102 lines
5.2 KiB
Java
102 lines
5.2 KiB
Java
package net.minecraft.client.model;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.client.model.geom.PartPose;
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import net.minecraft.client.model.geom.builders.CubeDeformation;
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import net.minecraft.client.model.geom.builders.CubeListBuilder;
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import net.minecraft.client.model.geom.builders.LayerDefinition;
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import net.minecraft.client.model.geom.builders.MeshDefinition;
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import net.minecraft.client.model.geom.builders.PartDefinition;
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import net.minecraft.client.renderer.entity.state.ArmorStandRenderState;
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import net.minecraft.world.entity.HumanoidArm;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@OnlyIn(Dist.CLIENT)
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public class ArmorStandModel extends ArmorStandArmorModel {
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private static final String RIGHT_BODY_STICK = "right_body_stick";
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private static final String LEFT_BODY_STICK = "left_body_stick";
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private static final String SHOULDER_STICK = "shoulder_stick";
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private static final String BASE_PLATE = "base_plate";
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private final ModelPart rightBodyStick;
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private final ModelPart leftBodyStick;
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private final ModelPart shoulderStick;
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private final ModelPart basePlate;
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public ArmorStandModel(ModelPart p_170356_) {
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super(p_170356_);
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this.rightBodyStick = p_170356_.getChild("right_body_stick");
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this.leftBodyStick = p_170356_.getChild("left_body_stick");
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this.shoulderStick = p_170356_.getChild("shoulder_stick");
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this.basePlate = p_170356_.getChild("base_plate");
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this.hat.visible = false;
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}
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public static LayerDefinition createBodyLayer() {
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MeshDefinition meshdefinition = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F);
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PartDefinition partdefinition = meshdefinition.getRoot();
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partdefinition.addOrReplaceChild(
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"head", CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, -7.0F, -1.0F, 2.0F, 7.0F, 2.0F), PartPose.offset(0.0F, 1.0F, 0.0F)
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);
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partdefinition.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 26).addBox(-6.0F, 0.0F, -1.5F, 12.0F, 3.0F, 3.0F), PartPose.ZERO);
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partdefinition.addOrReplaceChild(
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"right_arm", CubeListBuilder.create().texOffs(24, 0).addBox(-2.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-5.0F, 2.0F, 0.0F)
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);
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partdefinition.addOrReplaceChild(
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"left_arm",
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CubeListBuilder.create().texOffs(32, 16).mirror().addBox(0.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F),
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PartPose.offset(5.0F, 2.0F, 0.0F)
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);
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partdefinition.addOrReplaceChild(
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"right_leg", CubeListBuilder.create().texOffs(8, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 11.0F, 2.0F), PartPose.offset(-1.9F, 12.0F, 0.0F)
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);
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partdefinition.addOrReplaceChild(
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"left_leg",
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CubeListBuilder.create().texOffs(40, 16).mirror().addBox(-1.0F, 0.0F, -1.0F, 2.0F, 11.0F, 2.0F),
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PartPose.offset(1.9F, 12.0F, 0.0F)
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);
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partdefinition.addOrReplaceChild(
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"right_body_stick", CubeListBuilder.create().texOffs(16, 0).addBox(-3.0F, 3.0F, -1.0F, 2.0F, 7.0F, 2.0F), PartPose.ZERO
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);
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partdefinition.addOrReplaceChild(
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"left_body_stick", CubeListBuilder.create().texOffs(48, 16).addBox(1.0F, 3.0F, -1.0F, 2.0F, 7.0F, 2.0F), PartPose.ZERO
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);
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partdefinition.addOrReplaceChild(
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"shoulder_stick", CubeListBuilder.create().texOffs(0, 48).addBox(-4.0F, 10.0F, -1.0F, 8.0F, 2.0F, 2.0F), PartPose.ZERO
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);
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partdefinition.addOrReplaceChild(
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"base_plate",
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CubeListBuilder.create().texOffs(0, 32).addBox(-6.0F, 11.0F, -6.0F, 12.0F, 1.0F, 12.0F),
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PartPose.offset(0.0F, 12.0F, 0.0F)
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);
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return LayerDefinition.create(meshdefinition, 64, 64);
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}
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@Override
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public void setupAnim(ArmorStandRenderState p_363470_) {
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super.setupAnim(p_363470_);
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this.basePlate.yRot = (float) (Math.PI / 180.0) * -p_363470_.yRot;
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this.leftArm.visible = p_363470_.showArms;
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this.rightArm.visible = p_363470_.showArms;
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this.basePlate.visible = p_363470_.showBasePlate;
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this.rightBodyStick.xRot = (float) (Math.PI / 180.0) * p_363470_.bodyPose.x();
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this.rightBodyStick.yRot = (float) (Math.PI / 180.0) * p_363470_.bodyPose.y();
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this.rightBodyStick.zRot = (float) (Math.PI / 180.0) * p_363470_.bodyPose.z();
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this.leftBodyStick.xRot = (float) (Math.PI / 180.0) * p_363470_.bodyPose.x();
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this.leftBodyStick.yRot = (float) (Math.PI / 180.0) * p_363470_.bodyPose.y();
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this.leftBodyStick.zRot = (float) (Math.PI / 180.0) * p_363470_.bodyPose.z();
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this.shoulderStick.xRot = (float) (Math.PI / 180.0) * p_363470_.bodyPose.x();
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this.shoulderStick.yRot = (float) (Math.PI / 180.0) * p_363470_.bodyPose.y();
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this.shoulderStick.zRot = (float) (Math.PI / 180.0) * p_363470_.bodyPose.z();
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}
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@Override
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public void translateToHand(HumanoidArm p_102157_, PoseStack p_102158_) {
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ModelPart modelpart = this.getArm(p_102157_);
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boolean flag = modelpart.visible;
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modelpart.visible = true;
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super.translateToHand(p_102157_, p_102158_);
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modelpart.visible = flag;
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}
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} |