50 lines
2.4 KiB
Java
50 lines
2.4 KiB
Java
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package net.minecraft.world.level.levelgen.feature;
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import com.mojang.serialization.Codec;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.world.level.WorldGenLevel;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.SnowyDirtBlock;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.levelgen.Heightmap;
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import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
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public class SnowAndFreezeFeature extends Feature<NoneFeatureConfiguration> {
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public SnowAndFreezeFeature(Codec<NoneFeatureConfiguration> p_66836_) {
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super(p_66836_);
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}
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@Override
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public boolean place(FeaturePlaceContext<NoneFeatureConfiguration> p_160368_) {
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WorldGenLevel worldgenlevel = p_160368_.level();
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BlockPos blockpos = p_160368_.origin();
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BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();
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BlockPos.MutableBlockPos blockpos$mutableblockpos1 = new BlockPos.MutableBlockPos();
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 16; j++) {
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int k = blockpos.getX() + i;
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int l = blockpos.getZ() + j;
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int i1 = worldgenlevel.getHeight(Heightmap.Types.MOTION_BLOCKING, k, l);
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blockpos$mutableblockpos.set(k, i1, l);
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blockpos$mutableblockpos1.set(blockpos$mutableblockpos).move(Direction.DOWN, 1);
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Biome biome = worldgenlevel.getBiome(blockpos$mutableblockpos).value();
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if (biome.shouldFreeze(worldgenlevel, blockpos$mutableblockpos1, false)) {
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worldgenlevel.setBlock(blockpos$mutableblockpos1, Blocks.ICE.defaultBlockState(), 2);
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}
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if (biome.shouldSnow(worldgenlevel, blockpos$mutableblockpos)) {
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worldgenlevel.setBlock(blockpos$mutableblockpos, Blocks.SNOW.defaultBlockState(), 2);
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BlockState blockstate = worldgenlevel.getBlockState(blockpos$mutableblockpos1);
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if (blockstate.hasProperty(SnowyDirtBlock.SNOWY)) {
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worldgenlevel.setBlock(blockpos$mutableblockpos1, blockstate.setValue(SnowyDirtBlock.SNOWY, true), 2);
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}
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}
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}
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}
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return true;
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}
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}
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