Code/net/minecraft/world/level/storage/ServerLevelData.java

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2025-07-01 06:20:03 +00:00
package net.minecraft.world.level.storage;
import java.util.Locale;
import java.util.UUID;
import javax.annotation.Nullable;
import net.minecraft.CrashReportCategory;
import net.minecraft.server.MinecraftServer;
import net.minecraft.world.level.GameRules;
import net.minecraft.world.level.GameType;
import net.minecraft.world.level.LevelHeightAccessor;
import net.minecraft.world.level.border.WorldBorder;
import net.minecraft.world.level.timers.TimerQueue;
public interface ServerLevelData extends WritableLevelData {
String getLevelName();
void setThundering(boolean p_78623_);
int getRainTime();
void setRainTime(int p_78627_);
void setThunderTime(int p_78626_);
int getThunderTime();
@Override
default void fillCrashReportCategory(CrashReportCategory p_164976_, LevelHeightAccessor p_164977_) {
WritableLevelData.super.fillCrashReportCategory(p_164976_, p_164977_);
p_164976_.setDetail("Level name", this::getLevelName);
p_164976_.setDetail(
"Level game mode",
() -> String.format(
Locale.ROOT,
"Game mode: %s (ID %d). Hardcore: %b. Commands: %b",
this.getGameType().getName(),
this.getGameType().getId(),
this.isHardcore(),
this.isAllowCommands()
)
);
p_164976_.setDetail(
"Level weather",
() -> String.format(
Locale.ROOT, "Rain time: %d (now: %b), thunder time: %d (now: %b)", this.getRainTime(), this.isRaining(), this.getThunderTime(), this.isThundering()
)
);
}
int getClearWeatherTime();
void setClearWeatherTime(int p_78616_);
int getWanderingTraderSpawnDelay();
void setWanderingTraderSpawnDelay(int p_78628_);
int getWanderingTraderSpawnChance();
void setWanderingTraderSpawnChance(int p_78629_);
@Nullable
UUID getWanderingTraderId();
void setWanderingTraderId(UUID p_78620_);
GameType getGameType();
void setWorldBorder(WorldBorder.Settings p_78619_);
WorldBorder.Settings getWorldBorder();
boolean isInitialized();
void setInitialized(boolean p_78625_);
boolean isAllowCommands();
void setGameType(GameType p_78618_);
TimerQueue<MinecraftServer> getScheduledEvents();
void setGameTime(long p_78617_);
void setDayTime(long p_78624_);
GameRules getGameRules();
}