Code/net/minecraft/world/level/levelgen/OreVeinifier.java

77 lines
3.4 KiB
Java

package net.minecraft.world.level.levelgen;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
public final class OreVeinifier {
private static final float VEININESS_THRESHOLD = 0.4F;
private static final int EDGE_ROUNDOFF_BEGIN = 20;
private static final double MAX_EDGE_ROUNDOFF = 0.2;
private static final float VEIN_SOLIDNESS = 0.7F;
private static final float MIN_RICHNESS = 0.1F;
private static final float MAX_RICHNESS = 0.3F;
private static final float MAX_RICHNESS_THRESHOLD = 0.6F;
private static final float CHANCE_OF_RAW_ORE_BLOCK = 0.02F;
private static final float SKIP_ORE_IF_GAP_NOISE_IS_BELOW = -0.3F;
private OreVeinifier() {
}
protected static NoiseChunk.BlockStateFiller create(
DensityFunction p_209668_, DensityFunction p_209669_, DensityFunction p_209670_, PositionalRandomFactory p_209671_
) {
BlockState blockstate = null;
return p_209666_ -> {
double d0 = p_209668_.compute(p_209666_);
int i = p_209666_.blockY();
OreVeinifier.VeinType oreveinifier$veintype = d0 > 0.0 ? OreVeinifier.VeinType.COPPER : OreVeinifier.VeinType.IRON;
double d1 = Math.abs(d0);
int j = oreveinifier$veintype.maxY - i;
int k = i - oreveinifier$veintype.minY;
if (k >= 0 && j >= 0) {
int l = Math.min(j, k);
double d2 = Mth.clampedMap(l, 0.0, 20.0, -0.2, 0.0);
if (d1 + d2 < 0.4F) {
return blockstate;
} else {
RandomSource randomsource = p_209671_.at(p_209666_.blockX(), i, p_209666_.blockZ());
if (randomsource.nextFloat() > 0.7F) {
return blockstate;
} else if (p_209669_.compute(p_209666_) >= 0.0) {
return blockstate;
} else {
double d3 = Mth.clampedMap(d1, 0.4F, 0.6F, 0.1F, 0.3F);
if (randomsource.nextFloat() < d3 && p_209670_.compute(p_209666_) > -0.3F) {
return randomsource.nextFloat() < 0.02F ? oreveinifier$veintype.rawOreBlock : oreveinifier$veintype.ore;
} else {
return oreveinifier$veintype.filler;
}
}
}
} else {
return blockstate;
}
};
}
protected static enum VeinType {
COPPER(Blocks.COPPER_ORE.defaultBlockState(), Blocks.RAW_COPPER_BLOCK.defaultBlockState(), Blocks.GRANITE.defaultBlockState(), 0, 50),
IRON(Blocks.DEEPSLATE_IRON_ORE.defaultBlockState(), Blocks.RAW_IRON_BLOCK.defaultBlockState(), Blocks.TUFF.defaultBlockState(), -60, -8);
final BlockState ore;
final BlockState rawOreBlock;
final BlockState filler;
protected final int minY;
protected final int maxY;
private VeinType(final BlockState p_209684_, final BlockState p_209685_, final BlockState p_209686_, final int p_209687_, final int p_209688_) {
this.ore = p_209684_;
this.rawOreBlock = p_209685_;
this.filler = p_209686_;
this.minY = p_209687_;
this.maxY = p_209688_;
}
}
}