERRACK = registerBlock(Blocks.NETHERRACK);
public static final Item SOUL_SAND = registerBlock(Blocks.SOUL_SAND);
public static final Item SOUL_SOIL = registerBlock(Blocks.SOUL_SOIL);
public static final Item BASALT = registerBlock(Blocks.BASALT);
public static final Item POLISHED_BASALT = registerBlock(Blocks.POLISHED_BASALT);
public static final Item SMOOTH_BASALT = registerBlock(Blocks.SMOOTH_BASALT);
public static final Item SOUL_TORCH = registerBlock(
Blocks.SOUL_TORCH, (p_359587_, p_359588_) -> new StandingAndWallBlockItem(p_359587_, Blocks.SOUL_WALL_TORCH, Direction.DOWN, p_359588_)
);
public static final Item GLOWSTONE = registerBlock(Blocks.GLOWSTONE);
public static final Item INFESTED_STONE = registerBlock(Blocks.INFESTED_STONE);
public static final Item INFESTED_COBBLESTONE = registerBlock(Blocks.INFESTED_COBBLESTONE);
public static final Item INFESTED_STONE_BRICKS = registerBlock(Blocks.INFESTED_STONE_BRICKS);
public static final Item INFESTED_MOSSY_STONE_BRICKS = registerBlock(Blocks.INFESTED_MOSSY_STONE_BRICKS);
public static final Item INFESTED_CRACKED_STONE_BRICKS = registerBlock(Blocks.INFESTED_CRACKED_STONE_BRICKS);
public static final Item INFESTED_CHISELED_STONE_BRICKS = registerBlock(Blocks.INFESTED_CHISELED_STONE_BRICKS);
public static final Item INFESTED_DEEPSLATE = registerBlock(Blocks.INFESTED_DEEPSLATE);
public static final Item STONE_BRICKS = registerBlock(Blocks.STONE_BRICKS);
public static final Item MOSSY_STONE_BRICKS = registerBlock(Blocks.MOSSY_STONE_BRICKS);
public static final Item CRACKED_STONE_BRICKS = registerBlock(Blocks.CRACKED_STONE_BRICKS);
public static final Item CHISELED_STONE_BRICKS = registerBlock(Blocks.CHISELED_STONE_BRICKS);
public static final Item PACKED_MUD = registerBlock(Blocks.PACKED_MUD);
public static final Item MUD_BRICKS = registerBlock(Blocks.MUD_BRICKS);
public static final Item DEEPSLATE_BRICKS = registerBlock(Blocks.DEEPSLATE_BRICKS);
public static final Item CRACKED_DEEPSLATE_BRICKS = registerBlock(Blocks.CRACKED_DEEPSLATE_BRICKS);
public static final Item DEEPSLATE_TILES = registerBlock(Blocks.DEEPSLATE_TILES);
public static final Item CRACKED_DEEPSLATE_TILES = registerBlock(Blocks.CRACKED_DEEPSLATE_TILES);
public static final Item CHISELED_DEEPSLATE = registerBlock(Blocks.CHISELED_DEEPSLATE);
public static final Item REINFORCED_DEEPSLATE = registerBlock(Blocks.REINFORCED_DEEPSLATE);
public static final Item BROWN_MUSHROOM_BLOCK = registerBlock(Blocks.BROWN_MUSHROOM_BLOCK);
public static final Item RED_MUSHROOM_BLOCK = registerBlock(Blocks.RED_MUSHROOM_BLOCK);
public static final Item MUSHROOM_STEM = registerBlock(Blocks.MUSHROOM_STEM);
public static final Item IRON_BARS = registerBlock(Blocks.IRON_BARS);
public static final Item CHAIN = registerBlock(Blocks.CHAIN);
public static final Item GLASS_PANE = registerBlock(Blocks.GLASS_PANE);
public static final Item MELON = registerBlock(Blocks.MELON);
public static final Item VINE = registerBlock(Blocks.VINE);
public static final Item GLOW_LICHEN = registerBlock(Blocks.GLOW_LICHEN);
public static final Item RESIN_CLUMP = registerItem("resin_clump", createBlockItemWithCustomItemName(Blocks.RESIN_CLUMP));
public static final Item RESIN_BLOCK = registerBlock(Blocks.RESIN_BLOCK);
public static final Item RESIN_BRICKS = registerBlock(Blocks.RESIN_BRICKS);
public static final Item RESIN_BRICK_STAIRS = registerBlock(Blocks.RESIN_BRICK_STAIRS);
public static final Item RESIN_BRICK_SLAB = registerBlock(Blocks.RESIN_BRICK_SLAB);
public static final Item RESIN_BRICK_WALL = registerBlock(Blocks.RESIN_BRICK_WALL);
public static final Item CHISELED_RESIN_BRICKS = registerBlock(Blocks.CHISELED_RESIN_BRICKS);
public static final Item BRICK_STAIRS = registerBlock(Blocks.BRICK_STAIRS);
public static final Item STONE_BRICK_STAIRS = registerBlock(Blocks.STONE_BRICK_STAIRS);
public static final Item MUD_BRICK_STAIRS = registerBlock(Blocks.MUD_BRICK_STAIRS);
public static final Item MYCELIUM = registerBlock(Blocks.MYCELIUM);
public static final Item LILY_PAD = registerBlock(Blocks.LILY_PAD, PlaceOnWaterBlockItem::new);
public static final Item NETHER_BRICKS = registerBlock(Blocks.NETHER_BRICKS);
public static final Item CRACKED_NETHER_BRICKS = registerBlock(Blocks.CRACKED_NETHER_BRICKS);
public static final Item CHISELED_NETHER_BRICKS = registerBlock(Blocks.CHISELED_NETHER_BRICKS);
public static final Item NETHER_BRICK_FENCE = registerBlock(Blocks.NETHER_BRICK_FENCE);
public static final Item NETHER_BRICK_STAIRS = registerBlock(Blocks.NETHER_BRICK_STAIRS);
public static final Item SCULK = registerBlock(Blocks.SCULK);
public static final Item SCULK_VEIN = registerBlock(Blocks.SCULK_VEIN);
public static final Item SCULK_CATALYST = registerBlock(Blocks.SCULK_CATALYST);
public static final Item SCULK_SHRIEKER = registerBlock(Blocks.SCULK_SHRIEKER);
public static final Item ENCHANTING_TABLE = registerBlock(Blocks.ENCHANTING_TABLE);
public static final Item END_PORTAL_FRAME = registerBlock(Blocks.END_PORTAL_FRAME);
public static final Item END_STONE = registerBlock(Blocks.END_STONE);
public static final Item END_STONE_BRICKS = registerBlock(Blocks.END_STONE_BRICKS);
public static final Item DRAGON_EGG = registerBlock(Blocks.DRAGON_EGG, new Item.Properties().rarity(Rarity.EPIC));
public static final Item SANDSTONE_STAIRS = registerBlock(Blocks.SANDSTONE_STAIRS);
public static final Item ENDER_CHEST = registerBlock(Blocks.ENDER_CHEST);
public static final Item EMERALD_BLOCK = registerBlock(Blocks.EMERALD_BLOCK);
public static final Item OAK_STAIRS = registerBlock(Blocks.OAK_STAIRS);
public static final Item SPRUCE_STAIRS = registerBlock(Blocks.SPRUCE_STAIRS);
public static final Item BIRCH_STAIRS = registerBlock(Blocks.BIRCH_STAIRS);
public static final Item JUNGLE_STAIRS = registerBlock(Blocks.JUNGLE_STAIRS);
public static final Item ACACIA_STAIRS = registerBlock(Blocks.ACACIA_STAIRS);
public static final Item CHERRY_STAIRS = registerBlock(Blocks.CHERRY_STAIRS);
public static final Item DARK_OAK_STAIRS = registerBlock(Blocks.DARK_OAK_STAIRS);
public static final Item PALE_OAK_STAIRS = registerBlock(Blocks.PALE_OAK_STAIRS);
public static final Item MANGROVE_STAIRS = registerBlock(Blocks.MANGROVE_STAIRS);
public static final Item BAMBOO_STAIRS = registerBlock(Blocks.BAMBOO_STAIRS);
public static final Item BAMBOO_MOSAIC_STAIRS = registerBlock(Blocks.BAMBOO_MOSAIC_STAIRS);
public static final Item CRIMSON_STAIRS = registerBlock(Blocks.CRIMSON_STAIRS);
public static final Item WARPED_STAIRS = registerBlock(Blocks.WARPED_STAIRS);
public static final Item COMMAND_BLOCK = registerBlock(Blocks.COMMAND_BLOCK, GameMasterBlockItem::new, new Item.Properties().rarity(Rarity.EPIC));
public static final Item BEACON = registerBlock(Blocks.BEACON, new Item.Properties().rarity(Rarity.RARE));
public static final Item COBBLESTONE_WALL = registerBlock(Blocks.COBBLESTONE_WALL);
public static final Item MOSSY_COBBLESTONE_WALL = registerBlock(Blocks.MOSSY_COBBLESTONE_WALL);
public static final Item BRICK_WALL = registerBlock(Blocks.BRICK_WALL);
public static final Item PRISMARINE_WALL = registerBlock(Blocks.PRISMARINE_WALL);
public static final Item RED_SANDSTONE_WALL = registerBlock(Blocks.RED_SANDSTONE_WALL);
public static final Item MOSSY_STONE_BRICK_WALL = registerBlock(Blocks.MOSSY_STONE_BRICK_WALL);
public static final Item GRANITE_WALL = registerBlock(Blocks.GRANITE_WALL);
public static final Item STONE_BRICK_WALL = registerBlock(Blocks.STONE_BRICK_WALL);
public static final Item MUD_BRICK_WALL = registerBlock(Blocks.MUD_BRICK_WALL);
public static final Item NETHER_BRICK_WALL = registerBlock(Blocks.NETHER_BRICK_WALL);
public static final Item ANDESITE_WALL = registerBlock(Blocks.ANDESITE_WALL);
public static final Item RED_NETHER_BRICK_WALL = registerBlock(Blocks.RED_NETHER_BRICK_WALL);
public static final Item SANDSTONE_WALL = registerBlock(Blocks.SANDSTONE_WALL);
public static final Item END_STONE_BRICK_WALL = registerBlock(Blocks.END_STONE_BRICK_WALL);
public static final Item DIORITE_WALL = registerBlock(Blocks.DIORITE_WALL);
public static final Item BLACKSTONE_WALL = registerBlock(Blocks.BLACKSTONE_WALL);
public static final Item POLISHED_BLACKSTONE_WALL = registerBlock(Blocks.POLISHED_BLACKSTONE_WALL);
public static final Item POLISHED_BLACKSTONE_BRICK_WALL = registerBlock(Blocks.POLISHED_BLACKSTONE_BRICK_WALL);
public static final Item COBBLED_DEEPSLATE_WALL = registerBlock(Blocks.COBBLED_DEEPSLATE_WALL);
public static final Item POLISHED_DEEPSLATE_WALL = registerBlock(Blocks.POLISHED_DEEPSLATE_WALL);
public static final Item DEEPSLATE_BRICK_WALL = registerBlock(Blocks.DEEPSLATE_BRICK_WALL);
public static final Item DEEPSLATE_TILE_WALL = registerBlock(Blocks.DEEPSLATE_TILE_WALL);
public static final Item ANVIL = registerBlock(Blocks.ANVIL);
public static final Item CHIPPED_ANVIL = registerBlock(Blocks.CHIPPED_ANVIL);
public static final Item DAMAGED_ANVIL = registerBlock(Blocks.DAMAGED_ANVIL);
public static final Item CHISELED_QUARTZ_BLOCK = registerBlock(Blocks.CHISELED_QUARTZ_BLOCK);
public static final Item QUARTZ_BLOCK = registerBlock(Blocks.QUARTZ_BLOCK);
public static final Item QUARTZ_BRICKS = registerBlock(Blocks.QUARTZ_BRICKS);
public static final Item QUARTZ_PILLAR = registerBlock(Blocks.QUARTZ_PILLAR);
public static final Item QUARTZ_STAIRS = registerBlock(Blocks.QUARTZ_STAIRS);
public static final Item WHITE_TERRACOTTA = registerBlock(Blocks.WHITE_TERRACOTTA);
public static final Item ORANGE_TERRACOTTA = registerBlock(Blocks.ORANGE_TERRACOTTA);
public static final Item MAGENTA_TERRACOTTA = registerBlock(Blocks.MAGENTA_TERRACOTTA);
public static final Item LIGHT_BLUE_TERRACOTTA = registerBlock(Blocks.LIGHT_BLUE_TERRACOTTA);
public static final Item YELLOW_TERRACOTTA = registerBlock(Blocks.YELLOW_TERRACOTTA);
public static final Item LIME_TERRACOTTA = registerBlock(Blocks.LIME_TERRACOTTA);
public static final Item PINK_TERRACOTTA = registerBlock(Blocks.PINK_TERRACOTTA);
public static final Item GRAY_TERRACOTTA = registerBlock(Blocks.GRAY_TERRACOTTA);
public static final Item LIGHT_GRAY_TERRACOTTA = registerBlock(Blocks.LIGHT_GRAY_TERRACOTTA);
public static final Item CYAN_TERRACOTTA = registerBlock(Blocks.CYAN_TERRACOTTA);
public static final Item PURPLE_TERRACOTTA = registerBlock(Blocks.PURPLE_TERRACOTTA);
public static final Item BLUE_TERRACOTTA = registerBlock(Blocks.BLUE_TERRACOTTA);
public static final Item BROWN_TERRACOTTA = registerBlock(Blocks.BROWN_TERRACOTTA);
public static final Item GREEN_TERRACOTTA = registerBlock(Blocks.GREEN_TERRACOTTA);
public static final Item RED_TERRACOTTA = registerBlock(Blocks.RED_TERRACOTTA);
public static final Item BLACK_TERRACOTTA = registerBlock(Blocks.BLACK_TERRACOTTA);
public static final Item BARRIER = registerBlock(Blocks.BARRIER, new Item.Properties().rarity(Rarity.EPIC));
public static final Item LIGHT = registerBlock(
Blocks.LIGHT,
p_375287_ -> p_375287_.rarity(Rarity.EPIC)
.component(DataComponents.BLOCK_STATE, BlockItemStateProperties.EMPTY.with(LightBlock.LEVEL, 15))
);
public static final Item HAY_BLOCK = registerBlock(Blocks.HAY_BLOCK);
public static final Item WHITE_CARPET = registerBlock(
Blocks.WHITE_CARPET, p_359432_ -> p_359432_.component(DataComponents.EQUIPPABLE, Equippable.llamaSwag(DyeColor.WHITE))
);
public static final Item ORANGE_CARPET = registerBlock(
Blocks.ORANGE_CARPET, p_359474_ -> p_359474_.component(DataComponents.EQUIPPABLE, Equippable.llamaSwag(DyeColor.ORANGE))
);
public static final Item MAGENTA_CARPET = registerBlock(
Blocks.MAGENTA_CARPET, p_359719_ -> p_359719_.component(DataComponents.EQUIPPABLE, Equippable.llamaSwag(DyeColor.MAGENTA))
);
public static final Item LIGHT_BLUE_CARPET = registerBlock(
Blocks.LIGHT_BLUE_CARPET, p_359545_ -> p_359545_.component(DataComponents.EQUIPPABLE, Equippable.llamaSwag(DyeColor.LIGHT_BLUE))
);
public static final Item YELLOW_CARPET = registerBlock(
Blocks.YELLOW_CARPET, p_359696_ -> p_359696_.component(DataComponents.EQUIPPABLE, Equippable.llamaSwag(DyeColor.YELLOW))
);
public static final Item LIME_CARPET = registerBlock(
Blocks.LIME_CARPET, p_359674_ -> p_359674_.component(DataComponents.EQUIPPABLE, Equippable.llamaSwag(DyeColor.LIME))
);
public static final Item PINK_CARPET = registerBlock(
Blocks.PINK_CARPET, p_359697_ -> p_359697_.component(DataComponents.EQUIPPABLE, Equippable.llamaSwag(DyeColor.PINK))
);
public static final Item GRAY_CARPET = registerBlock(
Blocks.GRAY_CARPET, p_359756_ -> p_359756_.component(DataComponents.EQUIPPABLE, Equippable.llamaSwag(DyeColor.GRAY))
);
public static final Item LIGHT_GRAY_CARPET = registerBlock(
Blocks.LIGHT_GRAY_CARPET, p_359553_ -> p_359553_.component(DataComponents.EQUIPPABLE, Equippable.llamaSwag(DyeColor.LIGHT_GRAY))
);
public static final Item CYAN_CARPET = registerBlock(
Blocks.CYAN_CARPET, p_359768_ -> p_359768_.component(DataComponents.EQUIPPABLE, Equippable.llamaSwag(DyeColor.CYAN))
);
public static final Item PURPLE_CARPET = registerBlock(
Blocks.PURPLE_CARPET, p_359698_ -> p_359698_.component(DataComponents.EQUIPPABLE, Equippable.llamaSwag(DyeColor.PURPLE))
);
public static final Item BLUE_CARPET = registerBlock(
Blocks.BLUE_CARPET, p_359525_ -> p_359525_.component(DataComponents.EQUIPPABLE, Equippable.llamaSwag(DyeColor.BLUE))
);
public static final Item BROWN_CARPET = registerBlock(
Blocks.BROWN_CARPET, p_359628_ -> p_359628_.component(DataComponents.EQUIPPABLE, Equippable.llamaSwag(DyeColor.BROWN))
);
public static final Item GREEN_CARPET = registerBlock(
Blocks.GREEN_CARPET, p_359539_ -> p_359539_.component(DataComponents.EQUIPPABLE, Equippable.llamaSwag(DyeColor.GREEN))
);
public static final Item RED_CARPET = registerBlock(
Blocks.RED_CARPET, p_359664_ -> p_359664_.component(DataComponents.EQUIPPABLE, Equippable.llamaSwag(DyeColor.RED))
);
public static final Item BLACK_CARPET = registerBlock(
Blocks.BLACK_CARPET, p_359636_ -> p_359636_.component(DataComponents.EQUIPPABLE, Equippable.llamaSwag(DyeColor.BLACK))
);
public static final Item TERRACOTTA = registerBlock(Blocks.TERRACOTTA);
public static final Item PACKED_ICE = registerBlock(Blocks.PACKED_ICE);
public static final Item DIRT_PATH = registerBlock(Blocks.DIRT_PATH);
public static final Item SUNFLOWER = registerBlock(Blocks.SUNFLOWER, DoubleHighBlockItem::new);
public static final Item LILAC = registerBlock(Blocks.LILAC, DoubleHighBlockItem::new);
public static final Item ROSE_BUSH = registerBlock(Blocks.ROSE_BUSH, DoubleHighBlockItem::new);
public static final Item PEONY = registerBlock(Blocks.PEONY, DoubleHighBlockItem::new);
public static final Item TALL_GRASS = registerBlock(Blocks.TALL_GRASS, DoubleHighBlockItem::new);
public static final Item LARGE_FERN = registerBlock(Blocks.LARGE_FERN, DoubleHighBlockItem::new);
public static final Item WHITE_STAINED_GLASS = registerBlock(Blocks.WHITE_STAINED_GLASS);
public static final Item ORANGE_STAINED_GLASS = registerBlock(Blocks.ORANGE_STAINED_GLASS);
public static final Item MAGENTA_STAINED_GLASS = registerBlock(Blocks.MAGENTA_STAINED_GLASS);
public static final Item LIGHT_BLUE_STAINED_GLASS = registerBlock(Blocks.LIGHT_BLUE_STAINED_GLASS);
public static final Item YELLOW_STAINED_GLASS = registerBlock(Blocks.YELLOW_STAINED_GLASS);
public static final Item LIME_STAINED_GLASS = registerBlock(Blocks.LIME_STAINED_GLASS);
public static final Item PINK_STAINED_GLASS = registerBlock(Blocks.PINK_STAINED_GLASS);
public static final Item GRAY_STAINED_GLASS = registerBlock(Blocks.GRAY_STAINED_GLASS);
public static final Item LIGHT_GRAY_STAINED_GLASS = registerBlock(Blocks.LIGHT_GRAY_STAINED_GLASS);
public static final Item CYAN_STAINED_GLASS = registerBlock(Blocks.CYAN_STAINED_GLASS);
public static final Item PURPLE_STAINED_GLASS = registerBlock(Blocks.PURPLE_STAINED_GLASS);
public static final Item BLUE_STAINED_GLASS = registerBlock(Blocks.BLUE_STAINED_GLASS);
public static final Item BROWN_STAINED_GLASS = registerBlock(Blocks.BROWN_STAINED_GLASS);
public static final Item GREEN_STAINED_GLASS = registerBlock(Blocks.GREEN_STAINED_GLASS);
public static final Item RED_STAINED_GLASS = registerBlock(Blocks.RED_STAINED_GLASS);
public static final Item BLACK_STAINED_GLASS = registerBlock(Blocks.BLACK_STAINED_GLASS);
public static final Item WHITE_STAINED_GLASS_PANE = registerBlock(Blocks.WHITE_STAINED_GLASS_PANE);
public static final Item ORANGE_STAINED_GLASS_PANE = registerBlock(Blocks.ORANGE_STAINED_GLASS_PANE);
public static final Item MAGENTA_STAINED_GLASS_PANE = registerBlock(Blocks.MAGENTA_STAINED_GLASS_PANE);
public static final Item LIGHT_BLUE_STAINED_GLASS_PANE = registerBlock(Blocks.LIGHT_BLUE_STAINED_GLASS_PANE);
public static final Item YELLOW_STAINED_GLASS_PANE = registerBlock(Blocks.YELLOW_STAINED_GLASS_PANE);
public static final Item LIME_STAINED_GLASS_PANE = registerBlock(Blocks.LIME_STAINED_GLASS_PANE);
public static final Item PINK_STAINED_GLASS_PANE = registerBlock(Blocks.PINK_STAINED_GLASS_PANE);
public static final Item GRAY_STAINED_GLASS_PANE = registerBlock(Blocks.GRAY_STAINED_GLASS_PANE);
