Code/net/minecraft/world/entity/InterpolationHandler.java

140 lines
5.1 KiB
Java

package net.minecraft.world.entity;
import java.util.function.Consumer;
import javax.annotation.Nullable;
import net.minecraft.util.Mth;
import net.minecraft.world.phys.Vec2;
import net.minecraft.world.phys.Vec3;
public class InterpolationHandler {
public static final int DEFAULT_INTERPOLATION_STEPS = 3;
private final Entity entity;
private int interpolationSteps;
private final InterpolationHandler.InterpolationData interpolationData = new InterpolationHandler.InterpolationData(0, Vec3.ZERO, 0.0F, 0.0F);
@Nullable
private Vec3 previousTickPosition;
@Nullable
private Vec2 previousTickRot;
@Nullable
private final Consumer<InterpolationHandler> onInterpolationStart;
public InterpolationHandler(Entity p_393578_) {
this(p_393578_, 3, null);
}
public InterpolationHandler(Entity p_394891_, int p_391973_) {
this(p_394891_, p_391973_, null);
}
public InterpolationHandler(Entity p_394624_, @Nullable Consumer<InterpolationHandler> p_395379_) {
this(p_394624_, 3, p_395379_);
}
public InterpolationHandler(Entity p_396416_, int p_391604_, @Nullable Consumer<InterpolationHandler> p_396596_) {
this.interpolationSteps = p_391604_;
this.entity = p_396416_;
this.onInterpolationStart = p_396596_;
}
public Vec3 position() {
return this.interpolationData.steps > 0 ? this.interpolationData.position : this.entity.position();
}
public float yRot() {
return this.interpolationData.steps > 0 ? this.interpolationData.yRot : this.entity.getYRot();
}
public float xRot() {
return this.interpolationData.steps > 0 ? this.interpolationData.xRot : this.entity.getXRot();
}
public void interpolateTo(Vec3 p_395342_, float p_391428_, float p_394793_) {
if (this.interpolationSteps == 0) {
this.entity.snapTo(p_395342_, p_391428_, p_394793_);
this.cancel();
} else {
this.interpolationData.steps = this.interpolationSteps;
this.interpolationData.position = p_395342_;
this.interpolationData.yRot = p_391428_;
this.interpolationData.xRot = p_394793_;
this.previousTickPosition = this.entity.position();
this.previousTickRot = new Vec2(this.entity.getXRot(), this.entity.getYRot());
if (this.onInterpolationStart != null) {
this.onInterpolationStart.accept(this);
}
}
}
public boolean hasActiveInterpolation() {
return this.interpolationData.steps > 0;
}
public void setInterpolationLength(int p_394306_) {
this.interpolationSteps = p_394306_;
}
public void interpolate() {
if (!this.hasActiveInterpolation()) {
this.cancel();
} else {
double d0 = 1.0 / this.interpolationData.steps;
if (this.previousTickPosition != null) {
Vec3 vec3 = this.entity.position().subtract(this.previousTickPosition);
if (this.entity.level().noCollision(this.entity, this.entity.makeBoundingBox().move(this.interpolationData.position.add(vec3)))) {
this.interpolationData.addDelta(vec3);
}
}
if (this.previousTickRot != null) {
float f3 = this.entity.getYRot() - this.previousTickRot.y;
float f = this.entity.getXRot() - this.previousTickRot.x;
this.interpolationData.addRotation(f3, f);
}
double d3 = Mth.lerp(d0, this.entity.getX(), this.interpolationData.position.x);
double d1 = Mth.lerp(d0, this.entity.getY(), this.interpolationData.position.y);
double d2 = Mth.lerp(d0, this.entity.getZ(), this.interpolationData.position.z);
Vec3 vec31 = new Vec3(d3, d1, d2);
float f1 = (float)Mth.rotLerp(d0, this.entity.getYRot(), this.interpolationData.yRot);
float f2 = (float)Mth.lerp(d0, this.entity.getXRot(), this.interpolationData.xRot);
this.entity.setPos(vec31);
this.entity.setRot(f1, f2);
this.interpolationData.decrease();
this.previousTickPosition = vec31;
this.previousTickRot = new Vec2(this.entity.getXRot(), this.entity.getYRot());
}
}
public void cancel() {
this.interpolationData.steps = 0;
this.previousTickPosition = null;
this.previousTickRot = null;
}
static class InterpolationData {
protected int steps;
Vec3 position;
float yRot;
float xRot;
InterpolationData(int p_392531_, Vec3 p_393512_, float p_392351_, float p_397412_) {
this.steps = p_392531_;
this.position = p_393512_;
this.yRot = p_392351_;
this.xRot = p_397412_;
}
public void decrease() {
this.steps--;
}
public void addDelta(Vec3 p_395863_) {
this.position = this.position.add(p_395863_);
}
public void addRotation(float p_394560_, float p_394672_) {
this.yRot += p_394560_;
this.xRot += p_394672_;
}
}
}