Code/net/minecraft/network/protocol/game/ClientboundTestInstanceBloc...

30 lines
1.2 KiB
Java

package net.minecraft.network.protocol.game;
import java.util.Optional;
import net.minecraft.core.Vec3i;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.ComponentSerialization;
import net.minecraft.network.codec.ByteBufCodecs;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public record ClientboundTestInstanceBlockStatus(Component status, Optional<Vec3i> size) implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundTestInstanceBlockStatus> STREAM_CODEC = StreamCodec.composite(
ComponentSerialization.STREAM_CODEC,
ClientboundTestInstanceBlockStatus::status,
ByteBufCodecs.optional(Vec3i.STREAM_CODEC),
ClientboundTestInstanceBlockStatus::size,
ClientboundTestInstanceBlockStatus::new
);
@Override
public PacketType<ClientboundTestInstanceBlockStatus> type() {
return GamePacketTypes.CLIENTBOUND_TEST_INSTANCE_BLOCK_STATUS;
}
public void handle(ClientGamePacketListener p_391243_) {
p_391243_.handleTestInstanceBlockStatus(this);
}
}