public static final Item LIGHT_GRAY_STAINED_GLASS_PANE = registerBlock(Blocks.LIGHT_GRAY_STAINED_GLASS_PANE);
public static final Item CYAN_STAINED_GLASS_PANE = registerBlock(Blocks.CYAN_STAINED_GLASS_PANE);
public static final Item PURPLE_STAINED_GLASS_PANE = registerBlock(Blocks.PURPLE_STAINED_GLASS_PANE);
public static final Item BLUE_STAINED_GLASS_PANE = registerBlock(Blocks.BLUE_STAINED_GLASS_PANE);
public static final Item BROWN_STAINED_GLASS_PANE = registerBlock(Blocks.BROWN_STAINED_GLASS_PANE);
public static final Item GREEN_STAINED_GLASS_PANE = registerBlock(Blocks.GREEN_STAINED_GLASS_PANE);
public static final Item RED_STAINED_GLASS_PANE = registerBlock(Blocks.RED_STAINED_GLASS_PANE);
public static final Item BLACK_STAINED_GLASS_PANE = registerBlock(Blocks.BLACK_STAINED_GLASS_PANE);
public static final Item PRISMARINE = registerBlock(Blocks.PRISMARINE);
public static final Item PRISMARINE_BRICKS = registerBlock(Blocks.PRISMARINE_BRICKS);
public static final Item DARK_PRISMARINE = registerBlock(Blocks.DARK_PRISMARINE);
public static final Item PRISMARINE_STAIRS = registerBlock(Blocks.PRISMARINE_STAIRS);
public static final Item PRISMARINE_BRICK_STAIRS = registerBlock(Blocks.PRISMARINE_BRICK_STAIRS);
public static final Item DARK_PRISMARINE_STAIRS = registerBlock(Blocks.DARK_PRISMARINE_STAIRS);
public static final Item SEA_LANTERN = registerBlock(Blocks.SEA_LANTERN);
public static final Item RED_SANDSTONE = registerBlock(Blocks.RED_SANDSTONE);
public static final Item CHISELED_RED_SANDSTONE = registerBlock(Blocks.CHISELED_RED_SANDSTONE);
public static final Item CUT_RED_SANDSTONE = registerBlock(Blocks.CUT_RED_SANDSTONE);
public static final Item RED_SANDSTONE_STAIRS = registerBlock(Blocks.RED_SANDSTONE_STAIRS);
public static final Item REPEATING_COMMAND_BLOCK = registerBlock(Blocks.REPEATING_COMMAND_BLOCK, GameMasterBlockItem::new, new Item.Properties().rarity(Rarity.EPIC));
public static final Item CHAIN_COMMAND_BLOCK = registerBlock(Blocks.CHAIN_COMMAND_BLOCK, GameMasterBlockItem::new, new Item.Properties().rarity(Rarity.EPIC));
public static final Item MAGMA_BLOCK = registerBlock(Blocks.MAGMA_BLOCK);
public static final Item NETHER_WART_BLOCK = registerBlock(Blocks.NETHER_WART_BLOCK);
public static final Item WARPED_WART_BLOCK = registerBlock(Blocks.WARPED_WART_BLOCK);
public static final Item RED_NETHER_BRICKS = registerBlock(Blocks.RED_NETHER_BRICKS);
public static final Item BONE_BLOCK = registerBlock(Blocks.BONE_BLOCK);
public static final Item STRUCTURE_VOID = registerBlock(Blocks.STRUCTURE_VOID, new Item.Properties().rarity(Rarity.EPIC));
public static final Item SHULKER_BOX = registerBlock(
Blocks.SHULKER_BOX, new Item.Properties().stacksTo(1).component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item WHITE_SHULKER_BOX = registerBlock(
Blocks.WHITE_SHULKER_BOX, new Item.Properties().stacksTo(1).component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item ORANGE_SHULKER_BOX = registerBlock(
Blocks.ORANGE_SHULKER_BOX, new Item.Properties().stacksTo(1).component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item MAGENTA_SHULKER_BOX = registerBlock(
Blocks.MAGENTA_SHULKER_BOX, new Item.Properties().stacksTo(1).component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item LIGHT_BLUE_SHULKER_BOX = registerBlock(
Blocks.LIGHT_BLUE_SHULKER_BOX, new Item.Properties().stacksTo(1).component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item YELLOW_SHULKER_BOX = registerBlock(
Blocks.YELLOW_SHULKER_BOX, new Item.Properties().stacksTo(1).component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item LIME_SHULKER_BOX = registerBlock(
Blocks.LIME_SHULKER_BOX, new Item.Properties().stacksTo(1).component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item PINK_SHULKER_BOX = registerBlock(
Blocks.PINK_SHULKER_BOX, new Item.Properties().stacksTo(1).component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item GRAY_SHULKER_BOX = registerBlock(
Blocks.GRAY_SHULKER_BOX, new Item.Properties().stacksTo(1).component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item LIGHT_GRAY_SHULKER_BOX = registerBlock(
Blocks.LIGHT_GRAY_SHULKER_BOX, new Item.Properties().stacksTo(1).component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item CYAN_SHULKER_BOX = registerBlock(
Blocks.CYAN_SHULKER_BOX, new Item.Properties().stacksTo(1).component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item PURPLE_SHULKER_BOX = registerBlock(
Blocks.PURPLE_SHULKER_BOX, new Item.Properties().stacksTo(1).component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item BLUE_SHULKER_BOX = registerBlock(
Blocks.BLUE_SHULKER_BOX, new Item.Properties().stacksTo(1).component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item BROWN_SHULKER_BOX = registerBlock(
Blocks.BROWN_SHULKER_BOX, new Item.Properties().stacksTo(1).component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item GREEN_SHULKER_BOX = registerBlock(
Blocks.GREEN_SHULKER_BOX, new Item.Properties().stacksTo(1).component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item RED_SHULKER_BOX = registerBlock(
Blocks.RED_SHULKER_BOX, new Item.Properties().stacksTo(1).component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item BLACK_SHULKER_BOX = registerBlock(
Blocks.BLACK_SHULKER_BOX, new Item.Properties().stacksTo(1).component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item WHITE_GLAZED_TERRACOTTA = registerBlock(Blocks.WHITE_GLAZED_TERRACOTTA);
public static final Item ORANGE_GLAZED_TERRACOTTA = registerBlock(Blocks.ORANGE_GLAZED_TERRACOTTA);
public static final Item MAGENTA_GLAZED_TERRACOTTA = registerBlock(Blocks.MAGENTA_GLAZED_TERRACOTTA);
public static final Item LIGHT_BLUE_GLAZED_TERRACOTTA = registerBlock(Blocks.LIGHT_BLUE_GLAZED_TERRACOTTA);
public static final Item YELLOW_GLAZED_TERRACOTTA = registerBlock(Blocks.YELLOW_GLAZED_TERRACOTTA);
public static final Item LIME_GLAZED_TERRACOTTA = registerBlock(Blocks.LIME_GLAZED_TERRACOTTA);
public static final Item PINK_GLAZED_TERRACOTTA = registerBlock(Blocks.PINK_GLAZED_TERRACOTTA);
public static final Item GRAY_GLAZED_TERRACOTTA = registerBlock(Blocks.GRAY_GLAZED_TERRACOTTA);
public static final Item LIGHT_GRAY_GLAZED_TERRACOTTA = registerBlock(Blocks.LIGHT_GRAY_GLAZED_TERRACOTTA);
public static final Item CYAN_GLAZED_TERRACOTTA = registerBlock(Blocks.CYAN_GLAZED_TERRACOTTA);
public static final Item PURPLE_GLAZED_TERRACOTTA = registerBlock(Blocks.PURPLE_GLAZED_TERRACOTTA);
public static final Item BLUE_GLAZED_TERRACOTTA = registerBlock(Blocks.BLUE_GLAZED_TERRACOTTA);
public static final Item BROWN_GLAZED_TERRACOTTA = registerBlock(Blocks.BROWN_GLAZED_TERRACOTTA);
public static final Item GREEN_GLAZED_TERRACOTTA = registerBlock(Blocks.GREEN_GLAZED_TERRACOTTA);
public static final Item RED_GLAZED_TERRACOTTA = registerBlock(Blocks.RED_GLAZED_TERRACOTTA);
public static final Item BLACK_GLAZED_TERRACOTTA = registerBlock(Blocks.BLACK_GLAZED_TERRACOTTA);
public static final Item WHITE_CONCRETE = registerBlock(Blocks.WHITE_CONCRETE);
public static final Item ORANGE_CONCRETE = registerBlock(Blocks.ORANGE_CONCRETE);
public static final Item MAGENTA_CONCRETE = registerBlock(Blocks.MAGENTA_CONCRETE);
public static final Item LIGHT_BLUE_CONCRETE = registerBlock(Blocks.LIGHT_BLUE_CONCRETE);
public static final Item YELLOW_CONCRETE = registerBlock(Blocks.YELLOW_CONCRETE);
public static final Item LIME_CONCRETE = registerBlock(Blocks.LIME_CONCRETE);
public static final Item PINK_CONCRETE = registerBlock(Blocks.PINK_CONCRETE);
public static final Item GRAY_CONCRETE = registerBlock(Blocks.GRAY_CONCRETE);
public static final Item LIGHT_GRAY_CONCRETE = registerBlock(Blocks.LIGHT_GRAY_CONCRETE);
public static final Item CYAN_CONCRETE = registerBlock(Blocks.CYAN_CONCRETE);
public static final Item PURPLE_CONCRETE = registerBlock(Blocks.PURPLE_CONCRETE);
public static final Item BLUE_CONCRETE = registerBlock(Blocks.BLUE_CONCRETE);
public static final Item BROWN_CONCRETE = registerBlock(Blocks.BROWN_CONCRETE);
public static final Item GREEN_CONCRETE = registerBlock(Blocks.GREEN_CONCRETE);
public static final Item RED_CONCRETE = registerBlock(Blocks.RED_CONCRETE);
public static final Item BLACK_CONCRETE = registerBlock(Blocks.BLACK_CONCRETE);
public static final Item WHITE_CONCRETE_POWDER = registerBlock(Blocks.WHITE_CONCRETE_POWDER);
public static final Item ORANGE_CONCRETE_POWDER = registerBlock(Blocks.ORANGE_CONCRETE_POWDER);
public static final Item MAGENTA_CONCRETE_POWDER = registerBlock(Blocks.MAGENTA_CONCRETE_POWDER);
public static final Item LIGHT_BLUE_CONCRETE_POWDER = registerBlock(Blocks.LIGHT_BLUE_CONCRETE_POWDER);
public static final Item YELLOW_CONCRETE_POWDER = registerBlock(Blocks.YELLOW_CONCRETE_POWDER);
public static final Item LIME_CONCRETE_POWDER = registerBlock(Blocks.LIME_CONCRETE_POWDER);
public static final Item PINK_CONCRETE_POWDER = registerBlock(Blocks.PINK_CONCRETE_POWDER);
public static final Item GRAY_CONCRETE_POWDER = registerBlock(Blocks.GRAY_CONCRETE_POWDER);
public static final Item LIGHT_GRAY_CONCRETE_POWDER = registerBlock(Blocks.LIGHT_GRAY_CONCRETE_POWDER);
public static final Item CYAN_CONCRETE_POWDER = registerBlock(Blocks.CYAN_CONCRETE_POWDER);
public static final Item PURPLE_CONCRETE_POWDER = registerBlock(Blocks.PURPLE_CONCRETE_POWDER);
public static final Item BLUE_CONCRETE_POWDER = registerBlock(Blocks.BLUE_CONCRETE_POWDER);
public static final Item BROWN_CONCRETE_POWDER = registerBlock(Blocks.BROWN_CONCRETE_POWDER);
public static final Item GREEN_CONCRETE_POWDER = registerBlock(Blocks.GREEN_CONCRETE_POWDER);
public static final Item RED_CONCRETE_POWDER = registerBlock(Blocks.RED_CONCRETE_POWDER);
public static final Item BLACK_CONCRETE_POWDER = registerBlock(Blocks.BLACK_CONCRETE_POWDER);
public static final Item TURTLE_EGG = registerBlock(Blocks.TURTLE_EGG);
public static final Item SNIFFER_EGG = registerBlock(Blocks.SNIFFER_EGG, p_359572_ -> p_359572_.rarity(Rarity.UNCOMMON));
public static final Item DEAD_TUBE_CORAL_BLOCK = registerBlock(Blocks.DEAD_TUBE_CORAL_BLOCK);
public static final Item DEAD_BRAIN_CORAL_BLOCK = registerBlock(Blocks.DEAD_BRAIN_CORAL_BLOCK);
public static final Item DEAD_BUBBLE_CORAL_BLOCK = registerBlock(Blocks.DEAD_BUBBLE_CORAL_BLOCK);
public static final Item DEAD_FIRE_CORAL_BLOCK = registerBlock(Blocks.DEAD_FIRE_CORAL_BLOCK);
public static final Item DEAD_HORN_CORAL_BLOCK = registerBlock(Blocks.DEAD_HORN_CORAL_BLOCK);
public static final Item TUBE_CORAL_BLOCK = registerBlock(Blocks.TUBE_CORAL_BLOCK);
public static final Item BRAIN_CORAL_BLOCK = registerBlock(Blocks.BRAIN_CORAL_BLOCK);
public static final Item BUBBLE_CORAL_BLOCK = registerBlock(Blocks.BUBBLE_CORAL_BLOCK);
public static final Item FIRE_CORAL_BLOCK = registerBlock(Blocks.FIRE_CORAL_BLOCK);
public static final Item HORN_CORAL_BLOCK = registerBlock(Blocks.HORN_CORAL_BLOCK);
public static final Item TUBE_CORAL = registerBlock(Blocks.TUBE_CORAL);
public static final Item BRAIN_CORAL = registerBlock(Blocks.BRAIN_CORAL);
public static final Item BUBBLE_CORAL = registerBlock(Blocks.BUBBLE_CORAL);
public static final Item FIRE_CORAL = registerBlock(Blocks.FIRE_CORAL);
public static final Item HORN_CORAL = registerBlock(Blocks.HORN_CORAL);
public static final Item DEAD_BRAIN_CORAL = registerBlock(Blocks.DEAD_BRAIN_CORAL);
public static final Item DEAD_BUBBLE_CORAL = registerBlock(Blocks.DEAD_BUBBLE_CORAL);
public static final Item DEAD_FIRE_CORAL = registerBlock(Blocks.DEAD_FIRE_CORAL);
public static final Item DEAD_HORN_CORAL = registerBlock(Blocks.DEAD_HORN_CORAL);
public static final Item DEAD_TUBE_CORAL = registerBlock(Blocks.DEAD_TUBE_CORAL);
public static final Item TUBE_CORAL_FAN = registerBlock(
Blocks.TUBE_CORAL_FAN, (p_359609_, p_359610_) -> new StandingAndWallBlockItem(p_359609_, Blocks.TUBE_CORAL_WALL_FAN, Direction.DOWN, p_359610_)
);
public static final Item BRAIN_CORAL_FAN = registerBlock(
Blocks.BRAIN_CORAL_FAN, (p_359712_, p_359713_) -> new StandingAndWallBlockItem(p_359712_, Blocks.BRAIN_CORAL_WALL_FAN, Direction.DOWN, p_359713_)
);
public static final Item BUBBLE_CORAL_FAN = registerBlock(
Blocks.BUBBLE_CORAL_FAN, (p_359480_, p_359481_) -> new StandingAndWallBlockItem(p_359480_, Blocks.BUBBLE_CORAL_WALL_FAN, Direction.DOWN, p_359481_)
);
public static final Item FIRE_CORAL_FAN = registerBlock(
Blocks.FIRE_CORAL_FAN, (p_359475_, p_359476_) -> new StandingAndWallBlockItem(p_359475_, Blocks.FIRE_CORAL_WALL_FAN, Direction.DOWN, p_359476_)
);
public static final Item HORN_CORAL_FAN = registerBlock(
Blocks.HORN_CORAL_FAN, (p_359632_, p_359633_) -> new StandingAndWallBlockItem(p_359632_, Blocks.HORN_CORAL_WALL_FAN, Direction.DOWN, p_359633_)
);
public static final Item DEAD_TUBE_CORAL_FAN = registerBlock(
Blocks.DEAD_TUBE_CORAL_FAN, (p_359526_, p_359527_) -> new StandingAndWallBlockItem(p_359526_, Blocks.DEAD_TUBE_CORAL_WALL_FAN, Direction.DOWN, p_359527_)
);
public static final Item DEAD_BRAIN_CORAL_FAN = registerBlock(
Blocks.DEAD_BRAIN_CORAL_FAN, (p_359562_, p_359563_) -> new StandingAndWallBlockItem(p_359562_, Blocks.DEAD_BRAIN_CORAL_WALL_FAN, Direction.DOWN, p_359563_)
);
public static final Item DEAD_BUBBLE_CORAL_FAN = registerBlock(
Blocks.DEAD_BUBBLE_CORAL_FAN, (p_359660_, p_359661_) -> new StandingAndWallBlockItem(p_359660_, Blocks.DEAD_BUBBLE_CORAL_WALL_FAN, Direction.DOWN, p_359661_)
);
public static final Item DEAD_FIRE_CORAL_FAN = registerBlock(
Blocks.DEAD_FIRE_CORAL_FAN, (p_359746_, p_359747_) -> new StandingAndWallBlockItem(p_359746_, Blocks.DEAD_FIRE_CORAL_WALL_FAN, Direction.DOWN, p_359747_)
);
public static final Item DEAD_HORN_CORAL_FAN = registerBlock(
Blocks.DEAD_HORN_CORAL_FAN, (p_359646_, p_359647_) -> new StandingAndWallBlockItem(p_359646_, Blocks.DEAD_HORN_CORAL_WALL_FAN, Direction.DOWN, p_359647_)
);
public static final Item BLUE_ICE = registerBlock(Blocks.BLUE_ICE);
public static final Item CONDUIT = registerBlock(Blocks.CONDUIT, new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item POLISHED_GRANITE_STAIRS = registerBlock(Blocks.POLISHED_GRANITE_STAIRS);
public static final Item SMOOTH_RED_SANDSTONE_STAIRS = registerBlock(Blocks.SMOOTH_RED_SANDSTONE_STAIRS);
public static final Item MOSSY_STONE_BRICK_STAIRS = registerBlock(Blocks.MOSSY_STONE_BRICK_STAIRS);
public static final Item POLISHED_DIORITE_STAIRS = registerBlock(Blocks.POLISHED_DIORITE_STAIRS);
public static final Item MOSSY_COBBLESTONE_STAIRS = registerBlock(Blocks.MOSSY_COBBLESTONE_STAIRS);
public static final Item END_STONE_BRICK_STAIRS = registerBlock(Blocks.END_STONE_BRICK_STAIRS);
public static final Item STONE_STAIRS = registerBlock(Blocks.STONE_STAIRS);
public static final Item SMOOTH_SANDSTONE_STAIRS = registerBlock(Blocks.SMOOTH_SANDSTONE_STAIRS);
public static final Item SMOOTH_QUARTZ_STAIRS = registerBlock(Blocks.SMOOTH_QUARTZ_STAIRS);
public static final Item GRANITE_STAIRS = registerBlock(Blocks.GRANITE_STAIRS);
public static final Item ANDESITE_STAIRS = registerBlock(Blocks.ANDESITE_STAIRS);
public static final Item RED_NETHER_BRICK_STAIRS = registerBlock(Blocks.RED_NETHER_BRICK_STAIRS);
public static final Item POLISHED_ANDESITE_STAIRS = registerBlock(Blocks.POLISHED_ANDESITE_STAIRS);
public static final Item DIORITE_STAIRS = registerBlock(Blocks.DIORITE_STAIRS);
public static final Item COBBLED_DEEPSLATE_STAIRS = registerBlock(Blocks.COBBLED_DEEPSLATE_STAIRS);
public static final Item POLISHED_DEEPSLATE_STAIRS = registerBlock(Blocks.POLISHED_DEEPSLATE_STAIRS);
public static final Item DEEPSLATE_BRICK_STAIRS = registerBlock(Blocks.DEEPSLATE_BRICK_STAIRS);
public static final Item DEEPSLATE_TILE_STAIRS = registerBlock(Blocks.DEEPSLATE_TILE_STAIRS);
public static final Item POLISHED_GRANITE_SLAB = registerBlock(Blocks.POLISHED_GRANITE_SLAB);
public static final Item SMOOTH_RED_SANDSTONE_SLAB = registerBlock(Blocks.SMOOTH_RED_SANDSTONE_SLAB);
public static final Item MOSSY_STONE_BRICK_SLAB = registerBlock(Blocks.MOSSY_STONE_BRICK_SLAB);
public static final Item POLISHED_DIORITE_SLAB = registerBlock(Blocks.POLISHED_DIORITE_SLAB);
public static final Item MOSSY_COBBLESTONE_SLAB = registerBlock(Blocks.MOSSY_COBBLESTONE_SLAB);
public static final Item END_STONE_BRICK_SLAB = registerBlock(Blocks.END_STONE_BRICK_SLAB);
public static final Item SMOOTH_SANDSTONE_SLAB = registerBlock(Blocks.SMOOTH_SANDSTONE_SLAB);
public static final Item SMOOTH_QUARTZ_SLAB = registerBlock(Blocks.SMOOTH_QUARTZ_SLAB);
public static final Item GRANITE_SLAB = registerBlock(Blocks.GRANITE_SLAB);
public static final Item ANDESITE_SLAB = registerBlock(Blocks.ANDESITE_SLAB);
public static final Item RED_NETHER_BRICK_SLAB = registerBlock(Blocks.RED_NETHER_BRICK_SLAB);
public static final Item POLISHED_ANDESITE_SLAB = registerBlock(Blocks.POLISHED_ANDESITE_SLAB);
public static final Item DIORITE_SLAB = registerBlock(Blocks.DIORITE_SLAB);
public static final Item COBBLED_DEEPSLATE_SLAB = registerBlock(Blocks.COBBLED_DEEPSLATE_SLAB);
public static final Item POLISHED_DEEPSLATE_SLAB = registerBlock(Blocks.POLISHED_DEEPSLATE_SLAB);
public static final Item DEEPSLATE_BRICK_SLAB = registerBlock(Blocks.DEEPSLATE_BRICK_SLAB);
