Code/net/minecraft/world/level/PathNavigationRegion.java

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2025-07-01 06:20:03 +00:00
package net.minecraft.world.level;
import com.google.common.base.Suppliers;
import java.util.List;
import java.util.function.Supplier;
import javax.annotation.Nullable;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Holder;
import net.minecraft.core.SectionPos;
import net.minecraft.core.registries.Registries;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.Biomes;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.border.WorldBorder;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.ChunkSource;
import net.minecraft.world.level.chunk.EmptyLevelChunk;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.shapes.VoxelShape;
public class PathNavigationRegion implements CollisionGetter {
protected final int centerX;
protected final int centerZ;
protected final ChunkAccess[][] chunks;
protected boolean allEmpty;
protected final Level level;
private final Supplier<Holder<Biome>> plains;
public PathNavigationRegion(Level p_47164_, BlockPos p_47165_, BlockPos p_47166_) {
this.level = p_47164_;
this.plains = Suppliers.memoize(() -> p_47164_.registryAccess().lookupOrThrow(Registries.BIOME).getOrThrow(Biomes.PLAINS));
this.centerX = SectionPos.blockToSectionCoord(p_47165_.getX());
this.centerZ = SectionPos.blockToSectionCoord(p_47165_.getZ());
int i = SectionPos.blockToSectionCoord(p_47166_.getX());
int j = SectionPos.blockToSectionCoord(p_47166_.getZ());
this.chunks = new ChunkAccess[i - this.centerX + 1][j - this.centerZ + 1];
ChunkSource chunksource = p_47164_.getChunkSource();
this.allEmpty = true;
for (int k = this.centerX; k <= i; k++) {
for (int l = this.centerZ; l <= j; l++) {
this.chunks[k - this.centerX][l - this.centerZ] = chunksource.getChunkNow(k, l);
}
}
for (int i1 = SectionPos.blockToSectionCoord(p_47165_.getX()); i1 <= SectionPos.blockToSectionCoord(p_47166_.getX()); i1++) {
for (int j1 = SectionPos.blockToSectionCoord(p_47165_.getZ()); j1 <= SectionPos.blockToSectionCoord(p_47166_.getZ()); j1++) {
ChunkAccess chunkaccess = this.chunks[i1 - this.centerX][j1 - this.centerZ];
if (chunkaccess != null && !chunkaccess.isYSpaceEmpty(p_47165_.getY(), p_47166_.getY())) {
this.allEmpty = false;
return;
}
}
}
}
private ChunkAccess getChunk(BlockPos p_47186_) {
return this.getChunk(SectionPos.blockToSectionCoord(p_47186_.getX()), SectionPos.blockToSectionCoord(p_47186_.getZ()));
}
private ChunkAccess getChunk(int p_47168_, int p_47169_) {
int i = p_47168_ - this.centerX;
int j = p_47169_ - this.centerZ;
if (i >= 0 && i < this.chunks.length && j >= 0 && j < this.chunks[i].length) {
ChunkAccess chunkaccess = this.chunks[i][j];
return (ChunkAccess)(chunkaccess != null ? chunkaccess : new EmptyLevelChunk(this.level, new ChunkPos(p_47168_, p_47169_), this.plains.get()));
} else {
return new EmptyLevelChunk(this.level, new ChunkPos(p_47168_, p_47169_), this.plains.get());
}
}
@Override
public WorldBorder getWorldBorder() {
return this.level.getWorldBorder();
}
@Override
public BlockGetter getChunkForCollisions(int p_47173_, int p_47174_) {
return this.getChunk(p_47173_, p_47174_);
}
@Override
public List<VoxelShape> getEntityCollisions(@Nullable Entity p_186557_, AABB p_186558_) {
return List.of();
}
@Nullable
@Override
public BlockEntity getBlockEntity(BlockPos p_47180_) {
ChunkAccess chunkaccess = this.getChunk(p_47180_);
return chunkaccess.getBlockEntity(p_47180_);
}
@Override
public BlockState getBlockState(BlockPos p_47188_) {
if (this.isOutsideBuildHeight(p_47188_)) {
return Blocks.AIR.defaultBlockState();
} else {
ChunkAccess chunkaccess = this.getChunk(p_47188_);
return chunkaccess.getBlockState(p_47188_);
}
}
@Override
public FluidState getFluidState(BlockPos p_47171_) {
if (this.isOutsideBuildHeight(p_47171_)) {
return Fluids.EMPTY.defaultFluidState();
} else {
ChunkAccess chunkaccess = this.getChunk(p_47171_);
return chunkaccess.getFluidState(p_47171_);
}
}
@Override
public int getMinY() {
return this.level.getMinY();
}
@Override
public int getHeight() {
return this.level.getHeight();
}
}