Code/net/minecraft/world/level/material/Fluids.java

24 lines
1.0 KiB
Java

package net.minecraft.world.level.material;
import net.minecraft.core.Registry;
import net.minecraft.core.registries.BuiltInRegistries;
public class Fluids {
public static final Fluid EMPTY = register("empty", new EmptyFluid());
public static final FlowingFluid FLOWING_WATER = register("flowing_water", new WaterFluid.Flowing());
public static final FlowingFluid WATER = register("water", new WaterFluid.Source());
public static final FlowingFluid FLOWING_LAVA = register("flowing_lava", new LavaFluid.Flowing());
public static final FlowingFluid LAVA = register("lava", new LavaFluid.Source());
private static <T extends Fluid> T register(String p_76198_, T p_76199_) {
return Registry.register(BuiltInRegistries.FLUID, p_76198_, p_76199_);
}
static {
for (Fluid fluid : BuiltInRegistries.FLUID) {
for (FluidState fluidstate : fluid.getStateDefinition().getPossibleStates()) {
Fluid.FLUID_STATE_REGISTRY.add(fluidstate);
}
}
}
}