public static final Item DEEPSLATE_TILE_SLAB = registerBlock(Blocks.DEEPSLATE_TILE_SLAB);
public static final Item SCAFFOLDING = registerBlock(Blocks.SCAFFOLDING, ScaffoldingBlockItem::new);
public static final Item REDSTONE = registerItem("redstone", createBlockItemWithCustomItemName(Blocks.REDSTONE_WIRE), new Item.Properties().trimMaterial(TrimMaterials.REDSTONE));
public static final Item REDSTONE_TORCH = registerBlock(
Blocks.REDSTONE_TORCH, (p_359694_, p_359695_) -> new StandingAndWallBlockItem(p_359694_, Blocks.REDSTONE_WALL_TORCH, Direction.DOWN, p_359695_)
);
public static final Item REDSTONE_BLOCK = registerBlock(Blocks.REDSTONE_BLOCK);
public static final Item REPEATER = registerBlock(Blocks.REPEATER);
public static final Item COMPARATOR = registerBlock(Blocks.COMPARATOR);
public static final Item PISTON = registerBlock(Blocks.PISTON);
public static final Item STICKY_PISTON = registerBlock(Blocks.STICKY_PISTON);
public static final Item SLIME_BLOCK = registerBlock(Blocks.SLIME_BLOCK);
public static final Item HONEY_BLOCK = registerBlock(Blocks.HONEY_BLOCK);
public static final Item OBSERVER = registerBlock(Blocks.OBSERVER);
public static final Item HOPPER = registerBlock(Blocks.HOPPER, p_333461_ -> p_333461_.component(DataComponents.CONTAINER, ItemContainerContents.EMPTY));
public static final Item DISPENSER = registerBlock(Blocks.DISPENSER, p_329520_ -> p_329520_.component(DataComponents.CONTAINER, ItemContainerContents.EMPTY));
public static final Item DROPPER = registerBlock(Blocks.DROPPER, p_336307_ -> p_336307_.component(DataComponents.CONTAINER, ItemContainerContents.EMPTY));
public static final Item LECTERN = registerBlock(Blocks.LECTERN);
public static final Item TARGET = registerBlock(Blocks.TARGET);
public static final Item LEVER = registerBlock(Blocks.LEVER);
public static final Item LIGHTNING_ROD = registerBlock(Blocks.LIGHTNING_ROD);
public static final Item DAYLIGHT_DETECTOR = registerBlock(Blocks.DAYLIGHT_DETECTOR);
public static final Item SCULK_SENSOR = registerBlock(Blocks.SCULK_SENSOR);
public static final Item CALIBRATED_SCULK_SENSOR = registerBlock(Blocks.CALIBRATED_SCULK_SENSOR);
public static final Item TRIPWIRE_HOOK = registerBlock(Blocks.TRIPWIRE_HOOK);
public static final Item TRAPPED_CHEST = registerBlock(Blocks.TRAPPED_CHEST, p_336024_ -> p_336024_.component(DataComponents.CONTAINER, ItemContainerContents.EMPTY));
public static final Item TNT = registerBlock(Blocks.TNT);
public static final Item REDSTONE_LAMP = registerBlock(Blocks.REDSTONE_LAMP);
public static final Item NOTE_BLOCK = registerBlock(Blocks.NOTE_BLOCK);
public static final Item STONE_BUTTON = registerBlock(Blocks.STONE_BUTTON);
public static final Item POLISHED_BLACKSTONE_BUTTON = registerBlock(Blocks.POLISHED_BLACKSTONE_BUTTON);
public static final Item OAK_BUTTON = registerBlock(Blocks.OAK_BUTTON);
public static final Item SPRUCE_BUTTON = registerBlock(Blocks.SPRUCE_BUTTON);
public static final Item BIRCH_BUTTON = registerBlock(Blocks.BIRCH_BUTTON);
public static final Item JUNGLE_BUTTON = registerBlock(Blocks.JUNGLE_BUTTON);
public static final Item ACACIA_BUTTON = registerBlock(Blocks.ACACIA_BUTTON);
public static final Item CHERRY_BUTTON = registerBlock(Blocks.CHERRY_BUTTON);
public static final Item DARK_OAK_BUTTON = registerBlock(Blocks.DARK_OAK_BUTTON);
public static final Item PALE_OAK_BUTTON = registerBlock(Blocks.PALE_OAK_BUTTON);
public static final Item MANGROVE_BUTTON = registerBlock(Blocks.MANGROVE_BUTTON);
public static final Item BAMBOO_BUTTON = registerBlock(Blocks.BAMBOO_BUTTON);
public static final Item CRIMSON_BUTTON = registerBlock(Blocks.CRIMSON_BUTTON);
public static final Item WARPED_BUTTON = registerBlock(Blocks.WARPED_BUTTON);
public static final Item STONE_PRESSURE_PLATE = registerBlock(Blocks.STONE_PRESSURE_PLATE);
public static final Item POLISHED_BLACKSTONE_PRESSURE_PLATE = registerBlock(Blocks.POLISHED_BLACKSTONE_PRESSURE_PLATE);
public static final Item LIGHT_WEIGHTED_PRESSURE_PLATE = registerBlock(Blocks.LIGHT_WEIGHTED_PRESSURE_PLATE);
public static final Item HEAVY_WEIGHTED_PRESSURE_PLATE = registerBlock(Blocks.HEAVY_WEIGHTED_PRESSURE_PLATE);
public static final Item OAK_PRESSURE_PLATE = registerBlock(Blocks.OAK_PRESSURE_PLATE);
public static final Item SPRUCE_PRESSURE_PLATE = registerBlock(Blocks.SPRUCE_PRESSURE_PLATE);
public static final Item BIRCH_PRESSURE_PLATE = registerBlock(Blocks.BIRCH_PRESSURE_PLATE);
public static final Item JUNGLE_PRESSURE_PLATE = registerBlock(Blocks.JUNGLE_PRESSURE_PLATE);
public static final Item ACACIA_PRESSURE_PLATE = registerBlock(Blocks.ACACIA_PRESSURE_PLATE);
public static final Item CHERRY_PRESSURE_PLATE = registerBlock(Blocks.CHERRY_PRESSURE_PLATE);
public static final Item DARK_OAK_PRESSURE_PLATE = registerBlock(Blocks.DARK_OAK_PRESSURE_PLATE);
public static final Item PALE_OAK_PRESSURE_PLATE = registerBlock(Blocks.PALE_OAK_PRESSURE_PLATE);
public static final Item MANGROVE_PRESSURE_PLATE = registerBlock(Blocks.MANGROVE_PRESSURE_PLATE);
public static final Item BAMBOO_PRESSURE_PLATE = registerBlock(Blocks.BAMBOO_PRESSURE_PLATE);
public static final Item CRIMSON_PRESSURE_PLATE = registerBlock(Blocks.CRIMSON_PRESSURE_PLATE);
public static final Item WARPED_PRESSURE_PLATE = registerBlock(Blocks.WARPED_PRESSURE_PLATE);
public static final Item IRON_DOOR = registerBlock(Blocks.IRON_DOOR, DoubleHighBlockItem::new);
public static final Item OAK_DOOR = registerBlock(Blocks.OAK_DOOR, DoubleHighBlockItem::new);
public static final Item SPRUCE_DOOR = registerBlock(Blocks.SPRUCE_DOOR, DoubleHighBlockItem::new);
public static final Item BIRCH_DOOR = registerBlock(Blocks.BIRCH_DOOR, DoubleHighBlockItem::new);
public static final Item JUNGLE_DOOR = registerBlock(Blocks.JUNGLE_DOOR, DoubleHighBlockItem::new);
public static final Item ACACIA_DOOR = registerBlock(Blocks.ACACIA_DOOR, DoubleHighBlockItem::new);
public static final Item CHERRY_DOOR = registerBlock(Blocks.CHERRY_DOOR, DoubleHighBlockItem::new);
public static final Item DARK_OAK_DOOR = registerBlock(Blocks.DARK_OAK_DOOR, DoubleHighBlockItem::new);
public static final Item PALE_OAK_DOOR = registerBlock(Blocks.PALE_OAK_DOOR, DoubleHighBlockItem::new);
public static final Item MANGROVE_DOOR = registerBlock(Blocks.MANGROVE_DOOR, DoubleHighBlockItem::new);
public static final Item BAMBOO_DOOR = registerBlock(Blocks.BAMBOO_DOOR, DoubleHighBlockItem::new);
public static final Item CRIMSON_DOOR = registerBlock(Blocks.CRIMSON_DOOR, DoubleHighBlockItem::new);
public static final Item WARPED_DOOR = registerBlock(Blocks.WARPED_DOOR, DoubleHighBlockItem::new);
public static final Item COPPER_DOOR = registerBlock(Blocks.COPPER_DOOR, DoubleHighBlockItem::new);
public static final Item EXPOSED_COPPER_DOOR = registerBlock(Blocks.EXPOSED_COPPER_DOOR, DoubleHighBlockItem::new);
public static final Item WEATHERED_COPPER_DOOR = registerBlock(Blocks.WEATHERED_COPPER_DOOR, DoubleHighBlockItem::new);
public static final Item OXIDIZED_COPPER_DOOR = registerBlock(Blocks.OXIDIZED_COPPER_DOOR, DoubleHighBlockItem::new);
public static final Item WAXED_COPPER_DOOR = registerBlock(Blocks.WAXED_COPPER_DOOR, DoubleHighBlockItem::new);
public static final Item WAXED_EXPOSED_COPPER_DOOR = registerBlock(Blocks.WAXED_EXPOSED_COPPER_DOOR, DoubleHighBlockItem::new);
public static final Item WAXED_WEATHERED_COPPER_DOOR = registerBlock(Blocks.WAXED_WEATHERED_COPPER_DOOR, DoubleHighBlockItem::new);
public static final Item WAXED_OXIDIZED_COPPER_DOOR = registerBlock(Blocks.WAXED_OXIDIZED_COPPER_DOOR, DoubleHighBlockItem::new);
public static final Item IRON_TRAPDOOR = registerBlock(Blocks.IRON_TRAPDOOR);
public static final Item OAK_TRAPDOOR = registerBlock(Blocks.OAK_TRAPDOOR);
public static final Item SPRUCE_TRAPDOOR = registerBlock(Blocks.SPRUCE_TRAPDOOR);
public static final Item BIRCH_TRAPDOOR = registerBlock(Blocks.BIRCH_TRAPDOOR);
public static final Item JUNGLE_TRAPDOOR = registerBlock(Blocks.JUNGLE_TRAPDOOR);
public static final Item ACACIA_TRAPDOOR = registerBlock(Blocks.ACACIA_TRAPDOOR);
public static final Item CHERRY_TRAPDOOR = registerBlock(Blocks.CHERRY_TRAPDOOR);
public static final Item DARK_OAK_TRAPDOOR = registerBlock(Blocks.DARK_OAK_TRAPDOOR);
public static final Item PALE_OAK_TRAPDOOR = registerBlock(Blocks.PALE_OAK_TRAPDOOR);
public static final Item MANGROVE_TRAPDOOR = registerBlock(Blocks.MANGROVE_TRAPDOOR);
public static final Item BAMBOO_TRAPDOOR = registerBlock(Blocks.BAMBOO_TRAPDOOR);
public static final Item CRIMSON_TRAPDOOR = registerBlock(Blocks.CRIMSON_TRAPDOOR);
public static final Item WARPED_TRAPDOOR = registerBlock(Blocks.WARPED_TRAPDOOR);
public static final Item COPPER_TRAPDOOR = registerBlock(Blocks.COPPER_TRAPDOOR);
public static final Item EXPOSED_COPPER_TRAPDOOR = registerBlock(Blocks.EXPOSED_COPPER_TRAPDOOR);
public static final Item WEATHERED_COPPER_TRAPDOOR = registerBlock(Blocks.WEATHERED_COPPER_TRAPDOOR);
public static final Item OXIDIZED_COPPER_TRAPDOOR = registerBlock(Blocks.OXIDIZED_COPPER_TRAPDOOR);
public static final Item WAXED_COPPER_TRAPDOOR = registerBlock(Blocks.WAXED_COPPER_TRAPDOOR);
public static final Item WAXED_EXPOSED_COPPER_TRAPDOOR = registerBlock(Blocks.WAXED_EXPOSED_COPPER_TRAPDOOR);
public static final Item WAXED_WEATHERED_COPPER_TRAPDOOR = registerBlock(Blocks.WAXED_WEATHERED_COPPER_TRAPDOOR);
public static final Item WAXED_OXIDIZED_COPPER_TRAPDOOR = registerBlock(Blocks.WAXED_OXIDIZED_COPPER_TRAPDOOR);
public static final Item OAK_FENCE_GATE = registerBlock(Blocks.OAK_FENCE_GATE);
public static final Item SPRUCE_FENCE_GATE = registerBlock(Blocks.SPRUCE_FENCE_GATE);
public static final Item BIRCH_FENCE_GATE = registerBlock(Blocks.BIRCH_FENCE_GATE);
public static final Item JUNGLE_FENCE_GATE = registerBlock(Blocks.JUNGLE_FENCE_GATE);
public static final Item ACACIA_FENCE_GATE = registerBlock(Blocks.ACACIA_FENCE_GATE);
public static final Item CHERRY_FENCE_GATE = registerBlock(Blocks.CHERRY_FENCE_GATE);
public static final Item DARK_OAK_FENCE_GATE = registerBlock(Blocks.DARK_OAK_FENCE_GATE);
public static final Item PALE_OAK_FENCE_GATE = registerBlock(Blocks.PALE_OAK_FENCE_GATE);
public static final Item MANGROVE_FENCE_GATE = registerBlock(Blocks.MANGROVE_FENCE_GATE);
public static final Item BAMBOO_FENCE_GATE = registerBlock(Blocks.BAMBOO_FENCE_GATE);
public static final Item CRIMSON_FENCE_GATE = registerBlock(Blocks.CRIMSON_FENCE_GATE);
public static final Item WARPED_FENCE_GATE = registerBlock(Blocks.WARPED_FENCE_GATE);
public static final Item POWERED_RAIL = registerBlock(Blocks.POWERED_RAIL);
public static final Item DETECTOR_RAIL = registerBlock(Blocks.DETECTOR_RAIL);
public static final Item RAIL = registerBlock(Blocks.RAIL);
public static final Item ACTIVATOR_RAIL = registerBlock(Blocks.ACTIVATOR_RAIL);
public static final Item SADDLE = registerItem("saddle", new Item.Properties().stacksTo(1).component(DataComponents.EQUIPPABLE, Equippable.saddle()));
public static final Item MINECART = registerItem("minecart", p_359425_ -> new MinecartItem(EntityType.MINECART, p_359425_), new Item.Properties().stacksTo(1));
public static final Item CHEST_MINECART = registerItem(
"chest_minecart", p_359510_ -> new MinecartItem(EntityType.CHEST_MINECART, p_359510_), new Item.Properties().stacksTo(1)
);
public static final Item FURNACE_MINECART = registerItem(
"furnace_minecart", p_359744_ -> new MinecartItem(EntityType.FURNACE_MINECART, p_359744_), new Item.Properties().stacksTo(1)
);
public static final Item TNT_MINECART = registerItem(
"tnt_minecart", p_359728_ -> new MinecartItem(EntityType.TNT_MINECART, p_359728_), new Item.Properties().stacksTo(1)
);
public static final Item HOPPER_MINECART = registerItem(
"hopper_minecart", p_359554_ -> new MinecartItem(EntityType.HOPPER_MINECART, p_359554_), new Item.Properties().stacksTo(1)
);
public static final Item CARROT_ON_A_STICK = registerItem(
"carrot_on_a_stick", p_359780_ -> new FoodOnAStickItem<>(EntityType.PIG, 7, p_359780_), new Item.Properties().durability(25)
);
public static final Item WARPED_FUNGUS_ON_A_STICK = registerItem(
"warped_fungus_on_a_stick", p_359490_ -> new FoodOnAStickItem<>(EntityType.STRIDER, 1, p_359490_), new Item.Properties().durability(100)
);
public static final Item PHANTOM_MEMBRANE = registerItem("phantom_membrane");
public static final Item ELYTRA = registerItem(
"elytra",
new Item.Properties()
.durability(432)
.rarity(Rarity.EPIC)
.component(DataComponents.GLIDER, Unit.INSTANCE)
.component(
DataComponents.EQUIPPABLE,
Equippable.builder(EquipmentSlot.CHEST).setEquipSound(SoundEvents.ARMOR_EQUIP_ELYTRA).setAsset(EquipmentAssets.ELYTRA).setDamageOnHurt(false).build()
)
.repairable(PHANTOM_MEMBRANE)
);
public static final Item OAK_BOAT = registerItem("oak_boat", p_359441_ -> new BoatItem(EntityType.OAK_BOAT, p_359441_), new Item.Properties().stacksTo(1));
public static final Item OAK_CHEST_BOAT = registerItem(
"oak_chest_boat", p_359731_ -> new BoatItem(EntityType.OAK_CHEST_BOAT, p_359731_), new Item.Properties().stacksTo(1)
);
public static final Item SPRUCE_BOAT = registerItem("spruce_boat", p_359555_ -> new BoatItem(EntityType.SPRUCE_BOAT, p_359555_), new Item.Properties().stacksTo(1));
public static final Item SPRUCE_CHEST_BOAT = registerItem(
"spruce_chest_boat", p_359434_ -> new BoatItem(EntityType.SPRUCE_CHEST_BOAT, p_359434_), new Item.Properties().stacksTo(1)
);
public static final Item BIRCH_BOAT = registerItem("birch_boat", p_359621_ -> new BoatItem(EntityType.BIRCH_BOAT, p_359621_), new Item.Properties().stacksTo(1));
public static final Item BIRCH_CHEST_BOAT = registerItem(
"birch_chest_boat", p_359499_ -> new BoatItem(EntityType.BIRCH_CHEST_BOAT, p_359499_), new Item.Properties().stacksTo(1)
);
public static final Item JUNGLE_BOAT = registerItem("jungle_boat", p_359735_ -> new BoatItem(EntityType.JUNGLE_BOAT, p_359735_), new Item.Properties().stacksTo(1));
public static final Item JUNGLE_CHEST_BOAT = registerItem(
"jungle_chest_boat", p_359699_ -> new BoatItem(EntityType.JUNGLE_CHEST_BOAT, p_359699_), new Item.Properties().stacksTo(1)
);
public static final Item ACACIA_BOAT = registerItem("acacia_boat", p_359556_ -> new BoatItem(EntityType.ACACIA_BOAT, p_359556_), new Item.Properties().stacksTo(1));
public static final Item ACACIA_CHEST_BOAT = registerItem(
"acacia_chest_boat", p_359543_ -> new BoatItem(EntityType.ACACIA_CHEST_BOAT, p_359543_), new Item.Properties().stacksTo(1)
);
public static final Item CHERRY_BOAT = registerItem("cherry_boat", p_359742_ -> new BoatItem(EntityType.CHERRY_BOAT, p_359742_), new Item.Properties().stacksTo(1));
public static final Item CHERRY_CHEST_BOAT = registerItem(
"cherry_chest_boat", p_359417_ -> new BoatItem(EntityType.CHERRY_CHEST_BOAT, p_359417_), new Item.Properties().stacksTo(1)
);
public static final Item DARK_OAK_BOAT = registerItem("dark_oak_boat", p_359778_ -> new BoatItem(EntityType.DARK_OAK_BOAT, p_359778_), new Item.Properties().stacksTo(1));
public static final Item DARK_OAK_CHEST_BOAT = registerItem(
"dark_oak_chest_boat", p_359770_ -> new BoatItem(EntityType.DARK_OAK_CHEST_BOAT, p_359770_), new Item.Properties().stacksTo(1)
);
public static final Item PALE_OAK_BOAT = registerItem(
"pale_oak_boat", p_359496_ -> new BoatItem(EntityType.PALE_OAK_BOAT, p_359496_), new Item.Properties().stacksTo(1)
);
public static final Item PALE_OAK_CHEST_BOAT = registerItem(
"pale_oak_chest_boat", p_359772_ -> new BoatItem(EntityType.PALE_OAK_CHEST_BOAT, p_359772_), new Item.Properties().stacksTo(1)
);
public static final Item MANGROVE_BOAT = registerItem(
"mangrove_boat", p_359528_ -> new BoatItem(EntityType.MANGROVE_BOAT, p_359528_), new Item.Properties().stacksTo(1)
);
public static final Item MANGROVE_CHEST_BOAT = registerItem(
"mangrove_chest_boat", p_359443_ -> new BoatItem(EntityType.MANGROVE_CHEST_BOAT, p_359443_), new Item.Properties().stacksTo(1)
);
public static final Item BAMBOO_RAFT = registerItem("bamboo_raft", p_359438_ -> new BoatItem(EntityType.BAMBOO_RAFT, p_359438_), new Item.Properties().stacksTo(1));
public static final Item BAMBOO_CHEST_RAFT = registerItem(
"bamboo_chest_raft", p_359564_ -> new BoatItem(EntityType.BAMBOO_CHEST_RAFT, p_359564_), new Item.Properties().stacksTo(1)
);
public static final Item STRUCTURE_BLOCK = registerBlock(Blocks.STRUCTURE_BLOCK, GameMasterBlockItem::new, new Item.Properties().rarity(Rarity.EPIC));
public static final Item JIGSAW = registerBlock(Blocks.JIGSAW, GameMasterBlockItem::new, new Item.Properties().rarity(Rarity.EPIC));
public static final Item TEST_BLOCK = registerBlock(
Blocks.TEST_BLOCK,
GameMasterBlockItem::new,
new Item.Properties()
.rarity(Rarity.EPIC)
.component(DataComponents.BLOCK_STATE, BlockItemStateProperties.EMPTY.with(TestBlock.MODE, TestBlockMode.START))
);
public static final Item TEST_INSTANCE_BLOCK = registerBlock(Blocks.TEST_INSTANCE_BLOCK, GameMasterBlockItem::new, new Item.Properties().rarity(Rarity.EPIC));
public static final Item TURTLE_HELMET = registerItem("turtle_helmet", new Item.Properties().humanoidArmor(ArmorMaterials.TURTLE_SCUTE, ArmorType.HELMET));
