Code/net/minecraft/world/level/levelgen/SingleThreadedRandomSource....

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2025-07-01 06:20:03 +00:00
package net.minecraft.world.level.levelgen;
import net.minecraft.util.RandomSource;
public class SingleThreadedRandomSource implements BitRandomSource {
private static final int MODULUS_BITS = 48;
private static final long MODULUS_MASK = 281474976710655L;
private static final long MULTIPLIER = 25214903917L;
private static final long INCREMENT = 11L;
private long seed;
private final MarsagliaPolarGaussian gaussianSource = new MarsagliaPolarGaussian(this);
public SingleThreadedRandomSource(long p_189353_) {
this.setSeed(p_189353_);
}
@Override
public RandomSource fork() {
return new SingleThreadedRandomSource(this.nextLong());
}
@Override
public PositionalRandomFactory forkPositional() {
return new LegacyRandomSource.LegacyPositionalRandomFactory(this.nextLong());
}
@Override
public void setSeed(long p_189360_) {
this.seed = (p_189360_ ^ 25214903917L) & 281474976710655L;
this.gaussianSource.reset();
}
@Override
public int next(int p_189356_) {
long i = this.seed * 25214903917L + 11L & 281474976710655L;
this.seed = i;
return (int)(i >> 48 - p_189356_);
}
@Override
public double nextGaussian() {
return this.gaussianSource.nextGaussian();
}
}