Code/net/minecraft/network/protocol/game/ClientboundDebugSamplePacke...

31 lines
1.2 KiB
Java

package net.minecraft.network.protocol.game;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.util.debugchart.RemoteDebugSampleType;
public record ClientboundDebugSamplePacket(long[] sample, RemoteDebugSampleType debugSampleType) implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundDebugSamplePacket> STREAM_CODEC = Packet.codec(
ClientboundDebugSamplePacket::write, ClientboundDebugSamplePacket::new
);
private ClientboundDebugSamplePacket(FriendlyByteBuf p_330326_) {
this(p_330326_.readLongArray(), p_330326_.readEnum(RemoteDebugSampleType.class));
}
private void write(FriendlyByteBuf p_330431_) {
p_330431_.writeLongArray(this.sample);
p_330431_.writeEnum(this.debugSampleType);
}
@Override
public PacketType<ClientboundDebugSamplePacket> type() {
return GamePacketTypes.CLIENTBOUND_DEBUG_SAMPLE;
}
public void handle(ClientGamePacketListener p_330875_) {
p_330875_.handleDebugSample(this);
}
}