public static final Item TURTLE_SCUTE = registerItem("turtle_scute");
public static final Item ARMADILLO_SCUTE = registerItem("armadillo_scute");
public static final Item WOLF_ARMOR = registerItem("wolf_armor", new Item.Properties().wolfArmor(ArmorMaterials.ARMADILLO_SCUTE));
public static final Item FLINT_AND_STEEL = registerItem("flint_and_steel", FlintAndSteelItem::new, new Item.Properties().durability(64));
public static final Item BOWL = registerItem("bowl");
public static final Item APPLE = registerItem("apple", new Item.Properties().food(Foods.APPLE));
public static final Item BOW = registerItem("bow", BowItem::new, new Item.Properties().durability(384).enchantable(1));
public static final Item ARROW = registerItem("arrow", ArrowItem::new);
public static final Item COAL = registerItem("coal");
public static final Item CHARCOAL = registerItem("charcoal");
public static final Item DIAMOND = registerItem("diamond", new Item.Properties().trimMaterial(TrimMaterials.DIAMOND));
public static final Item EMERALD = registerItem("emerald", new Item.Properties().trimMaterial(TrimMaterials.EMERALD));
public static final Item LAPIS_LAZULI = registerItem("lapis_lazuli", new Item.Properties().trimMaterial(TrimMaterials.LAPIS));
public static final Item QUARTZ = registerItem("quartz", new Item.Properties().trimMaterial(TrimMaterials.QUARTZ));
public static final Item AMETHYST_SHARD = registerItem("amethyst_shard", new Item.Properties().trimMaterial(TrimMaterials.AMETHYST));
public static final Item RAW_IRON = registerItem("raw_iron");
public static final Item IRON_INGOT = registerItem("iron_ingot", new Item.Properties().trimMaterial(TrimMaterials.IRON));
public static final Item RAW_COPPER = registerItem("raw_copper");
public static final Item COPPER_INGOT = registerItem("copper_ingot", new Item.Properties().trimMaterial(TrimMaterials.COPPER));
public static final Item RAW_GOLD = registerItem("raw_gold");
public static final Item GOLD_INGOT = registerItem("gold_ingot", new Item.Properties().trimMaterial(TrimMaterials.GOLD));
public static final Item NETHERITE_INGOT = registerItem("netherite_ingot", new Item.Properties().fireResistant().trimMaterial(TrimMaterials.NETHERITE));
public static final Item NETHERITE_SCRAP = registerItem("netherite_scrap", new Item.Properties().fireResistant());
public static final Item WOODEN_SWORD = registerItem("wooden_sword", new Item.Properties().sword(ToolMaterial.WOOD, 3.0F, -2.4F));
public static final Item WOODEN_SHOVEL = registerItem("wooden_shovel", p_359493_ -> new ShovelItem(ToolMaterial.WOOD, 1.5F, -3.0F, p_359493_));
public static final Item WOODEN_PICKAXE = registerItem("wooden_pickaxe", new Item.Properties().pickaxe(ToolMaterial.WOOD, 1.0F, -2.8F));
public static final Item WOODEN_AXE = registerItem("wooden_axe", p_359736_ -> new AxeItem(ToolMaterial.WOOD, 6.0F, -3.2F, p_359736_));
public static final Item WOODEN_HOE = registerItem("wooden_hoe", p_359709_ -> new HoeItem(ToolMaterial.WOOD, 0.0F, -3.0F, p_359709_));
public static final Item STONE_SWORD = registerItem("stone_sword", new Item.Properties().sword(ToolMaterial.STONE, 3.0F, -2.4F));
public static final Item STONE_SHOVEL = registerItem("stone_shovel", p_359652_ -> new ShovelItem(ToolMaterial.STONE, 1.5F, -3.0F, p_359652_));
public static final Item STONE_PICKAXE = registerItem("stone_pickaxe", new Item.Properties().pickaxe(ToolMaterial.STONE, 1.0F, -2.8F));
public static final Item STONE_AXE = registerItem("stone_axe", p_359654_ -> new AxeItem(ToolMaterial.STONE, 7.0F, -3.2F, p_359654_));
public static final Item STONE_HOE = registerItem("stone_hoe", p_359477_ -> new HoeItem(ToolMaterial.STONE, -1.0F, -2.0F, p_359477_));
public static final Item GOLDEN_SWORD = registerItem("golden_sword", new Item.Properties().sword(ToolMaterial.GOLD, 3.0F, -2.4F));
public static final Item GOLDEN_SHOVEL = registerItem("golden_shovel", p_359718_ -> new ShovelItem(ToolMaterial.GOLD, 1.5F, -3.0F, p_359718_));
public static final Item GOLDEN_PICKAXE = registerItem("golden_pickaxe", new Item.Properties().pickaxe(ToolMaterial.GOLD, 1.0F, -2.8F));
public static final Item GOLDEN_AXE = registerItem("golden_axe", p_359783_ -> new AxeItem(ToolMaterial.GOLD, 6.0F, -3.0F, p_359783_));
public static final Item GOLDEN_HOE = registerItem("golden_hoe", p_359669_ -> new HoeItem(ToolMaterial.GOLD, 0.0F, -3.0F, p_359669_));
public static final Item IRON_SWORD = registerItem("iron_sword", new Item.Properties().sword(ToolMaterial.IRON, 3.0F, -2.4F));
public static final Item IRON_SHOVEL = registerItem("iron_shovel", p_359754_ -> new ShovelItem(ToolMaterial.IRON, 1.5F, -3.0F, p_359754_));
public static final Item IRON_PICKAXE = registerItem("iron_pickaxe", new Item.Properties().pickaxe(ToolMaterial.IRON, 1.0F, -2.8F));
public static final Item IRON_AXE = registerItem("iron_axe", p_359663_ -> new AxeItem(ToolMaterial.IRON, 6.0F, -3.1F, p_359663_));
public static final Item IRON_HOE = registerItem("iron_hoe", p_359444_ -> new HoeItem(ToolMaterial.IRON, -2.0F, -1.0F, p_359444_));
public static final Item DIAMOND_SWORD = registerItem("diamond_sword", new Item.Properties().sword(ToolMaterial.DIAMOND, 3.0F, -2.4F));
public static final Item DIAMOND_SHOVEL = registerItem("diamond_shovel", p_359687_ -> new ShovelItem(ToolMaterial.DIAMOND, 1.5F, -3.0F, p_359687_));
public static final Item DIAMOND_PICKAXE = registerItem("diamond_pickaxe", new Item.Properties().pickaxe(ToolMaterial.DIAMOND, 1.0F, -2.8F));
public static final Item DIAMOND_AXE = registerItem("diamond_axe", p_359516_ -> new AxeItem(ToolMaterial.DIAMOND, 5.0F, -3.0F, p_359516_));
public static final Item DIAMOND_HOE = registerItem("diamond_hoe", p_359473_ -> new HoeItem(ToolMaterial.DIAMOND, -3.0F, 0.0F, p_359473_));
public static final Item NETHERITE_SWORD = registerItem("netherite_sword", new Item.Properties().sword(ToolMaterial.NETHERITE, 3.0F, -2.4F).fireResistant());
public static final Item NETHERITE_SHOVEL = registerItem(
"netherite_shovel", p_359558_ -> new ShovelItem(ToolMaterial.NETHERITE, 1.5F, -3.0F, p_359558_), new Item.Properties().fireResistant()
);
public static final Item NETHERITE_PICKAXE = registerItem("netherite_pickaxe", new Item.Properties().pickaxe(ToolMaterial.NETHERITE, 1.0F, -2.8F).fireResistant());
public static final Item NETHERITE_AXE = registerItem(
"netherite_axe", p_359729_ -> new AxeItem(ToolMaterial.NETHERITE, 5.0F, -3.0F, p_359729_), new Item.Properties().fireResistant()
);
public static final Item NETHERITE_HOE = registerItem(
"netherite_hoe", p_359549_ -> new HoeItem(ToolMaterial.NETHERITE, -4.0F, 0.0F, p_359549_), new Item.Properties().fireResistant()
);
public static final Item STICK = registerItem("stick");
public static final Item MUSHROOM_STEW = registerItem("mushroom_stew", new Item.Properties().stacksTo(1).food(Foods.MUSHROOM_STEW).usingConvertsTo(BOWL));
public static final Item STRING = registerItem("string", createBlockItemWithCustomItemName(Blocks.TRIPWIRE));
public static final Item FEATHER = registerItem("feather");
public static final Item GUNPOWDER = registerItem("gunpowder");
public static final Item WHEAT_SEEDS = registerItem("wheat_seeds", createBlockItemWithCustomItemName(Blocks.WHEAT));
public static final Item WHEAT = registerItem("wheat");
public static final Item BREAD = registerItem("bread", new Item.Properties().food(Foods.BREAD));
public static final Item LEATHER_HELMET = registerItem("leather_helmet", new Item.Properties().humanoidArmor(ArmorMaterials.LEATHER, ArmorType.HELMET));
public static final Item LEATHER_CHESTPLATE = registerItem("leather_chestplate", new Item.Properties().humanoidArmor(ArmorMaterials.LEATHER, ArmorType.CHESTPLATE));
public static final Item LEATHER_LEGGINGS = registerItem("leather_leggings", new Item.Properties().humanoidArmor(ArmorMaterials.LEATHER, ArmorType.LEGGINGS));
public static final Item LEATHER_BOOTS = registerItem("leather_boots", new Item.Properties().humanoidArmor(ArmorMaterials.LEATHER, ArmorType.BOOTS));
public static final Item CHAINMAIL_HELMET = registerItem(
"chainmail_helmet", new Item.Properties().humanoidArmor(ArmorMaterials.CHAINMAIL, ArmorType.HELMET).rarity(Rarity.UNCOMMON)
);
public static final Item CHAINMAIL_CHESTPLATE = registerItem(
"chainmail_chestplate", new Item.Properties().humanoidArmor(ArmorMaterials.CHAINMAIL, ArmorType.CHESTPLATE).rarity(Rarity.UNCOMMON)
);
public static final Item CHAINMAIL_LEGGINGS = registerItem(
"chainmail_leggings", new Item.Properties().humanoidArmor(ArmorMaterials.CHAINMAIL, ArmorType.LEGGINGS).rarity(Rarity.UNCOMMON)
);
public static final Item CHAINMAIL_BOOTS = registerItem(
"chainmail_boots", new Item.Properties().humanoidArmor(ArmorMaterials.CHAINMAIL, ArmorType.BOOTS).rarity(Rarity.UNCOMMON)
);
public static final Item IRON_HELMET = registerItem("iron_helmet", new Item.Properties().humanoidArmor(ArmorMaterials.IRON, ArmorType.HELMET));
public static final Item IRON_CHESTPLATE = registerItem("iron_chestplate", new Item.Properties().humanoidArmor(ArmorMaterials.IRON, ArmorType.CHESTPLATE));
public static final Item IRON_LEGGINGS = registerItem("iron_leggings", new Item.Properties().humanoidArmor(ArmorMaterials.IRON, ArmorType.LEGGINGS));
public static final Item IRON_BOOTS = registerItem("iron_boots", new Item.Properties().humanoidArmor(ArmorMaterials.IRON, ArmorType.BOOTS));
public static final Item DIAMOND_HELMET = registerItem("diamond_helmet", new Item.Properties().humanoidArmor(ArmorMaterials.DIAMOND, ArmorType.HELMET));
public static final Item DIAMOND_CHESTPLATE = registerItem("diamond_chestplate", new Item.Properties().humanoidArmor(ArmorMaterials.DIAMOND, ArmorType.CHESTPLATE));
public static final Item DIAMOND_LEGGINGS = registerItem("diamond_leggings", new Item.Properties().humanoidArmor(ArmorMaterials.DIAMOND, ArmorType.LEGGINGS));
public static final Item DIAMOND_BOOTS = registerItem("diamond_boots", new Item.Properties().humanoidArmor(ArmorMaterials.DIAMOND, ArmorType.BOOTS));
public static final Item GOLDEN_HELMET = registerItem("golden_helmet", new Item.Properties().humanoidArmor(ArmorMaterials.GOLD, ArmorType.HELMET));
public static final Item GOLDEN_CHESTPLATE = registerItem("golden_chestplate", new Item.Properties().humanoidArmor(ArmorMaterials.GOLD, ArmorType.CHESTPLATE));
public static final Item GOLDEN_LEGGINGS = registerItem("golden_leggings", new Item.Properties().humanoidArmor(ArmorMaterials.GOLD, ArmorType.LEGGINGS));
public static final Item GOLDEN_BOOTS = registerItem("golden_boots", new Item.Properties().humanoidArmor(ArmorMaterials.GOLD, ArmorType.BOOTS));
public static final Item NETHERITE_HELMET = registerItem("netherite_helmet", new Item.Properties().humanoidArmor(ArmorMaterials.NETHERITE, ArmorType.HELMET).fireResistant());
public static final Item NETHERITE_CHESTPLATE = registerItem(
"netherite_chestplate", new Item.Properties().humanoidArmor(ArmorMaterials.NETHERITE, ArmorType.CHESTPLATE).fireResistant()
);
public static final Item NETHERITE_LEGGINGS = registerItem("netherite_leggings", new Item.Properties().humanoidArmor(ArmorMaterials.NETHERITE, ArmorType.LEGGINGS).fireResistant());
public static final Item NETHERITE_BOOTS = registerItem("netherite_boots", new Item.Properties().humanoidArmor(ArmorMaterials.NETHERITE, ArmorType.BOOTS).fireResistant());
public static final Item FLINT = registerItem("flint");
public static final Item PORKCHOP = registerItem("porkchop", new Item.Properties().food(Foods.PORKCHOP));
public static final Item COOKED_PORKCHOP = registerItem("cooked_porkchop", new Item.Properties().food(Foods.COOKED_PORKCHOP));
public static final Item PAINTING = registerItem("painting", p_359532_ -> new HangingEntityItem(EntityType.PAINTING, p_359532_));
public static final Item GOLDEN_APPLE = registerItem("golden_apple", new Item.Properties().food(Foods.GOLDEN_APPLE, Consumables.GOLDEN_APPLE));
public static final Item ENCHANTED_GOLDEN_APPLE = registerItem(
"enchanted_golden_apple",
new Item.Properties().rarity(Rarity.RARE).food(Foods.ENCHANTED_GOLDEN_APPLE, Consumables.ENCHANTED_GOLDEN_APPLE).component(DataComponents.ENCHANTMENT_GLINT_OVERRIDE, true)
);
public static final Item OAK_SIGN = registerBlock(
Blocks.OAK_SIGN, (p_359776_, p_359777_) -> new SignItem(p_359776_, Blocks.OAK_WALL_SIGN, p_359777_), new Item.Properties().stacksTo(16)
);
public static final Item SPRUCE_SIGN = registerBlock(
Blocks.SPRUCE_SIGN, (p_359739_, p_359740_) -> new SignItem(p_359739_, Blocks.SPRUCE_WALL_SIGN, p_359740_), new Item.Properties().stacksTo(16)
);
public static final Item BIRCH_SIGN = registerBlock(
Blocks.BIRCH_SIGN, (p_359622_, p_359623_) -> new SignItem(p_359622_, Blocks.BIRCH_WALL_SIGN, p_359623_), new Item.Properties().stacksTo(16)
);
public static final Item JUNGLE_SIGN = registerBlock(
Blocks.JUNGLE_SIGN, (p_359666_, p_359667_) -> new SignItem(p_359666_, Blocks.JUNGLE_WALL_SIGN, p_359667_), new Item.Properties().stacksTo(16)
);
public static final Item ACACIA_SIGN = registerBlock(
Blocks.ACACIA_SIGN, (p_359750_, p_359751_) -> new SignItem(p_359750_, Blocks.ACACIA_WALL_SIGN, p_359751_), new Item.Properties().stacksTo(16)
);
public static final Item CHERRY_SIGN = registerBlock(
Blocks.CHERRY_SIGN, (p_359567_, p_359568_) -> new SignItem(p_359567_, Blocks.CHERRY_WALL_SIGN, p_359568_), new Item.Properties().stacksTo(16)
);
public static final Item DARK_OAK_SIGN = registerBlock(
Blocks.DARK_OAK_SIGN, (p_359590_, p_359591_) -> new SignItem(p_359590_, Blocks.DARK_OAK_WALL_SIGN, p_359591_), new Item.Properties().stacksTo(16)
);
public static final Item PALE_OAK_SIGN = registerBlock(
Blocks.PALE_OAK_SIGN, (p_359700_, p_359701_) -> new SignItem(p_359700_, Blocks.PALE_OAK_WALL_SIGN, p_359701_), new Item.Properties().stacksTo(16)
);
public static final Item MANGROVE_SIGN = registerBlock(
Blocks.MANGROVE_SIGN, (p_359638_, p_359639_) -> new SignItem(p_359638_, Blocks.MANGROVE_WALL_SIGN, p_359639_), new Item.Properties().stacksTo(16)
);
public static final Item BAMBOO_SIGN = registerBlock(
Blocks.BAMBOO_SIGN, (p_359518_, p_359519_) -> new SignItem(p_359518_, Blocks.BAMBOO_WALL_SIGN, p_359519_), new Item.Properties().stacksTo(16)
);
public static final Item CRIMSON_SIGN = registerBlock(
Blocks.CRIMSON_SIGN, (p_359643_, p_359644_) -> new SignItem(p_359643_, Blocks.CRIMSON_WALL_SIGN, p_359644_), new Item.Properties().stacksTo(16)
);
public static final Item WARPED_SIGN = registerBlock(
Blocks.WARPED_SIGN, (p_359714_, p_359715_) -> new SignItem(p_359714_, Blocks.WARPED_WALL_SIGN, p_359715_), new Item.Properties().stacksTo(16)
);
public static final Item OAK_HANGING_SIGN = registerBlock(
Blocks.OAK_HANGING_SIGN, (p_359596_, p_359597_) -> new HangingSignItem(p_359596_, Blocks.OAK_WALL_HANGING_SIGN, p_359597_), new Item.Properties().stacksTo(16)
);
public static final Item SPRUCE_HANGING_SIGN = registerBlock(
Blocks.SPRUCE_HANGING_SIGN, (p_359471_, p_359472_) -> new HangingSignItem(p_359471_, Blocks.SPRUCE_WALL_HANGING_SIGN, p_359472_), new Item.Properties().stacksTo(16)
);
public static final Item BIRCH_HANGING_SIGN = registerBlock(
Blocks.BIRCH_HANGING_SIGN, (p_359760_, p_359761_) -> new HangingSignItem(p_359760_, Blocks.BIRCH_WALL_HANGING_SIGN, p_359761_), new Item.Properties().stacksTo(16)
);
public static final Item JUNGLE_HANGING_SIGN = registerBlock(
Blocks.JUNGLE_HANGING_SIGN, (p_359467_, p_359468_) -> new HangingSignItem(p_359467_, Blocks.JUNGLE_WALL_HANGING_SIGN, p_359468_), new Item.Properties().stacksTo(16)
);
public static final Item ACACIA_HANGING_SIGN = registerBlock(
Blocks.ACACIA_HANGING_SIGN, (p_359497_, p_359498_) -> new HangingSignItem(p_359497_, Blocks.ACACIA_WALL_HANGING_SIGN, p_359498_), new Item.Properties().stacksTo(16)
);
public static final Item CHERRY_HANGING_SIGN = registerBlock(
Blocks.CHERRY_HANGING_SIGN, (p_359781_, p_359782_) -> new HangingSignItem(p_359781_, Blocks.CHERRY_WALL_HANGING_SIGN, p_359782_), new Item.Properties().stacksTo(16)
);
public static final Item DARK_OAK_HANGING_SIGN = registerBlock(
Blocks.DARK_OAK_HANGING_SIGN, (p_359773_, p_359774_) -> new HangingSignItem(p_359773_, Blocks.DARK_OAK_WALL_HANGING_SIGN, p_359774_), new Item.Properties().stacksTo(16)
);
public static final Item PALE_OAK_HANGING_SIGN = registerBlock(
Blocks.PALE_OAK_HANGING_SIGN, (p_359762_, p_359763_) -> new HangingSignItem(p_359762_, Blocks.PALE_OAK_WALL_HANGING_SIGN, p_359763_), new Item.Properties().stacksTo(16)
);
public static final Item MANGROVE_HANGING_SIGN = registerBlock(
Blocks.MANGROVE_HANGING_SIGN, (p_359439_, p_359440_) -> new HangingSignItem(p_359439_, Blocks.MANGROVE_WALL_HANGING_SIGN, p_359440_), new Item.Properties().stacksTo(16)
);
public static final Item BAMBOO_HANGING_SIGN = registerBlock(
Blocks.BAMBOO_HANGING_SIGN, (p_359764_, p_359765_) -> new HangingSignItem(p_359764_, Blocks.BAMBOO_WALL_HANGING_SIGN, p_359765_), new Item.Properties().stacksTo(16)
);
public static final Item CRIMSON_HANGING_SIGN = registerBlock(
Blocks.CRIMSON_HANGING_SIGN, (p_359570_, p_359571_) -> new HangingSignItem(p_359570_, Blocks.CRIMSON_WALL_HANGING_SIGN, p_359571_), new Item.Properties().stacksTo(16)
