Code/net/minecraft/world/level/levelgen/feature/SnowAndFreezeFeature.java

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2025-07-01 06:20:03 +00:00
package net.minecraft.world.level.levelgen.feature;
import com.mojang.serialization.Codec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.level.WorldGenLevel;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.SnowyDirtBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.levelgen.Heightmap;
import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
public class SnowAndFreezeFeature extends Feature<NoneFeatureConfiguration> {
public SnowAndFreezeFeature(Codec<NoneFeatureConfiguration> p_66836_) {
super(p_66836_);
}
@Override
public boolean place(FeaturePlaceContext<NoneFeatureConfiguration> p_160368_) {
WorldGenLevel worldgenlevel = p_160368_.level();
BlockPos blockpos = p_160368_.origin();
BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();
BlockPos.MutableBlockPos blockpos$mutableblockpos1 = new BlockPos.MutableBlockPos();
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
int k = blockpos.getX() + i;
int l = blockpos.getZ() + j;
int i1 = worldgenlevel.getHeight(Heightmap.Types.MOTION_BLOCKING, k, l);
blockpos$mutableblockpos.set(k, i1, l);
blockpos$mutableblockpos1.set(blockpos$mutableblockpos).move(Direction.DOWN, 1);
Biome biome = worldgenlevel.getBiome(blockpos$mutableblockpos).value();
if (biome.shouldFreeze(worldgenlevel, blockpos$mutableblockpos1, false)) {
worldgenlevel.setBlock(blockpos$mutableblockpos1, Blocks.ICE.defaultBlockState(), 2);
}
if (biome.shouldSnow(worldgenlevel, blockpos$mutableblockpos)) {
worldgenlevel.setBlock(blockpos$mutableblockpos, Blocks.SNOW.defaultBlockState(), 2);
BlockState blockstate = worldgenlevel.getBlockState(blockpos$mutableblockpos1);
if (blockstate.hasProperty(SnowyDirtBlock.SNOWY)) {
worldgenlevel.setBlock(blockpos$mutableblockpos1, blockstate.setValue(SnowyDirtBlock.SNOWY, true), 2);
}
}
}
}
return true;
}
}