Code/net/minecraft/world/level/block/CauldronBlock.java

73 lines
3.1 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.cauldron.CauldronInteraction;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.gameevent.GameEvent;
import net.minecraft.world.level.material.Fluid;
import net.minecraft.world.level.material.Fluids;
public class CauldronBlock extends AbstractCauldronBlock {
public static final MapCodec<CauldronBlock> CODEC = simpleCodec(CauldronBlock::new);
private static final float RAIN_FILL_CHANCE = 0.05F;
private static final float POWDER_SNOW_FILL_CHANCE = 0.1F;
@Override
public MapCodec<CauldronBlock> codec() {
return CODEC;
}
public CauldronBlock(BlockBehaviour.Properties p_51403_) {
super(p_51403_, CauldronInteraction.EMPTY);
}
@Override
public boolean isFull(BlockState p_152947_) {
return false;
}
protected static boolean shouldHandlePrecipitation(Level p_182451_, Biome.Precipitation p_182452_) {
if (p_182452_ == Biome.Precipitation.RAIN) {
return p_182451_.getRandom().nextFloat() < 0.05F;
} else {
return p_182452_ == Biome.Precipitation.SNOW ? p_182451_.getRandom().nextFloat() < 0.1F : false;
}
}
@Override
public void handlePrecipitation(BlockState p_152935_, Level p_152936_, BlockPos p_152937_, Biome.Precipitation p_152938_) {
if (shouldHandlePrecipitation(p_152936_, p_152938_)) {
if (p_152938_ == Biome.Precipitation.RAIN) {
p_152936_.setBlockAndUpdate(p_152937_, Blocks.WATER_CAULDRON.defaultBlockState());
p_152936_.gameEvent(null, GameEvent.BLOCK_CHANGE, p_152937_);
} else if (p_152938_ == Biome.Precipitation.SNOW) {
p_152936_.setBlockAndUpdate(p_152937_, Blocks.POWDER_SNOW_CAULDRON.defaultBlockState());
p_152936_.gameEvent(null, GameEvent.BLOCK_CHANGE, p_152937_);
}
}
}
@Override
protected boolean canReceiveStalactiteDrip(Fluid p_152945_) {
return true;
}
@Override
protected void receiveStalactiteDrip(BlockState p_152940_, Level p_152941_, BlockPos p_152942_, Fluid p_152943_) {
if (p_152943_ == Fluids.WATER) {
BlockState blockstate = Blocks.WATER_CAULDRON.defaultBlockState();
p_152941_.setBlockAndUpdate(p_152942_, blockstate);
p_152941_.gameEvent(GameEvent.BLOCK_CHANGE, p_152942_, GameEvent.Context.of(blockstate));
p_152941_.levelEvent(1047, p_152942_, 0);
} else if (p_152943_ == Fluids.LAVA) {
BlockState blockstate1 = Blocks.LAVA_CAULDRON.defaultBlockState();
p_152941_.setBlockAndUpdate(p_152942_, blockstate1);
p_152941_.gameEvent(GameEvent.BLOCK_CHANGE, p_152942_, GameEvent.Context.of(blockstate1));
p_152941_.levelEvent(1046, p_152942_, 0);
}
}
}