);
public static final Item WARPED_HANGING_SIGN = registerBlock(
Blocks.WARPED_HANGING_SIGN, (p_359530_, p_359531_) -> new HangingSignItem(p_359530_, Blocks.WARPED_WALL_HANGING_SIGN, p_359531_), new Item.Properties().stacksTo(16)
);
public static final Item BUCKET = registerItem("bucket", p_359515_ -> new BucketItem(Fluids.EMPTY, p_359515_), new Item.Properties().stacksTo(16));
public static final Item WATER_BUCKET = registerItem(
"water_bucket", p_359595_ -> new BucketItem(Fluids.WATER, p_359595_), new Item.Properties().craftRemainder(BUCKET).stacksTo(1)
);
public static final Item LAVA_BUCKET = registerItem(
"lava_bucket", p_359702_ -> new BucketItem(Fluids.LAVA, p_359702_), new Item.Properties().craftRemainder(BUCKET).stacksTo(1)
);
public static final Item POWDER_SNOW_BUCKET = registerItem(
"powder_snow_bucket",
p_359449_ -> new SolidBucketItem(Blocks.POWDER_SNOW, SoundEvents.BUCKET_EMPTY_POWDER_SNOW, p_359449_),
new Item.Properties().stacksTo(1).useItemDescriptionPrefix()
);
public static final Item SNOWBALL = registerItem("snowball", SnowballItem::new, new Item.Properties().stacksTo(16));
public static final Item LEATHER = registerItem("leather");
public static final Item MILK_BUCKET = registerItem(
"milk_bucket", new Item.Properties().craftRemainder(BUCKET).component(DataComponents.CONSUMABLE, Consumables.MILK_BUCKET).usingConvertsTo(BUCKET).stacksTo(1)
);
public static final Item PUFFERFISH_BUCKET = registerItem(
"pufferfish_bucket",
p_359625_ -> new MobBucketItem(EntityType.PUFFERFISH, Fluids.WATER, SoundEvents.BUCKET_EMPTY_FISH, p_359625_),
new Item.Properties().stacksTo(1).component(DataComponents.BUCKET_ENTITY_DATA, CustomData.EMPTY)
);
public static final Item SALMON_BUCKET = registerItem(
"salmon_bucket",
p_359767_ -> new MobBucketItem(EntityType.SALMON, Fluids.WATER, SoundEvents.BUCKET_EMPTY_FISH, p_359767_),
new Item.Properties().stacksTo(1).component(DataComponents.BUCKET_ENTITY_DATA, CustomData.EMPTY)
);
public static final Item COD_BUCKET = registerItem(
"cod_bucket",
p_359691_ -> new MobBucketItem(EntityType.COD, Fluids.WATER, SoundEvents.BUCKET_EMPTY_FISH, p_359691_),
new Item.Properties().stacksTo(1).component(DataComponents.BUCKET_ENTITY_DATA, CustomData.EMPTY)
);
public static final Item TROPICAL_FISH_BUCKET = registerItem(
"tropical_fish_bucket",
p_359521_ -> new MobBucketItem(EntityType.TROPICAL_FISH, Fluids.WATER, SoundEvents.BUCKET_EMPTY_FISH, p_359521_),
new Item.Properties().stacksTo(1).component(DataComponents.BUCKET_ENTITY_DATA, CustomData.EMPTY)
);
public static final Item AXOLOTL_BUCKET = registerItem(
"axolotl_bucket",
p_359602_ -> new MobBucketItem(EntityType.AXOLOTL, Fluids.WATER, SoundEvents.BUCKET_EMPTY_AXOLOTL, p_359602_),
new Item.Properties().stacksTo(1).component(DataComponents.BUCKET_ENTITY_DATA, CustomData.EMPTY)
);
public static final Item TADPOLE_BUCKET = registerItem(
"tadpole_bucket",
p_359585_ -> new MobBucketItem(EntityType.TADPOLE, Fluids.WATER, SoundEvents.BUCKET_EMPTY_TADPOLE, p_359585_),
new Item.Properties().stacksTo(1).component(DataComponents.BUCKET_ENTITY_DATA, CustomData.EMPTY)
);
public static final Item BRICK = registerItem("brick");
public static final Item CLAY_BALL = registerItem("clay_ball");
public static final Item DRIED_KELP_BLOCK = registerBlock(Blocks.DRIED_KELP_BLOCK);
public static final Item PAPER = registerItem("paper");
public static final Item BOOK = registerItem("book", new Item.Properties().enchantable(1));
public static final Item SLIME_BALL = registerItem("slime_ball");
public static final Item EGG = registerItem(
"egg", EggItem::new, new Item.Properties().stacksTo(16).component(DataComponents.CHICKEN_VARIANT, new EitherHolder<>(ChickenVariants.TEMPERATE))
);
public static final Item BLUE_EGG = registerItem(
"blue_egg", EggItem::new, new Item.Properties().stacksTo(16).component(DataComponents.CHICKEN_VARIANT, new EitherHolder<>(ChickenVariants.COLD))
);
public static final Item BROWN_EGG = registerItem(
"brown_egg", EggItem::new, new Item.Properties().stacksTo(16).component(DataComponents.CHICKEN_VARIANT, new EitherHolder<>(ChickenVariants.WARM))
);
public static final Item COMPASS = registerItem("compass", CompassItem::new);
public static final Item RECOVERY_COMPASS = registerItem("recovery_compass", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item BUNDLE = registerItem(
"bundle", BundleItem::new, new Item.Properties().stacksTo(1).component(DataComponents.BUNDLE_CONTENTS, BundleContents.EMPTY)
);
public static final Item WHITE_BUNDLE = registerItem(
"white_bundle", BundleItem::new, new Item.Properties().stacksTo(1).component(DataComponents.BUNDLE_CONTENTS, BundleContents.EMPTY)
);
public static final Item ORANGE_BUNDLE = registerItem(
"orange_bundle", BundleItem::new, new Item.Properties().stacksTo(1).component(DataComponents.BUNDLE_CONTENTS, BundleContents.EMPTY)
);
public static final Item MAGENTA_BUNDLE = registerItem(
"magenta_bundle", BundleItem::new, new Item.Properties().stacksTo(1).component(DataComponents.BUNDLE_CONTENTS, BundleContents.EMPTY)
);
public static final Item LIGHT_BLUE_BUNDLE = registerItem(
"light_blue_bundle", BundleItem::new, new Item.Properties().stacksTo(1).component(DataComponents.BUNDLE_CONTENTS, BundleContents.EMPTY)
);
public static final Item YELLOW_BUNDLE = registerItem(
"yellow_bundle", BundleItem::new, new Item.Properties().stacksTo(1).component(DataComponents.BUNDLE_CONTENTS, BundleContents.EMPTY)
);
public static final Item LIME_BUNDLE = registerItem(
"lime_bundle", BundleItem::new, new Item.Properties().stacksTo(1).component(DataComponents.BUNDLE_CONTENTS, BundleContents.EMPTY)
);
public static final Item PINK_BUNDLE = registerItem(
"pink_bundle", BundleItem::new, new Item.Properties().stacksTo(1).component(DataComponents.BUNDLE_CONTENTS, BundleContents.EMPTY)
);
public static final Item GRAY_BUNDLE = registerItem(
"gray_bundle", BundleItem::new, new Item.Properties().stacksTo(1).component(DataComponents.BUNDLE_CONTENTS, BundleContents.EMPTY)
);
public static final Item LIGHT_GRAY_BUNDLE = registerItem(
"light_gray_bundle", BundleItem::new, new Item.Properties().stacksTo(1).component(DataComponents.BUNDLE_CONTENTS, BundleContents.EMPTY)
);
public static final Item CYAN_BUNDLE = registerItem(
"cyan_bundle", BundleItem::new, new Item.Properties().stacksTo(1).component(DataComponents.BUNDLE_CONTENTS, BundleContents.EMPTY)
);
public static final Item PURPLE_BUNDLE = registerItem(
"purple_bundle", BundleItem::new, new Item.Properties().stacksTo(1).component(DataComponents.BUNDLE_CONTENTS, BundleContents.EMPTY)
);
public static final Item BLUE_BUNDLE = registerItem(
"blue_bundle", BundleItem::new, new Item.Properties().stacksTo(1).component(DataComponents.BUNDLE_CONTENTS, BundleContents.EMPTY)
);
public static final Item BROWN_BUNDLE = registerItem(
"brown_bundle", BundleItem::new, new Item.Properties().stacksTo(1).component(DataComponents.BUNDLE_CONTENTS, BundleContents.EMPTY)
);
public static final Item GREEN_BUNDLE = registerItem(
"green_bundle", BundleItem::new, new Item.Properties().stacksTo(1).component(DataComponents.BUNDLE_CONTENTS, BundleContents.EMPTY)
);
public static final Item RED_BUNDLE = registerItem(
"red_bundle", BundleItem::new, new Item.Properties().stacksTo(1).component(DataComponents.BUNDLE_CONTENTS, BundleContents.EMPTY)
);
public static final Item BLACK_BUNDLE = registerItem(
"black_bundle", BundleItem::new, new Item.Properties().stacksTo(1).component(DataComponents.BUNDLE_CONTENTS, BundleContents.EMPTY)
);
public static final Item FISHING_ROD = registerItem("fishing_rod", FishingRodItem::new, new Item.Properties().durability(64).enchantable(1));
public static final Item CLOCK = registerItem("clock");
public static final Item SPYGLASS = registerItem("spyglass", SpyglassItem::new, new Item.Properties().stacksTo(1));
public static final Item GLOWSTONE_DUST = registerItem("glowstone_dust");
public static final Item COD = registerItem("cod", new Item.Properties().food(Foods.COD));
public static final Item SALMON = registerItem("salmon", new Item.Properties().food(Foods.SALMON));
public static final Item TROPICAL_FISH = registerItem("tropical_fish", new Item.Properties().food(Foods.TROPICAL_FISH));
public static final Item PUFFERFISH = registerItem("pufferfish", new Item.Properties().food(Foods.PUFFERFISH, Consumables.PUFFERFISH));
public static final Item COOKED_COD = registerItem("cooked_cod", new Item.Properties().food(Foods.COOKED_COD));
public static final Item COOKED_SALMON = registerItem("cooked_salmon", new Item.Properties().food(Foods.COOKED_SALMON));
public static final Item INK_SAC = registerItem("ink_sac", InkSacItem::new);
public static final Item GLOW_INK_SAC = registerItem("glow_ink_sac", GlowInkSacItem::new);
public static final Item COCOA_BEANS = registerItem("cocoa_beans", createBlockItemWithCustomItemName(Blocks.COCOA));
public static final Item WHITE_DYE = registerItem("white_dye", p_359758_ -> new DyeItem(DyeColor.WHITE, p_359758_));
public static final Item ORANGE_DYE = registerItem("orange_dye", p_359462_ -> new DyeItem(DyeColor.ORANGE, p_359462_));
public static final Item MAGENTA_DYE = registerItem("magenta_dye", p_359442_ -> new DyeItem(DyeColor.MAGENTA, p_359442_));
public static final Item LIGHT_BLUE_DYE = registerItem("light_blue_dye", p_359512_ -> new DyeItem(DyeColor.LIGHT_BLUE, p_359512_));
public static final Item YELLOW_DYE = registerItem("yellow_dye", p_359607_ -> new DyeItem(DyeColor.YELLOW, p_359607_));
public static final Item LIME_DYE = registerItem("lime_dye", p_359486_ -> new DyeItem(DyeColor.LIME, p_359486_));
public static final Item PINK_DYE = registerItem("pink_dye", p_359436_ -> new DyeItem(DyeColor.PINK, p_359436_));
public static final Item GRAY_DYE = registerItem("gray_dye", p_359433_ -> new DyeItem(DyeColor.GRAY, p_359433_));
public static final Item LIGHT_GRAY_DYE = registerItem("light_gray_dye", p_359509_ -> new DyeItem(DyeColor.LIGHT_GRAY, p_359509_));
public static final Item CYAN_DYE = registerItem("cyan_dye", p_359635_ -> new DyeItem(DyeColor.CYAN, p_359635_));
public static final Item PURPLE_DYE = registerItem("purple_dye", p_359544_ -> new DyeItem(DyeColor.PURPLE, p_359544_));
public static final Item BLUE_DYE = registerItem("blue_dye", p_359427_ -> new DyeItem(DyeColor.BLUE, p_359427_));
public static final Item BROWN_DYE = registerItem("brown_dye", p_359703_ -> new DyeItem(DyeColor.BROWN, p_359703_));
public static final Item GREEN_DYE = registerItem("green_dye", p_359503_ -> new DyeItem(DyeColor.GREEN, p_359503_));
public static final Item RED_DYE = registerItem("red_dye", p_359690_ -> new DyeItem(DyeColor.RED, p_359690_));
public static final Item BLACK_DYE = registerItem("black_dye", p_359688_ -> new DyeItem(DyeColor.BLACK, p_359688_));
public static final Item BONE_MEAL = registerItem("bone_meal", BoneMealItem::new);
public static final Item BONE = registerItem("bone");
public static final Item SUGAR = registerItem("sugar");
public static final Item CAKE = registerBlock(Blocks.CAKE, new Item.Properties().stacksTo(1));
public static final Item WHITE_BED = registerBlock(Blocks.WHITE_BED, BedItem::new, new Item.Properties().stacksTo(1));
public static final Item ORANGE_BED = registerBlock(Blocks.ORANGE_BED, BedItem::new, new Item.Properties().stacksTo(1));
public static final Item MAGENTA_BED = registerBlock(Blocks.MAGENTA_BED, BedItem::new, new Item.Properties().stacksTo(1));
public static final Item LIGHT_BLUE_BED = registerBlock(Blocks.LIGHT_BLUE_BED, BedItem::new, new Item.Properties().stacksTo(1));
public static final Item YELLOW_BED = registerBlock(Blocks.YELLOW_BED, BedItem::new, new Item.Properties().stacksTo(1));
public static final Item LIME_BED = registerBlock(Blocks.LIME_BED, BedItem::new, new Item.Properties().stacksTo(1));
public static final Item PINK_BED = registerBlock(Blocks.PINK_BED, BedItem::new, new Item.Properties().stacksTo(1));
public static final Item GRAY_BED = registerBlock(Blocks.GRAY_BED, BedItem::new, new Item.Properties().stacksTo(1));
public static final Item LIGHT_GRAY_BED = registerBlock(Blocks.LIGHT_GRAY_BED, BedItem::new, new Item.Properties().stacksTo(1));
public static final Item CYAN_BED = registerBlock(Blocks.CYAN_BED, BedItem::new, new Item.Properties().stacksTo(1));
public static final Item PURPLE_BED = registerBlock(Blocks.PURPLE_BED, BedItem::new, new Item.Properties().stacksTo(1));
public static final Item BLUE_BED = registerBlock(Blocks.BLUE_BED, BedItem::new, new Item.Properties().stacksTo(1));
public static final Item BROWN_BED = registerBlock(Blocks.BROWN_BED, BedItem::new, new Item.Properties().stacksTo(1));
public static final Item GREEN_BED = registerBlock(Blocks.GREEN_BED, BedItem::new, new Item.Properties().stacksTo(1));
public static final Item RED_BED = registerBlock(Blocks.RED_BED, BedItem::new, new Item.Properties().stacksTo(1));
public static final Item BLACK_BED = registerBlock(Blocks.BLACK_BED, BedItem::new, new Item.Properties().stacksTo(1));
public static final Item COOKIE = registerItem("cookie", new Item.Properties().food(Foods.COOKIE));
public static final Item CRAFTER = registerBlock(
Blocks.CRAFTER, p_331198_ -> p_331198_.component(DataComponents.CONTAINER, ItemContainerContents.EMPTY)
);
public static final Item FILLED_MAP = registerItem(
"filled_map",
MapItem::new,
new Item.Properties().component(DataComponents.MAP_COLOR, MapItemColor.DEFAULT).component(DataComponents.MAP_DECORATIONS, MapDecorations.EMPTY)
);
public static final Item SHEARS = registerItem(
"shears", ShearsItem::new, new Item.Properties().durability(238).component(DataComponents.TOOL, ShearsItem.createToolProperties())
);
public static final Item MELON_SLICE = registerItem("melon_slice", new Item.Properties().food(Foods.MELON_SLICE));
public static final Item DRIED_KELP = registerItem("dried_kelp", new Item.Properties().food(Foods.DRIED_KELP, Consumables.DRIED_KELP));
public static final Item PUMPKIN_SEEDS = registerItem(net.minecraft.references.Items.PUMPKIN_SEEDS, createBlockItemWithCustomItemName(Blocks.PUMPKIN_STEM));
public static final Item MELON_SEEDS = registerItem(net.minecraft.references.Items.MELON_SEEDS, createBlockItemWithCustomItemName(Blocks.MELON_STEM));
public static final Item BEEF = registerItem("beef", new Item.Properties().food(Foods.BEEF));
public static final Item COOKED_BEEF = registerItem("cooked_beef", new Item.Properties().food(Foods.COOKED_BEEF));
public static final Item CHICKEN = registerItem("chicken", new Item.Properties().food(Foods.CHICKEN, Consumables.CHICKEN));
public static final Item COOKED_CHICKEN = registerItem("cooked_chicken", new Item.Properties().food(Foods.COOKED_CHICKEN));
public static final Item ROTTEN_FLESH = registerItem("rotten_flesh", new Item.Properties().food(Foods.ROTTEN_FLESH, Consumables.ROTTEN_FLESH));
public static final Item ENDER_PEARL = registerItem("ender_pearl", EnderpearlItem::new, new Item.Properties().stacksTo(16).useCooldown(1.0F));
public static final Item BLAZE_ROD = registerItem("blaze_rod");
public static final Item GHAST_TEAR = registerItem("ghast_tear");
public static final Item GOLD_NUGGET = registerItem("gold_nugget");
public static final Item NETHER_WART = registerItem("nether_wart", createBlockItemWithCustomItemName(Blocks.NETHER_WART));
public static final Item GLASS_BOTTLE = registerItem("glass_bottle", BottleItem::new);
public static final Item POTION = registerItem(
"potion",
PotionItem::new,
new Item.Properties()
.stacksTo(1)
.component(DataComponents.POTION_CONTENTS, PotionContents.EMPTY)
.component(DataComponents.CONSUMABLE, Consumables.DEFAULT_DRINK)
.usingConvertsTo(GLASS_BOTTLE)
);
public static final Item SPIDER_EYE = registerItem("spider_eye", new Item.Properties().food(Foods.SPIDER_EYE, Consumables.SPIDER_EYE));
public static final Item FERMENTED_SPIDER_EYE = registerItem("fermented_spider_eye");
public static final Item BLAZE_POWDER = registerItem("blaze_powder");
public static final Item MAGMA_CREAM = registerItem("magma_cream");
public static final Item BREWING_STAND = registerBlock(Blocks.BREWING_STAND, p_327997_ -> p_327997_.component(DataComponents.CONTAINER, ItemContainerContents.EMPTY));
public static final Item CAULDRON = registerBlock(Blocks.CAULDRON, Blocks.WATER_CAULDRON, Blocks.LAVA_CAULDRON, Blocks.POWDER_SNOW_CAULDRON);
public static final Item ENDER_EYE = registerItem("ender_eye", EnderEyeItem::new);
public static final Item GLISTERING_MELON_SLICE = registerItem("glistering_melon_slice");
public static final Item ARMADILLO_SPAWN_EGG = registerItem("armadillo_spawn_egg", p_375253_ -> new SpawnEggItem(EntityType.ARMADILLO, p_375253_));
public static final Item ALLAY_SPAWN_EGG = registerItem("allay_spawn_egg", p_375240_ -> new SpawnEggItem(EntityType.ALLAY, p_375240_));
public static final Item AXOLOTL_SPAWN_EGG = registerItem("axolotl_spawn_egg", p_375289_ -> new SpawnEggItem(EntityType.AXOLOTL, p_375289_));
public static final Item BAT_SPAWN_EGG = registerItem("bat_spawn_egg", p_375216_ -> new SpawnEggItem(EntityType.BAT, p_375216_));
