Code/net/minecraft/client/renderer/entity/ZombieVillagerRenderer.java

56 lines
2.7 KiB
Java

package net.minecraft.client.renderer.entity;
import net.minecraft.client.model.ZombieVillagerModel;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer;
import net.minecraft.client.renderer.entity.layers.VillagerProfessionLayer;
import net.minecraft.client.renderer.entity.state.ZombieVillagerRenderState;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.monster.ZombieVillager;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn(Dist.CLIENT)
public class ZombieVillagerRenderer extends HumanoidMobRenderer<ZombieVillager, ZombieVillagerRenderState, ZombieVillagerModel<ZombieVillagerRenderState>> {
private static final ResourceLocation ZOMBIE_VILLAGER_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/zombie_villager/zombie_villager.png");
public ZombieVillagerRenderer(EntityRendererProvider.Context p_174463_) {
super(
p_174463_,
new ZombieVillagerModel<>(p_174463_.bakeLayer(ModelLayers.ZOMBIE_VILLAGER)),
new ZombieVillagerModel<>(p_174463_.bakeLayer(ModelLayers.ZOMBIE_VILLAGER_BABY)),
0.5F,
VillagerRenderer.CUSTOM_HEAD_TRANSFORMS
);
this.addLayer(
new HumanoidArmorLayer<>(
this,
new ZombieVillagerModel(p_174463_.bakeLayer(ModelLayers.ZOMBIE_VILLAGER_INNER_ARMOR)),
new ZombieVillagerModel(p_174463_.bakeLayer(ModelLayers.ZOMBIE_VILLAGER_OUTER_ARMOR)),
new ZombieVillagerModel(p_174463_.bakeLayer(ModelLayers.ZOMBIE_VILLAGER_BABY_INNER_ARMOR)),
new ZombieVillagerModel(p_174463_.bakeLayer(ModelLayers.ZOMBIE_VILLAGER_BABY_OUTER_ARMOR)),
p_174463_.getEquipmentRenderer()
)
);
this.addLayer(new VillagerProfessionLayer<>(this, p_174463_.getResourceManager(), "zombie_villager"));
}
public ResourceLocation getTextureLocation(ZombieVillagerRenderState p_367471_) {
return ZOMBIE_VILLAGER_LOCATION;
}
public ZombieVillagerRenderState createRenderState() {
return new ZombieVillagerRenderState();
}
public void extractRenderState(ZombieVillager p_367432_, ZombieVillagerRenderState p_363256_, float p_364614_) {
super.extractRenderState(p_367432_, p_363256_, p_364614_);
p_363256_.isConverting = p_367432_.isConverting();
p_363256_.villagerData = p_367432_.getVillagerData();
p_363256_.isAggressive = p_367432_.isAggressive();
}
protected boolean isShaking(ZombieVillagerRenderState p_364608_) {
return super.isShaking(p_364608_) || p_364608_.isConverting;
}
}