Code/net/minecraft/network/protocol/game/ServerboundChatSessionUpdat...

30 lines
1.1 KiB
Java

package net.minecraft.network.protocol.game;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.chat.RemoteChatSession;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public record ServerboundChatSessionUpdatePacket(RemoteChatSession.Data chatSession) implements Packet<ServerGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ServerboundChatSessionUpdatePacket> STREAM_CODEC = Packet.codec(
ServerboundChatSessionUpdatePacket::write, ServerboundChatSessionUpdatePacket::new
);
private ServerboundChatSessionUpdatePacket(FriendlyByteBuf p_254010_) {
this(RemoteChatSession.Data.read(p_254010_));
}
private void write(FriendlyByteBuf p_253690_) {
RemoteChatSession.Data.write(p_253690_, this.chatSession);
}
@Override
public PacketType<ServerboundChatSessionUpdatePacket> type() {
return GamePacketTypes.SERVERBOUND_CHAT_SESSION_UPDATE;
}
public void handle(ServerGamePacketListener p_253620_) {
p_253620_.handleChatSessionUpdate(this);
}
}