public static final Item BEE_SPAWN_EGG = registerItem("bee_spawn_egg", p_375279_ -> new SpawnEggItem(EntityType.BEE, p_375279_));
public static final Item BLAZE_SPAWN_EGG = registerItem("blaze_spawn_egg", p_375224_ -> new SpawnEggItem(EntityType.BLAZE, p_375224_));
public static final Item BOGGED_SPAWN_EGG = registerItem("bogged_spawn_egg", p_375210_ -> new SpawnEggItem(EntityType.BOGGED, p_375210_));
public static final Item BREEZE_SPAWN_EGG = registerItem("breeze_spawn_egg", p_375262_ -> new SpawnEggItem(EntityType.BREEZE, p_375262_));
public static final Item CAT_SPAWN_EGG = registerItem("cat_spawn_egg", p_375233_ -> new SpawnEggItem(EntityType.CAT, p_375233_));
public static final Item CAMEL_SPAWN_EGG = registerItem("camel_spawn_egg", p_375229_ -> new SpawnEggItem(EntityType.CAMEL, p_375229_));
public static final Item CAVE_SPIDER_SPAWN_EGG = registerItem("cave_spider_spawn_egg", p_375232_ -> new SpawnEggItem(EntityType.CAVE_SPIDER, p_375232_));
public static final Item CHICKEN_SPAWN_EGG = registerItem("chicken_spawn_egg", p_375275_ -> new SpawnEggItem(EntityType.CHICKEN, p_375275_));
public static final Item COD_SPAWN_EGG = registerItem("cod_spawn_egg", p_375278_ -> new SpawnEggItem(EntityType.COD, p_375278_));
public static final Item COW_SPAWN_EGG = registerItem("cow_spawn_egg", p_375236_ -> new SpawnEggItem(EntityType.COW, p_375236_));
public static final Item CREEPER_SPAWN_EGG = registerItem("creeper_spawn_egg", p_375282_ -> new SpawnEggItem(EntityType.CREEPER, p_375282_));
public static final Item DOLPHIN_SPAWN_EGG = registerItem("dolphin_spawn_egg", p_375281_ -> new SpawnEggItem(EntityType.DOLPHIN, p_375281_));
public static final Item DONKEY_SPAWN_EGG = registerItem("donkey_spawn_egg", p_375259_ -> new SpawnEggItem(EntityType.DONKEY, p_375259_));
public static final Item DROWNED_SPAWN_EGG = registerItem("drowned_spawn_egg", p_375276_ -> new SpawnEggItem(EntityType.DROWNED, p_375276_));
public static final Item ELDER_GUARDIAN_SPAWN_EGG = registerItem("elder_guardian_spawn_egg", p_375245_ -> new SpawnEggItem(EntityType.ELDER_GUARDIAN, p_375245_));
public static final Item ENDER_DRAGON_SPAWN_EGG = registerItem("ender_dragon_spawn_egg", p_375220_ -> new SpawnEggItem(EntityType.ENDER_DRAGON, p_375220_));
public static final Item ENDERMAN_SPAWN_EGG = registerItem("enderman_spawn_egg", p_375269_ -> new SpawnEggItem(EntityType.ENDERMAN, p_375269_));
public static final Item ENDERMITE_SPAWN_EGG = registerItem("endermite_spawn_egg", p_375283_ -> new SpawnEggItem(EntityType.ENDERMITE, p_375283_));
public static final Item EVOKER_SPAWN_EGG = registerItem("evoker_spawn_egg", p_375215_ -> new SpawnEggItem(EntityType.EVOKER, p_375215_));
public static final Item FOX_SPAWN_EGG = registerItem("fox_spawn_egg", p_375290_ -> new SpawnEggItem(EntityType.FOX, p_375290_));
public static final Item FROG_SPAWN_EGG = registerItem("frog_spawn_egg", p_375277_ -> new SpawnEggItem(EntityType.FROG, p_375277_));
public static final Item GHAST_SPAWN_EGG = registerItem("ghast_spawn_egg", p_375256_ -> new SpawnEggItem(EntityType.GHAST, p_375256_));
public static final Item GLOW_SQUID_SPAWN_EGG = registerItem("glow_squid_spawn_egg", p_375266_ -> new SpawnEggItem(EntityType.GLOW_SQUID, p_375266_));
public static final Item GOAT_SPAWN_EGG = registerItem("goat_spawn_egg", p_375243_ -> new SpawnEggItem(EntityType.GOAT, p_375243_));
public static final Item GUARDIAN_SPAWN_EGG = registerItem("guardian_spawn_egg", p_375252_ -> new SpawnEggItem(EntityType.GUARDIAN, p_375252_));
public static final Item HOGLIN_SPAWN_EGG = registerItem("hoglin_spawn_egg", p_375260_ -> new SpawnEggItem(EntityType.HOGLIN, p_375260_));
public static final Item HORSE_SPAWN_EGG = registerItem("horse_spawn_egg", p_375227_ -> new SpawnEggItem(EntityType.HORSE, p_375227_));
public static final Item HUSK_SPAWN_EGG = registerItem("husk_spawn_egg", p_375246_ -> new SpawnEggItem(EntityType.HUSK, p_375246_));
public static final Item IRON_GOLEM_SPAWN_EGG = registerItem("iron_golem_spawn_egg", p_375222_ -> new SpawnEggItem(EntityType.IRON_GOLEM, p_375222_));
public static final Item LLAMA_SPAWN_EGG = registerItem("llama_spawn_egg", p_375225_ -> new SpawnEggItem(EntityType.LLAMA, p_375225_));
public static final Item MAGMA_CUBE_SPAWN_EGG = registerItem("magma_cube_spawn_egg", p_375239_ -> new SpawnEggItem(EntityType.MAGMA_CUBE, p_375239_));
public static final Item MOOSHROOM_SPAWN_EGG = registerItem("mooshroom_spawn_egg", p_375261_ -> new SpawnEggItem(EntityType.MOOSHROOM, p_375261_));
public static final Item MULE_SPAWN_EGG = registerItem("mule_spawn_egg", p_375211_ -> new SpawnEggItem(EntityType.MULE, p_375211_));
public static final Item OCELOT_SPAWN_EGG = registerItem("ocelot_spawn_egg", p_375257_ -> new SpawnEggItem(EntityType.OCELOT, p_375257_));
public static final Item PANDA_SPAWN_EGG = registerItem("panda_spawn_egg", p_375263_ -> new SpawnEggItem(EntityType.PANDA, p_375263_));
public static final Item PARROT_SPAWN_EGG = registerItem("parrot_spawn_egg", p_375250_ -> new SpawnEggItem(EntityType.PARROT, p_375250_));
public static final Item PHANTOM_SPAWN_EGG = registerItem("phantom_spawn_egg", p_375268_ -> new SpawnEggItem(EntityType.PHANTOM, p_375268_));
public static final Item PIG_SPAWN_EGG = registerItem("pig_spawn_egg", p_375247_ -> new SpawnEggItem(EntityType.PIG, p_375247_));
public static final Item PIGLIN_SPAWN_EGG = registerItem("piglin_spawn_egg", p_375209_ -> new SpawnEggItem(EntityType.PIGLIN, p_375209_));
public static final Item PIGLIN_BRUTE_SPAWN_EGG = registerItem("piglin_brute_spawn_egg", p_375280_ -> new SpawnEggItem(EntityType.PIGLIN_BRUTE, p_375280_));
public static final Item PILLAGER_SPAWN_EGG = registerItem("pillager_spawn_egg", p_375249_ -> new SpawnEggItem(EntityType.PILLAGER, p_375249_));
public static final Item POLAR_BEAR_SPAWN_EGG = registerItem("polar_bear_spawn_egg", p_375271_ -> new SpawnEggItem(EntityType.POLAR_BEAR, p_375271_));
public static final Item PUFFERFISH_SPAWN_EGG = registerItem("pufferfish_spawn_egg", p_375264_ -> new SpawnEggItem(EntityType.PUFFERFISH, p_375264_));
public static final Item RABBIT_SPAWN_EGG = registerItem("rabbit_spawn_egg", p_375286_ -> new SpawnEggItem(EntityType.RABBIT, p_375286_));
public static final Item RAVAGER_SPAWN_EGG = registerItem("ravager_spawn_egg", p_375234_ -> new SpawnEggItem(EntityType.RAVAGER, p_375234_));
public static final Item SALMON_SPAWN_EGG = registerItem("salmon_spawn_egg", p_375267_ -> new SpawnEggItem(EntityType.SALMON, p_375267_));
public static final Item SHEEP_SPAWN_EGG = registerItem("sheep_spawn_egg", p_375237_ -> new SpawnEggItem(EntityType.SHEEP, p_375237_));
public static final Item SHULKER_SPAWN_EGG = registerItem("shulker_spawn_egg", p_375226_ -> new SpawnEggItem(EntityType.SHULKER, p_375226_));
public static final Item SILVERFISH_SPAWN_EGG = registerItem("silverfish_spawn_egg", p_375238_ -> new SpawnEggItem(EntityType.SILVERFISH, p_375238_));
public static final Item SKELETON_SPAWN_EGG = registerItem("skeleton_spawn_egg", p_375272_ -> new SpawnEggItem(EntityType.SKELETON, p_375272_));
public static final Item SKELETON_HORSE_SPAWN_EGG = registerItem("skeleton_horse_spawn_egg", p_375212_ -> new SpawnEggItem(EntityType.SKELETON_HORSE, p_375212_));
public static final Item SLIME_SPAWN_EGG = registerItem("slime_spawn_egg", p_375265_ -> new SpawnEggItem(EntityType.SLIME, p_375265_));
public static final Item SNIFFER_SPAWN_EGG = registerItem("sniffer_spawn_egg", p_375274_ -> new SpawnEggItem(EntityType.SNIFFER, p_375274_));
public static final Item SNOW_GOLEM_SPAWN_EGG = registerItem("snow_golem_spawn_egg", p_375244_ -> new SpawnEggItem(EntityType.SNOW_GOLEM, p_375244_));
public static final Item SPIDER_SPAWN_EGG = registerItem("spider_spawn_egg", p_375255_ -> new SpawnEggItem(EntityType.SPIDER, p_375255_));
public static final Item SQUID_SPAWN_EGG = registerItem("squid_spawn_egg", p_375213_ -> new SpawnEggItem(EntityType.SQUID, p_375213_));
public static final Item STRAY_SPAWN_EGG = registerItem("stray_spawn_egg", p_375231_ -> new SpawnEggItem(EntityType.STRAY, p_375231_));
public static final Item STRIDER_SPAWN_EGG = registerItem("strider_spawn_egg", p_375242_ -> new SpawnEggItem(EntityType.STRIDER, p_375242_));
public static final Item TADPOLE_SPAWN_EGG = registerItem("tadpole_spawn_egg", p_375219_ -> new SpawnEggItem(EntityType.TADPOLE, p_375219_));
public static final Item TRADER_LLAMA_SPAWN_EGG = registerItem("trader_llama_spawn_egg", p_375214_ -> new SpawnEggItem(EntityType.TRADER_LLAMA, p_375214_));
public static final Item TROPICAL_FISH_SPAWN_EGG = registerItem("tropical_fish_spawn_egg", p_375273_ -> new SpawnEggItem(EntityType.TROPICAL_FISH, p_375273_));
public static final Item TURTLE_SPAWN_EGG = registerItem("turtle_spawn_egg", p_375254_ -> new SpawnEggItem(EntityType.TURTLE, p_375254_));
public static final Item VEX_SPAWN_EGG = registerItem("vex_spawn_egg", p_375284_ -> new SpawnEggItem(EntityType.VEX, p_375284_));
public static final Item VILLAGER_SPAWN_EGG = registerItem("villager_spawn_egg", p_375221_ -> new SpawnEggItem(EntityType.VILLAGER, p_375221_));
public static final Item VINDICATOR_SPAWN_EGG = registerItem("vindicator_spawn_egg", p_375241_ -> new SpawnEggItem(EntityType.VINDICATOR, p_375241_));
public static final Item WANDERING_TRADER_SPAWN_EGG = registerItem("wandering_trader_spawn_egg", p_375251_ -> new SpawnEggItem(EntityType.WANDERING_TRADER, p_375251_));
public static final Item WARDEN_SPAWN_EGG = registerItem("warden_spawn_egg", p_375235_ -> new SpawnEggItem(EntityType.WARDEN, p_375235_));
public static final Item WITCH_SPAWN_EGG = registerItem("witch_spawn_egg", p_375230_ -> new SpawnEggItem(EntityType.WITCH, p_375230_));
public static final Item WITHER_SPAWN_EGG = registerItem("wither_spawn_egg", p_375258_ -> new SpawnEggItem(EntityType.WITHER, p_375258_));
public static final Item WITHER_SKELETON_SPAWN_EGG = registerItem("wither_skeleton_spawn_egg", p_375270_ -> new SpawnEggItem(EntityType.WITHER_SKELETON, p_375270_));
public static final Item WOLF_SPAWN_EGG = registerItem("wolf_spawn_egg", p_375217_ -> new SpawnEggItem(EntityType.WOLF, p_375217_));
public static final Item ZOGLIN_SPAWN_EGG = registerItem("zoglin_spawn_egg", p_375228_ -> new SpawnEggItem(EntityType.ZOGLIN, p_375228_));
public static final Item CREAKING_SPAWN_EGG = registerItem("creaking_spawn_egg", p_375218_ -> new SpawnEggItem(EntityType.CREAKING, p_375218_));
public static final Item ZOMBIE_SPAWN_EGG = registerItem("zombie_spawn_egg", p_375223_ -> new SpawnEggItem(EntityType.ZOMBIE, p_375223_));
public static final Item ZOMBIE_HORSE_SPAWN_EGG = registerItem("zombie_horse_spawn_egg", p_375285_ -> new SpawnEggItem(EntityType.ZOMBIE_HORSE, p_375285_));
public static final Item ZOMBIE_VILLAGER_SPAWN_EGG = registerItem("zombie_villager_spawn_egg", p_375288_ -> new SpawnEggItem(EntityType.ZOMBIE_VILLAGER, p_375288_));
public static final Item ZOMBIFIED_PIGLIN_SPAWN_EGG = registerItem("zombified_piglin_spawn_egg", p_375248_ -> new SpawnEggItem(EntityType.ZOMBIFIED_PIGLIN, p_375248_));
public static final Item EXPERIENCE_BOTTLE = registerItem(
"experience_bottle", ExperienceBottleItem::new, new Item.Properties().rarity(Rarity.UNCOMMON).component(DataComponents.ENCHANTMENT_GLINT_OVERRIDE, true)
);
public static final Item FIRE_CHARGE = registerItem("fire_charge", FireChargeItem::new);
public static final Item WIND_CHARGE = registerItem("wind_charge", WindChargeItem::new, new Item.Properties().useCooldown(0.5F));
public static final Item WRITABLE_BOOK = registerItem(
"writable_book", WritableBookItem::new, new Item.Properties().stacksTo(1).component(DataComponents.WRITABLE_BOOK_CONTENT, WritableBookContent.EMPTY)
);
public static final Item WRITTEN_BOOK = registerItem(
"written_book", WrittenBookItem::new, new Item.Properties().stacksTo(16).component(DataComponents.ENCHANTMENT_GLINT_OVERRIDE, true)
);
public static final Item BREEZE_ROD = registerItem("breeze_rod");
public static final Item MACE = registerItem(
"mace",
MaceItem::new,
new Item.Properties()
.rarity(Rarity.EPIC)
.durability(500)
.component(DataComponents.TOOL, MaceItem.createToolProperties())
.repairable(BREEZE_ROD)
.attributes(MaceItem.createAttributes())
.enchantable(15)
.component(DataComponents.WEAPON, new Weapon(1))
);
public static final Item ITEM_FRAME = registerItem("item_frame", p_359578_ -> new ItemFrameItem(EntityType.ITEM_FRAME, p_359578_));
public static final Item GLOW_ITEM_FRAME = registerItem("glow_item_frame", p_359650_ -> new ItemFrameItem(EntityType.GLOW_ITEM_FRAME, p_359650_));
public static final Item FLOWER_POT = registerBlock(Blocks.FLOWER_POT);
public static final Item CARROT = registerItem("carrot", createBlockItemWithCustomItemName(Blocks.CARROTS), new Item.Properties().food(Foods.CARROT));
public static final Item POTATO = registerItem("potato", createBlockItemWithCustomItemName(Blocks.POTATOES), new Item.Properties().food(Foods.POTATO));
public static final Item BAKED_POTATO = registerItem("baked_potato", new Item.Properties().food(Foods.BAKED_POTATO));
public static final Item POISONOUS_POTATO = registerItem("poisonous_potato", new Item.Properties().food(Foods.POISONOUS_POTATO, Consumables.POISONOUS_POTATO));
public static final Item MAP = registerItem("map", EmptyMapItem::new);
public static final Item GOLDEN_CARROT = registerItem("golden_carrot", new Item.Properties().food(Foods.GOLDEN_CARROT));
public static final Item SKELETON_SKULL = registerBlock(
Blocks.SKELETON_SKULL,
(p_359418_, p_359419_) -> new StandingAndWallBlockItem(p_359418_, Blocks.SKELETON_WALL_SKULL, Direction.DOWN, p_359419_),
new Item.Properties().rarity(Rarity.UNCOMMON).equippableUnswappable(EquipmentSlot.HEAD)
);
public static final Item WITHER_SKELETON_SKULL = registerBlock(
Blocks.WITHER_SKELETON_SKULL,
(p_359671_, p_359672_) -> new StandingAndWallBlockItem(p_359671_, Blocks.WITHER_SKELETON_WALL_SKULL, Direction.DOWN, p_359672_),
new Item.Properties().rarity(Rarity.RARE).equippableUnswappable(EquipmentSlot.HEAD)
);
public static final Item PLAYER_HEAD = registerBlock(
Blocks.PLAYER_HEAD,
(p_359592_, p_359593_) -> new PlayerHeadItem(p_359592_, Blocks.PLAYER_WALL_HEAD, p_359593_),
new Item.Properties().rarity(Rarity.UNCOMMON).equippableUnswappable(EquipmentSlot.HEAD)
);
public static final Item ZOMBIE_HEAD = registerBlock(
Blocks.ZOMBIE_HEAD,
(p_359720_, p_359721_) -> new StandingAndWallBlockItem(p_359720_, Blocks.ZOMBIE_WALL_HEAD, Direction.DOWN, p_359721_),
new Item.Properties().rarity(Rarity.UNCOMMON).equippableUnswappable(EquipmentSlot.HEAD)
);
public static final Item CREEPER_HEAD = registerBlock(
Blocks.CREEPER_HEAD,
(p_359506_, p_359507_) -> new StandingAndWallBlockItem(p_359506_, Blocks.CREEPER_WALL_HEAD, Direction.DOWN, p_359507_),
new Item.Properties().rarity(Rarity.UNCOMMON).equippableUnswappable(EquipmentSlot.HEAD)
);
public static final Item DRAGON_HEAD = registerBlock(
Blocks.DRAGON_HEAD,
(p_359604_, p_359605_) -> new StandingAndWallBlockItem(p_359604_, Blocks.DRAGON_WALL_HEAD, Direction.DOWN, p_359605_),
new Item.Properties().rarity(Rarity.EPIC).equippableUnswappable(EquipmentSlot.HEAD)
);
public static final Item PIGLIN_HEAD = registerBlock(
Blocks.PIGLIN_HEAD,
(p_359723_, p_359724_) -> new StandingAndWallBlockItem(p_359723_, Blocks.PIGLIN_WALL_HEAD, Direction.DOWN, p_359724_),
new Item.Properties().rarity(Rarity.UNCOMMON).equippableUnswappable(EquipmentSlot.HEAD)
);
public static final Item NETHER_STAR = registerItem(
"nether_star",
new Item.Properties()
.rarity(Rarity.RARE)
.component(DataComponents.ENCHANTMENT_GLINT_OVERRIDE, true)
.component(DataComponents.DAMAGE_RESISTANT, new DamageResistant(DamageTypeTags.IS_EXPLOSION))
);
public static final Item PUMPKIN_PIE = registerItem("pumpkin_pie", new Item.Properties().food(Foods.PUMPKIN_PIE));
public static final Item FIREWORK_ROCKET = registerItem(
"firework_rocket", FireworkRocketItem::new, new Item.Properties().component(DataComponents.FIREWORKS, new Fireworks(1, List.of()))
);
public static final Item FIREWORK_STAR = registerItem("firework_star");
public static final Item ENCHANTED_BOOK = registerItem(
"enchanted_book",
new Item.Properties()
.stacksTo(1)
.rarity(Rarity.UNCOMMON)
.component(DataComponents.STORED_ENCHANTMENTS, ItemEnchantments.EMPTY)
.component(DataComponents.ENCHANTMENT_GLINT_OVERRIDE, true)
);
public static final Item NETHER_BRICK = registerItem("nether_brick");
public static final Item RESIN_BRICK = registerItem("resin_brick", new Item.Properties().trimMaterial(TrimMaterials.RESIN));
public static final Item PRISMARINE_SHARD = registerItem("prismarine_shard");
public static final Item PRISMARINE_CRYSTALS = registerItem("prismarine_crystals");
public static final Item RABBIT = registerItem("rabbit", new Item.Properties().food(Foods.RABBIT));
public static final Item COOKED_RABBIT = registerItem("cooked_rabbit", new Item.Properties().food(Foods.COOKED_RABBIT));
public static final Item RABBIT_STEW = registerItem("rabbit_stew", new Item.Properties().stacksTo(1).food(Foods.RABBIT_STEW).usingConvertsTo(BOWL));
public static final Item RABBIT_FOOT = registerItem("rabbit_foot");
public static final Item RABBIT_HIDE = registerItem("rabbit_hide");
public static final Item ARMOR_STAND = registerItem("armor_stand", ArmorStandItem::new, new Item.Properties().stacksTo(16));
public static final Item IRON_HORSE_ARMOR = registerItem("iron_horse_armor", new Item.Properties().horseArmor(ArmorMaterials.IRON));
public static final Item GOLDEN_HORSE_ARMOR = registerItem("golden_horse_armor", new Item.Properties().horseArmor(ArmorMaterials.GOLD));
public static final Item DIAMOND_HORSE_ARMOR = registerItem("diamond_horse_armor", new Item.Properties().horseArmor(ArmorMaterials.DIAMOND));
public static final Item LEATHER_HORSE_ARMOR = registerItem("leather_horse_armor", new Item.Properties().horseArmor(ArmorMaterials.LEATHER));
public static final Item LEAD = registerItem("lead", LeadItem::new);
public static final Item NAME_TAG = registerItem("name_tag", NameTagItem::new);
public static final Item COMMAND_BLOCK_MINECART = registerItem(
"command_block_minecart", p_359446_ -> new MinecartItem(EntityType.COMMAND_BLOCK_MINECART, p_359446_), new Item.Properties().stacksTo(1).rarity(Rarity.EPIC)
);
public static final Item MUTTON = registerItem("mutton", new Item.Properties().food(Foods.MUTTON));
public static final Item COOKED_MUTTON = registerItem("cooked_mutton", new Item.Properties().food(Foods.COOKED_MUTTON));
public static final Item WHITE_BANNER = registerBlock(
Blocks.WHITE_BANNER,
(p_359559_, p_359560_) -> new BannerItem(p_359559_, Blocks.WHITE_WALL_BANNER, p_359560_),
new Item.Properties().stacksTo(16).component(DataComponents.BANNER_PATTERNS, BannerPatternLayers.EMPTY)
);
public static final Item ORANGE_BANNER = registerBlock(
Blocks.ORANGE_BANNER,
(p_359452_, p_359453_) -> new BannerItem(p_359452_, Blocks.ORANGE_WALL_BANNER, p_359453_),
new Item.Properties().stacksTo(16).component(DataComponents.BANNER_PATTERNS, BannerPatternLayers.EMPTY)
);
public static final Item MAGENTA_BANNER = registerBlock(
Blocks.MAGENTA_BANNER,
(p_359681_, p_359682_) -> new BannerItem(p_359681_, Blocks.MAGENTA_WALL_BANNER, p_359682_),
new Item.Properties().stacksTo(16).component(DataComponents.BANNER_PATTERNS, BannerPatternLayers.EMPTY)
);
public static final Item LIGHT_BLUE_BANNER = registerBlock(
Blocks.LIGHT_BLUE_BANNER,
(p_359658_, p_359659_) -> new BannerItem(p_359658_, Blocks.LIGHT_BLUE_WALL_BANNER, p_359659_),
new Item.Properties().stacksTo(16).component(DataComponents.BANNER_PATTERNS, BannerPatternLayers.EMPTY)
);
public static final Item YELLOW_BANNER = registerBlock(
Blocks.YELLOW_BANNER,
(p_359494_, p_359495_) -> new BannerItem(p_359494_, Blocks.YELLOW_WALL_BANNER, p_359495_),
new Item.Properties().stacksTo(16).component(DataComponents.BANNER_PATTERNS, BannerPatternLayers.EMPTY)
);
public static final Item LIME_BANNER = registerBlock(
Blocks.LIME_BANNER,
(p_359705_, p_359706_) -> new BannerItem(p_359705_, Blocks.LIME_WALL_BANNER, p_359706_),
new Item.Properties().stacksTo(16).component(DataComponents.BANNER_PATTERNS, BannerPatternLayers.EMPTY)
);
public static final Item PINK_BANNER = registerBlock(
Blocks.PINK_BANNER,
(p_359785_, p_359786_) -> new BannerItem(p_359785_, Blocks.PINK_WALL_BANNER, p_359786_),
new Item.Properties().stacksTo(16).component(DataComponents.BANNER_PATTERNS, BannerPatternLayers.EMPTY)
);
public static final Item GRAY_BANNER = registerBlock(
Blocks.GRAY_BANNER,
(p_359537_, p_359538_) -> new BannerItem(p_359537_, Blocks.GRAY_WALL_BANNER, p_359538_),
new Item.Properties().stacksTo(16).component(DataComponents.BANNER_PATTERNS, BannerPatternLayers.EMPTY)
);
public static final Item LIGHT_GRAY_BANNER = registerBlock(
Blocks.LIGHT_GRAY_BANNER,
(p_359513_, p_359514_) -> new BannerItem(p_359513_, Blocks.LIGHT_GRAY_WALL_BANNER, p_359514_),
new Item.Properties().stacksTo(16).component(DataComponents.BANNER_PATTERNS, BannerPatternLayers.EMPTY)
);
public static final Item CYAN_BANNER = registerBlock(
Blocks.CYAN_BANNER,
(p_359573_, p_359574_) -> new BannerItem(p_359573_, Blocks.CYAN_WALL_BANNER, p_359574_),
new Item.Properties().stacksTo(16).component(DataComponents.BANNER_PATTERNS, BannerPatternLayers.EMPTY)
);
public static final Item PURPLE_BANNER = registerBlock(
Blocks.PURPLE_BANNER,
(p_359675_, p_359676_) -> new BannerItem(p_359675_, Blocks.PURPLE_WALL_BANNER, p_359676_),
new Item.Properties().stacksTo(16).component(DataComponents.BANNER_PATTERNS, BannerPatternLayers.EMPTY)
);
public static final Item BLUE_BANNER = registerBlock(
Blocks.BLUE_BANNER,
(p_359752_, p_359753_) -> new BannerItem(p_359752_, Blocks.BLUE_WALL_BANNER, p_359753_),
new Item.Properties().stacksTo(16).component(DataComponents.BANNER_PATTERNS, BannerPatternLayers.EMPTY)
);
public static final Item BROWN_BANNER = registerBlock(
Blocks.BROWN_BANNER,
(p_359748_, p_359749_) -> new BannerItem(p_359748_, Blocks.BROWN_WALL_BANNER, p_359749_),
new Item.Properties().stacksTo(16).component(DataComponents.BANNER_PATTERNS, BannerPatternLayers.EMPTY)
);
public static final Item GREEN_BANNER = registerBlock(
Blocks.GREEN_BANNER,
(p_359581_, p_359582_) -> new BannerItem(p_359581_, Blocks.GREEN_WALL_BANNER, p_359582_),
new Item.Properties().stacksTo(16).component(DataComponents.BANNER_PATTERNS, BannerPatternLayers.EMPTY)
);
public static final Item RED_BANNER = registerBlock(
Blocks.RED_BANNER,
(p_359575_, p_359576_) -> new BannerItem(p_359575_, Blocks.RED_WALL_BANNER, p_359576_),
new Item.Properties().stacksTo(16).component(DataComponents.BANNER_PATTERNS, BannerPatternLayers.EMPTY)
);
public static final Item BLACK_BANNER = registerBlock(
Blocks.BLACK_BANNER,
(p_359535_, p_359536_) -> new BannerItem(p_359535_, Blocks.BLACK_WALL_BANNER, p_359536_),
new Item.Properties().stacksTo(16).component(DataComponents.BANNER_PATTERNS, BannerPatternLayers.EMPTY)
);
public static final Item END_CRYSTAL = registerItem("end_crystal", EndCrystalItem::new, new Item.Properties().component(DataComponents.ENCHANTMENT_GLINT_OVERRIDE, true));
public static final Item CHORUS_FRUIT = registerItem("chorus_fruit", new Item.Properties().food(Foods.CHORUS_FRUIT, Consumables.CHORUS_FRUIT).useCooldown(1.0F));
public static final Item POPPED_CHORUS_FRUIT = registerItem("popped_chorus_fruit");
public static final Item TORCHFLOWER_SEEDS = registerItem("torchflower_seeds", createBlockItemWithCustomItemName(Blocks.TORCHFLOWER_CROP));
public static final Item PITCHER_POD = registerItem("pitcher_pod", createBlockItemWithCustomItemName(Blocks.PITCHER_CROP));
public static final Item BEETROOT = registerItem("beetroot", new Item.Properties().food(Foods.BEETROOT));
public static final Item BEETROOT_SEEDS = registerItem("beetroot_seeds", createBlockItemWithCustomItemName(Blocks.BEETROOTS));
public static final Item BEETROOT_SOUP = registerItem("beetroot_soup", new Item.Properties().stacksTo(1).food(Foods.BEETROOT_SOUP).usingConvertsTo(BOWL));
public static final Item DRAGON_BREATH = registerItem("dragon_breath", new Item.Properties().craftRemainder(GLASS_BOTTLE).rarity(Rarity.UNCOMMON));
public static final Item SPLASH_POTION = registerItem(
"splash_potion", SplashPotionItem::new, new Item.Properties().stacksTo(1).component(DataComponents.POTION_CONTENTS, PotionContents.EMPTY)
);
public static final Item SPECTRAL_ARROW = registerItem("spectral_arrow", SpectralArrowItem::new);
public static final Item TIPPED_ARROW = registerItem(
"tipped_arrow",
TippedArrowItem::new,
new Item.Properties().component(DataComponents.POTION_CONTENTS, PotionContents.EMPTY).component(DataComponents.POTION_DURATION_SCALE, 0.125F)
);
public static final Item LINGERING_POTION = registerItem(
"lingering_potion",
LingeringPotionItem::new,
new Item.Properties().stacksTo(1).component(DataComponents.POTION_CONTENTS, PotionContents.EMPTY).component(DataComponents.POTION_DURATION_SCALE, 0.25F)
);
public static final Item SHIELD = registerItem(
"shield",
ShieldItem::new,
new Item.Properties()
.durability(336)
.component(DataComponents.BANNER_PATTERNS, BannerPatternLayers.EMPTY)
.repairable(ItemTags.WOODEN_TOOL_MATERIALS)
.equippableUnswappable(EquipmentSlot.OFFHAND)
.component(
DataComponents.BLOCKS_ATTACKS,
new BlocksAttacks(
0.25F,
1.0F,
List.of(new BlocksAttacks.DamageReduction(90.0F, Optional.empty(), 0.0F, 1.0F)),
new BlocksAttacks.ItemDamageFunction(3.0F, 1.0F, 1.0F),
Optional.of(DamageTypeTags.BYPASSES_SHIELD),
Optional.of(SoundEvents.SHIELD_BLOCK),
Optional.of(SoundEvents.SHIELD_BREAK)
)
)
.component(DataComponents.BREAK_SOUND, SoundEvents.SHIELD_BREAK)
);
public static final Item TOTEM_OF_UNDYING = registerItem(
"totem_of_undying", new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON).component(DataComponents.DEATH_PROTECTION, DeathProtection.TOTEM_OF_UNDYING)
);
public static final Item SHULKER_SHELL = registerItem("shulker_shell");
public static final Item IRON_NUGGET = registerItem("iron_nugget");
public static final Item KNOWLEDGE_BOOK = registerItem(
"knowledge_book", KnowledgeBookItem::new, new Item.Properties().stacksTo(1).rarity(Rarity.EPIC).component(DataComponents.RECIPES, List.of())
);
public static final Item DEBUG_STICK = registerItem(
"debug_stick",
DebugStickItem::new,
new Item.Properties()
.stacksTo(1)
.rarity(Rarity.EPIC)
.component(DataComponents.DEBUG_STICK_STATE, DebugStickState.EMPTY)
.component(DataComponents.ENCHANTMENT_GLINT_OVERRIDE, true)
);
public static final Item MUSIC_DISC_13 = registerItem("music_disc_13", new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON).jukeboxPlayable(JukeboxSongs.THIRTEEN));
public static final Item MUSIC_DISC_CAT = registerItem(
"music_disc_cat", new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON).jukeboxPlayable(JukeboxSongs.CAT)
);
public static final Item MUSIC_DISC_BLOCKS = registerItem(
"music_disc_blocks", new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON).jukeboxPlayable(JukeboxSongs.BLOCKS)
);
public static final Item MUSIC_DISC_CHIRP = registerItem(
"music_disc_chirp", new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON).jukeboxPlayable(JukeboxSongs.CHIRP)
);
public static final Item MUSIC_DISC_CREATOR = registerItem(
"music_disc_creator", new Item.Properties().stacksTo(1).rarity(Rarity.RARE).jukeboxPlayable(JukeboxSongs.CREATOR)
);
public static final Item MUSIC_DISC_CREATOR_MUSIC_BOX = registerItem(
"music_disc_creator_music_box", new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON).jukeboxPlayable(JukeboxSongs.CREATOR_MUSIC_BOX)
);
public static final Item MUSIC_DISC_FAR = registerItem(
"music_disc_far", new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON).jukeboxPlayable(JukeboxSongs.FAR)
);
public static final Item MUSIC_DISC_MALL = registerItem(
"music_disc_mall", new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON).jukeboxPlayable(JukeboxSongs.MALL)
);
public static final Item MUSIC_DISC_MELLOHI = registerItem(
"music_disc_mellohi", new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON).jukeboxPlayable(JukeboxSongs.MELLOHI)
);
public static final Item MUSIC_DISC_STAL = registerItem(
"music_disc_stal", new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON).jukeboxPlayable(JukeboxSongs.STAL)
);
public static final Item MUSIC_DISC_STRAD = registerItem(
"music_disc_strad", new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON).jukeboxPlayable(JukeboxSongs.STRAD)
);
public static final Item MUSIC_DISC_WARD = registerItem(
"music_disc_ward", new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON).jukeboxPlayable(JukeboxSongs.WARD)
);
public static final Item MUSIC_DISC_11 = registerItem("music_disc_11", new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON).jukeboxPlayable(JukeboxSongs.ELEVEN));
public static final Item MUSIC_DISC_WAIT = registerItem(
"music_disc_wait", new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON).jukeboxPlayable(JukeboxSongs.WAIT)
);
public static final Item MUSIC_DISC_OTHERSIDE = registerItem(
"music_disc_otherside", new Item.Properties().stacksTo(1).rarity(Rarity.RARE).jukeboxPlayable(JukeboxSongs.OTHERSIDE)
);
public static final Item MUSIC_DISC_RELIC = registerItem(
"music_disc_relic", new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON).jukeboxPlayable(JukeboxSongs.RELIC)
);
public static final Item MUSIC_DISC_5 = registerItem("music_disc_5", new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON).jukeboxPlayable(JukeboxSongs.FIVE));
public static final Item MUSIC_DISC_PIGSTEP = registerItem(
"music_disc_pigstep", new Item.Properties().stacksTo(1).rarity(Rarity.RARE).jukeboxPlayable(JukeboxSongs.PIGSTEP)
);
public static final Item MUSIC_DISC_PRECIPICE = registerItem(
"music_disc_precipice", new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON).jukeboxPlayable(JukeboxSongs.PRECIPICE)
);
public static final Item DISC_FRAGMENT_5 = registerItem("disc_fragment_5", DiscFragmentItem::new, new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item TRIDENT = registerItem(
"trident",
TridentItem::new,
new Item.Properties()
.rarity(Rarity.RARE)
.durability(250)
.attributes(TridentItem.createAttributes())
.component(DataComponents.TOOL, TridentItem.createToolProperties())
.enchantable(1)
.component(DataComponents.WEAPON, new Weapon(1))
);
public static final Item NAUTILUS_SHELL = registerItem("nautilus_shell", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item HEART_OF_THE_SEA = registerItem("heart_of_the_sea", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item CROSSBOW = registerItem(
"crossbow",
CrossbowItem::new,
new Item.Properties().stacksTo(1).durability(465).component(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.EMPTY).enchantable(1)
);
public static final Item SUSPICIOUS_STEW = registerItem(
"suspicious_stew",
new Item.Properties().stacksTo(1).food(Foods.SUSPICIOUS_STEW).component(DataComponents.SUSPICIOUS_STEW_EFFECTS, SuspiciousStewEffects.EMPTY).usingConvertsTo(BOWL)
);
public static final Item LOOM = registerBlock(Blocks.LOOM);
public static final Item FLOWER_BANNER_PATTERN = registerItem(
"flower_banner_pattern", new Item.Properties().stacksTo(1).component(DataComponents.PROVIDES_BANNER_PATTERNS, BannerPatternTags.PATTERN_ITEM_FLOWER)
);
public static final Item CREEPER_BANNER_PATTERN = registerItem(
"creeper_banner_pattern", new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON).component(DataComponents.PROVIDES_BANNER_PATTERNS, BannerPatternTags.PATTERN_ITEM_CREEPER)
);
public static final Item SKULL_BANNER_PATTERN = registerItem(
"skull_banner_pattern", new Item.Properties().stacksTo(1).rarity(Rarity.RARE).component(DataComponents.PROVIDES_BANNER_PATTERNS, BannerPatternTags.PATTERN_ITEM_SKULL)
);
public static final Item MOJANG_BANNER_PATTERN = registerItem(
"mojang_banner_pattern", new Item.Properties().stacksTo(1).rarity(Rarity.RARE).component(DataComponents.PROVIDES_BANNER_PATTERNS, BannerPatternTags.PATTERN_ITEM_MOJANG)
);
public static final Item GLOBE_BANNER_PATTERN = registerItem(
"globe_banner_pattern", new Item.Properties().stacksTo(1).component(DataComponents.PROVIDES_BANNER_PATTERNS, BannerPatternTags.PATTERN_ITEM_GLOBE)
);
public static final Item PIGLIN_BANNER_PATTERN = registerItem(
"piglin_banner_pattern", new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON).component(DataComponents.PROVIDES_BANNER_PATTERNS, BannerPatternTags.PATTERN_ITEM_PIGLIN)
);
public static final Item FLOW_BANNER_PATTERN = registerItem(
"flow_banner_pattern", new Item.Properties().stacksTo(1).rarity(Rarity.RARE).component(DataComponents.PROVIDES_BANNER_PATTERNS, BannerPatternTags.PATTERN_ITEM_FLOW)
);
public static final Item GUSTER_BANNER_PATTERN = registerItem(
"guster_banner_pattern", new Item.Properties().stacksTo(1).rarity(Rarity.RARE).component(DataComponents.PROVIDES_BANNER_PATTERNS, BannerPatternTags.PATTERN_ITEM_GUSTER)
);
public static final Item FIELD_MASONED_BANNER_PATTERN = registerItem(
"field_masoned_banner_pattern", new Item.Properties().stacksTo(1).component(DataComponents.PROVIDES_BANNER_PATTERNS, BannerPatternTags.PATTERN_ITEM_FIELD_MASONED)
);
public static final Item BORDURE_INDENTED_BANNER_PATTERN = registerItem(
"bordure_indented_banner_pattern", new Item.Properties().stacksTo(1).component(DataComponents.PROVIDES_BANNER_PATTERNS, BannerPatternTags.PATTERN_ITEM_BORDURE_INDENTED)
);
public static final Item GOAT_HORN = registerItem(
"goat_horn",
InstrumentItem::new,
new Item.Properties().rarity(Rarity.UNCOMMON).stacksTo(1).component(DataComponents.INSTRUMENT, new InstrumentComponent(Instruments.PONDER_GOAT_HORN))
);
public static final Item COMPOSTER = registerBlock(Blocks.COMPOSTER);
public static final Item BARREL = registerBlock(Blocks.BARREL, p_329226_ -> p_329226_.component(DataComponents.CONTAINER, ItemContainerContents.EMPTY));
public static final Item SMOKER = registerBlock(Blocks.SMOKER, p_334615_ -> p_334615_.component(DataComponents.CONTAINER, ItemContainerContents.EMPTY));
public static final Item BLAST_FURNACE = registerBlock(Blocks.BLAST_FURNACE, p_334900_ -> p_334900_.component(DataComponents.CONTAINER, ItemContainerContents.EMPTY));
public static final Item CARTOGRAPHY_TABLE = registerBlock(Blocks.CARTOGRAPHY_TABLE);
public static final Item FLETCHING_TABLE = registerBlock(Blocks.FLETCHING_TABLE);
public static final Item GRINDSTONE = registerBlock(Blocks.GRINDSTONE);
public static final Item SMITHING_TABLE = registerBlock(Blocks.SMITHING_TABLE);
public static final Item STONECUTTER = registerBlock(Blocks.STONECUTTER);
public static final Item BELL = registerBlock(Blocks.BELL);
public static final Item LANTERN = registerBlock(Blocks.LANTERN);
public static final Item SOUL_LANTERN = registerBlock(Blocks.SOUL_LANTERN);
public static final Item SWEET_BERRIES = registerItem("sweet_berries", createBlockItemWithCustomItemName(Blocks.SWEET_BERRY_BUSH), new Item.Properties().food(Foods.SWEET_BERRIES));
public static final Item GLOW_BERRIES = registerItem("glow_berries", createBlockItemWithCustomItemName(Blocks.CAVE_VINES), new Item.Properties().food(Foods.GLOW_BERRIES));
public static final Item CAMPFIRE = registerBlock(Blocks.CAMPFIRE, p_332318_ -> p_332318_.component(DataComponents.CONTAINER, ItemContainerContents.EMPTY));
public static final Item SOUL_CAMPFIRE = registerBlock(Blocks.SOUL_CAMPFIRE, p_327800_ -> p_327800_.component(DataComponents.CONTAINER, ItemContainerContents.EMPTY));
public static final Item SHROOMLIGHT = registerBlock(Blocks.SHROOMLIGHT);
public static final Item HONEYCOMB = registerItem("honeycomb", HoneycombItem::new);
public static final Item BEE_NEST = registerBlock(
Blocks.BEE_NEST,
new Item.Properties()
.component(DataComponents.BEES, Bees.EMPTY)
.component(DataComponents.BLOCK_STATE, BlockItemStateProperties.EMPTY.with(BeehiveBlock.HONEY_LEVEL, 0))
);
public static final Item BEEHIVE = registerBlock(
Blocks.BEEHIVE,
new Item.Properties()
.component(DataComponents.BEES, Bees.EMPTY)
.component(DataComponents.BLOCK_STATE, BlockItemStateProperties.EMPTY.with(BeehiveBlock.HONEY_LEVEL, 0))
);
public static final Item HONEY_BOTTLE = registerItem(
"honey_bottle", new Item.Properties().craftRemainder(GLASS_BOTTLE).food(Foods.HONEY_BOTTLE, Consumables.HONEY_BOTTLE).usingConvertsTo(GLASS_BOTTLE).stacksTo(16)
);
public static final Item HONEYCOMB_BLOCK = registerBlock(Blocks.HONEYCOMB_BLOCK);
public static final Item LODESTONE = registerBlock(Blocks.LODESTONE);
public static final Item CRYING_OBSIDIAN = registerBlock(Blocks.CRYING_OBSIDIAN);
public static final Item BLACKSTONE = registerBlock(Blocks.BLACKSTONE);
public static final Item BLACKSTONE_SLAB = registerBlock(Blocks.BLACKSTONE_SLAB);
public static final Item BLACKSTONE_STAIRS = registerBlock(Blocks.BLACKSTONE_STAIRS);
public static final Item GILDED_BLACKSTONE = registerBlock(Blocks.GILDED_BLACKSTONE);
public static final Item POLISHED_BLACKSTONE = registerBlock(Blocks.POLISHED_BLACKSTONE);
public static final Item POLISHED_BLACKSTONE_SLAB = registerBlock(Blocks.POLISHED_BLACKSTONE_SLAB);
public static final Item POLISHED_BLACKSTONE_STAIRS = registerBlock(Blocks.POLISHED_BLACKSTONE_STAIRS);
public static final Item CHISELED_POLISHED_BLACKSTONE = registerBlock(Blocks.CHISELED_POLISHED_BLACKSTONE);
public static final Item POLISHED_BLACKSTONE_BRICKS = registerBlock(Blocks.POLISHED_BLACKSTONE_BRICKS);
public static final Item POLISHED_BLACKSTONE_BRICK_SLAB = registerBlock(Blocks.POLISHED_BLACKSTONE_BRICK_SLAB);
public static final Item POLISHED_BLACKSTONE_BRICK_STAIRS = registerBlock(Blocks.POLISHED_BLACKSTONE_BRICK_STAIRS);
public static final Item CRACKED_POLISHED_BLACKSTONE_BRICKS = registerBlock(Blocks.CRACKED_POLISHED_BLACKSTONE_BRICKS);
public static final Item RESPAWN_ANCHOR = registerBlock(Blocks.RESPAWN_ANCHOR);
public static final Item CANDLE = registerBlock(Blocks.CANDLE);
public static final Item WHITE_CANDLE = registerBlock(Blocks.WHITE_CANDLE);
public static final Item ORANGE_CANDLE = registerBlock(Blocks.ORANGE_CANDLE);
public static final Item MAGENTA_CANDLE = registerBlock(Blocks.MAGENTA_CANDLE);
public static final Item LIGHT_BLUE_CANDLE = registerBlock(Blocks.LIGHT_BLUE_CANDLE);
public static final Item YELLOW_CANDLE = registerBlock(Blocks.YELLOW_CANDLE);
public static final Item LIME_CANDLE = registerBlock(Blocks.LIME_CANDLE);
public static final Item PINK_CANDLE = registerBlock(Blocks.PINK_CANDLE);
public static final Item GRAY_CANDLE = registerBlock(Blocks.GRAY_CANDLE);
public static final Item LIGHT_GRAY_CANDLE = registerBlock(Blocks.LIGHT_GRAY_CANDLE);
public static final Item CYAN_CANDLE = registerBlock(Blocks.CYAN_CANDLE);
public static final Item PURPLE_CANDLE = registerBlock(Blocks.PURPLE_CANDLE);
public static final Item BLUE_CANDLE = registerBlock(Blocks.BLUE_CANDLE);
public static final Item BROWN_CANDLE = registerBlock(Blocks.BROWN_CANDLE);
public static final Item GREEN_CANDLE = registerBlock(Blocks.GREEN_CANDLE);
public static final Item RED_CANDLE = registerBlock(Blocks.RED_CANDLE);
public static final Item BLACK_CANDLE = registerBlock(Blocks.BLACK_CANDLE);
public static final Item SMALL_AMETHYST_BUD = registerBlock(Blocks.SMALL_AMETHYST_BUD);
public static final Item MEDIUM_AMETHYST_BUD = registerBlock(Blocks.MEDIUM_AMETHYST_BUD);
public static final Item LARGE_AMETHYST_BUD = registerBlock(Blocks.LARGE_AMETHYST_BUD);
public static final Item AMETHYST_CLUSTER = registerBlock(Blocks.AMETHYST_CLUSTER);
public static final Item POINTED_DRIPSTONE = registerBlock(Blocks.POINTED_DRIPSTONE);
public static final Item OCHRE_FROGLIGHT = registerBlock(Blocks.OCHRE_FROGLIGHT);
public static final Item VERDANT_FROGLIGHT = registerBlock(Blocks.VERDANT_FROGLIGHT);
public static final Item PEARLESCENT_FROGLIGHT = registerBlock(Blocks.PEARLESCENT_FROGLIGHT);
public static final Item FROGSPAWN = registerBlock(Blocks.FROGSPAWN, PlaceOnWaterBlockItem::new);
public static final Item ECHO_SHARD = registerItem("echo_shard", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item BRUSH = registerItem("brush", BrushItem::new, new Item.Properties().durability(64));
public static final Item NETHERITE_UPGRADE_SMITHING_TEMPLATE = registerItem(
"netherite_upgrade_smithing_template", SmithingTemplateItem::createNetheriteUpgradeTemplate, new Item.Properties().rarity(Rarity.UNCOMMON)
);
public static final Item SENTRY_ARMOR_TRIM_SMITHING_TEMPLATE = registerItem(
"sentry_armor_trim_smithing_template", SmithingTemplateItem::createArmorTrimTemplate, new Item.Properties().rarity(Rarity.UNCOMMON)
);
public static final Item DUNE_ARMOR_TRIM_SMITHING_TEMPLATE = registerItem(
"dune_armor_trim_smithing_template", SmithingTemplateItem::createArmorTrimTemplate, new Item.Properties().rarity(Rarity.UNCOMMON)
);
public static final Item COAST_ARMOR_TRIM_SMITHING_TEMPLATE = registerItem(
"coast_armor_trim_smithing_template", SmithingTemplateItem::createArmorTrimTemplate, new Item.Properties().rarity(Rarity.UNCOMMON)
);
public static final Item WILD_ARMOR_TRIM_SMITHING_TEMPLATE = registerItem(
"wild_armor_trim_smithing_template", SmithingTemplateItem::createArmorTrimTemplate, new Item.Properties().rarity(Rarity.UNCOMMON)
);
public static final Item WARD_ARMOR_TRIM_SMITHING_TEMPLATE = registerItem(
"ward_armor_trim_smithing_template", SmithingTemplateItem::createArmorTrimTemplate, new Item.Properties().rarity(Rarity.RARE)
);
public static final Item EYE_ARMOR_TRIM_SMITHING_TEMPLATE = registerItem(
"eye_armor_trim_smithing_template", SmithingTemplateItem::createArmorTrimTemplate, new Item.Properties().rarity(Rarity.RARE)
);
public static final Item VEX_ARMOR_TRIM_SMITHING_TEMPLATE = registerItem(
"vex_armor_trim_smithing_template", SmithingTemplateItem::createArmorTrimTemplate, new Item.Properties().rarity(Rarity.RARE)
);
public static final Item TIDE_ARMOR_TRIM_SMITHING_TEMPLATE = registerItem(
"tide_armor_trim_smithing_template", SmithingTemplateItem::createArmorTrimTemplate, new Item.Properties().rarity(Rarity.UNCOMMON)
);
public static final Item SNOUT_ARMOR_TRIM_SMITHING_TEMPLATE = registerItem(
"snout_armor_trim_smithing_template", SmithingTemplateItem::createArmorTrimTemplate, new Item.Properties().rarity(Rarity.UNCOMMON)
);
public static final Item RIB_ARMOR_TRIM_SMITHING_TEMPLATE = registerItem(
"rib_armor_trim_smithing_template", SmithingTemplateItem::createArmorTrimTemplate, new Item.Properties().rarity(Rarity.UNCOMMON)
);
public static final Item SPIRE_ARMOR_TRIM_SMITHING_TEMPLATE = registerItem(
"spire_armor_trim_smithing_template", SmithingTemplateItem::createArmorTrimTemplate, new Item.Properties().rarity(Rarity.RARE)
);
public static final Item WAYFINDER_ARMOR_TRIM_SMITHING_TEMPLATE = registerItem(
"wayfinder_armor_trim_smithing_template", SmithingTemplateItem::createArmorTrimTemplate, new Item.Properties().rarity(Rarity.UNCOMMON)
);
public static final Item SHAPER_ARMOR_TRIM_SMITHING_TEMPLATE = registerItem(
"shaper_armor_trim_smithing_template", SmithingTemplateItem::createArmorTrimTemplate, new Item.Properties().rarity(Rarity.UNCOMMON)
);
public static final Item SILENCE_ARMOR_TRIM_SMITHING_TEMPLATE = registerItem(
"silence_armor_trim_smithing_template", SmithingTemplateItem::createArmorTrimTemplate, new Item.Properties().rarity(Rarity.EPIC)
);
public static final Item RAISER_ARMOR_TRIM_SMITHING_TEMPLATE = registerItem(
"raiser_armor_trim_smithing_template", SmithingTemplateItem::createArmorTrimTemplate, new Item.Properties().rarity(Rarity.UNCOMMON)
);
public static final Item HOST_ARMOR_TRIM_SMITHING_TEMPLATE = registerItem(
"host_armor_trim_smithing_template", SmithingTemplateItem::createArmorTrimTemplate, new Item.Properties().rarity(Rarity.UNCOMMON)
);
public static final Item FLOW_ARMOR_TRIM_SMITHING_TEMPLATE = registerItem(
"flow_armor_trim_smithing_template", SmithingTemplateItem::createArmorTrimTemplate, new Item.Properties().rarity(Rarity.UNCOMMON)
);
public static final Item BOLT_ARMOR_TRIM_SMITHING_TEMPLATE = registerItem(
"bolt_armor_trim_smithing_template", SmithingTemplateItem::createArmorTrimTemplate, new Item.Properties().rarity(Rarity.UNCOMMON)
);
public static final Item ANGLER_POTTERY_SHERD = registerItem("angler_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item ARCHER_POTTERY_SHERD = registerItem("archer_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item ARMS_UP_POTTERY_SHERD = registerItem("arms_up_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item BLADE_POTTERY_SHERD = registerItem("blade_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item BREWER_POTTERY_SHERD = registerItem("brewer_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item BURN_POTTERY_SHERD = registerItem("burn_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item DANGER_POTTERY_SHERD = registerItem("danger_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item EXPLORER_POTTERY_SHERD = registerItem("explorer_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item FLOW_POTTERY_SHERD = registerItem("flow_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item FRIEND_POTTERY_SHERD = registerItem("friend_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item GUSTER_POTTERY_SHERD = registerItem("guster_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item HEART_POTTERY_SHERD = registerItem("heart_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item HEARTBREAK_POTTERY_SHERD = registerItem("heartbreak_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item HOWL_POTTERY_SHERD = registerItem("howl_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item MINER_POTTERY_SHERD = registerItem("miner_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item MOURNER_POTTERY_SHERD = registerItem("mourner_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item PLENTY_POTTERY_SHERD = registerItem("plenty_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item PRIZE_POTTERY_SHERD = registerItem("prize_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item SCRAPE_POTTERY_SHERD = registerItem("scrape_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item SHEAF_POTTERY_SHERD = registerItem("sheaf_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item SHELTER_POTTERY_SHERD = registerItem("shelter_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item SKULL_POTTERY_SHERD = registerItem("skull_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item SNORT_POTTERY_SHERD = registerItem("snort_pottery_sherd", new Item.Properties().rarity(Rarity.UNCOMMON));
public static final Item COPPER_GRATE = registerBlock(Blocks.COPPER_GRATE);
public static final Item EXPOSED_COPPER_GRATE = registerBlock(Blocks.EXPOSED_COPPER_GRATE);
public static final Item WEATHERED_COPPER_GRATE = registerBlock(Blocks.WEATHERED_COPPER_GRATE);
public static final Item OXIDIZED_COPPER_GRATE = registerBlock(Blocks.OXIDIZED_COPPER_GRATE);
public static final Item WAXED_COPPER_GRATE = registerBlock(Blocks.WAXED_COPPER_GRATE);
public static final Item WAXED_EXPOSED_COPPER_GRATE = registerBlock(Blocks.WAXED_EXPOSED_COPPER_GRATE);
public static final Item WAXED_WEATHERED_COPPER_GRATE = registerBlock(Blocks.WAXED_WEATHERED_COPPER_GRATE);
public static final Item WAXED_OXIDIZED_COPPER_GRATE = registerBlock(Blocks.WAXED_OXIDIZED_COPPER_GRATE);
public static final Item COPPER_BULB = registerBlock(Blocks.COPPER_BULB);
public static final Item EXPOSED_COPPER_BULB = registerBlock(Blocks.EXPOSED_COPPER_BULB);
public static final Item WEATHERED_COPPER_BULB = registerBlock(Blocks.WEATHERED_COPPER_BULB);
public static final Item OXIDIZED_COPPER_BULB = registerBlock(Blocks.OXIDIZED_COPPER_BULB);
public static final Item WAXED_COPPER_BULB = registerBlock(Blocks.WAXED_COPPER_BULB);
public static final Item WAXED_EXPOSED_COPPER_BULB = registerBlock(Blocks.WAXED_EXPOSED_COPPER_BULB);
public static final Item WAXED_WEATHERED_COPPER_BULB = registerBlock(Blocks.WAXED_WEATHERED_COPPER_BULB);
public static final Item WAXED_OXIDIZED_COPPER_BULB = registerBlock(Blocks.WAXED_OXIDIZED_COPPER_BULB);
public static final Item TRIAL_SPAWNER = registerBlock(Blocks.TRIAL_SPAWNER);
public static final Item TRIAL_KEY = registerItem("trial_key");
public static final Item OMINOUS_TRIAL_KEY = registerItem("ominous_trial_key");
public static final Item VAULT = registerBlock(Blocks.VAULT);
public static final Item OMINOUS_BOTTLE = registerItem(
"ominous_bottle",
new Item.Properties()
.rarity(Rarity.UNCOMMON)
.component(DataComponents.CONSUMABLE, Consumables.OMINOUS_BOTTLE)
.component(DataComponents.OMINOUS_BOTTLE_AMPLIFIER, new OminousBottleAmplifier(0))
);
private static Function<Item.Properties, Item> createBlockItemWithCustomItemName(Block p_368898_) {
return p_359551_ -> new BlockItem(p_368898_, p_359551_.useItemDescriptionPrefix());
}
private static ResourceKey<Item> vanillaItemId(String p_369483_) {
return ResourceKey.create(Registries.ITEM, ResourceLocation.withDefaultNamespace(p_369483_));
}
private static ResourceKey<Item> blockIdToItemId(ResourceKey<Block> p_361268_) {
return ResourceKey.create(Registries.ITEM, p_361268_.location());
}
public static Item registerBlock(Block p_42806_) {
return registerBlock(p_42806_, BlockItem::new);
}
public static Item registerBlock(Block p_363946_, Item.Properties p_363058_) {
return registerBlock(p_363946_, BlockItem::new, p_363058_);
}
public static Item registerBlock(Block p_335257_, UnaryOperator<Item.Properties> p_333002_) {
return registerBlock(p_335257_, (p_359459_, p_359460_) -> new BlockItem(p_359459_, p_333002_.apply(p_359460_)));
}
public static Item registerBlock(Block p_252092_, Block... p_248886_) {
Item item = registerBlock(p_252092_);
for (Block block : p_248886_) {
Item.BY_BLOCK.put(block, item);
}
return item;
}
public static Item registerBlock(Block p_365695_, BiFunction<Block, Item.Properties, Item> p_365018_) {
return registerBlock(p_365695_, p_365018_, new Item.Properties());
}
public static Item registerBlock(Block p_42811_, BiFunction<Block, Item.Properties, Item> p_363735_, Item.Properties p_368670_) {
return registerItem(blockIdToItemId(p_42811_.builtInRegistryHolder().key()), p_359548_ -> p_363735_.apply(p_42811_, p_359548_), p_368670_.useBlockDescriptionPrefix());
}
public static Item registerItem(String p_361437_, Function<Item.Properties, Item> p_361381_) {
return registerItem(vanillaItemId(p_361437_), p_361381_, new Item.Properties());
}
public static Item registerItem(String p_367564_, Function<Item.Properties, Item> p_366420_, Item.Properties p_369916_) {
return registerItem(vanillaItemId(p_367564_), p_366420_, p_369916_);
}
public static Item registerItem(String p_42814_, Item.Properties p_366252_) {
return registerItem(vanillaItemId(p_42814_), Item::new, p_366252_);
}
public static Item registerItem(String p_366886_) {
return registerItem(vanillaItemId(p_366886_), Item::new, new Item.Properties());
}
public static Item registerItem(ResourceKey<Item> p_361380_, Function<Item.Properties, Item> p_368667_) {
return registerItem(p_361380_, p_368667_, new Item.Properties());
}
public static Item registerItem(ResourceKey<Item> p_364577_, Function<Item.Properties, Item> p_366144_, Item.Properties p_369845_) {
Item item = p_366144_.apply(p_369845_.setId(p_364577_));
if (item instanceof BlockItem blockitem) {
blockitem.registerBlocks(Item.BY_BLOCK, item);
}
return Registry.register(BuiltInRegistries.ITEM, p_364577_, item);
}
}