51 lines
1.8 KiB
Java
51 lines
1.8 KiB
Java
package net.minecraft.client.multiplayer;
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import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.client.renderer.LevelRenderer;
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import net.minecraft.core.BlockPos;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@OnlyIn(Dist.CLIENT)
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public class LevelLoadStatusManager {
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private final LocalPlayer player;
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private final ClientLevel level;
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private final LevelRenderer levelRenderer;
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private LevelLoadStatusManager.Status status = LevelLoadStatusManager.Status.WAITING_FOR_SERVER;
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public LevelLoadStatusManager(LocalPlayer p_312813_, ClientLevel p_310113_, LevelRenderer p_311686_) {
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this.player = p_312813_;
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this.level = p_310113_;
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this.levelRenderer = p_311686_;
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}
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public void tick() {
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switch (this.status) {
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case WAITING_FOR_PLAYER_CHUNK:
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BlockPos blockpos = this.player.blockPosition();
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boolean flag = this.level.isOutsideBuildHeight(blockpos.getY());
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if (flag || this.levelRenderer.isSectionCompiled(blockpos) || this.player.isSpectator() || !this.player.isAlive()) {
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this.status = LevelLoadStatusManager.Status.LEVEL_READY;
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}
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case WAITING_FOR_SERVER:
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case LEVEL_READY:
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}
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}
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public boolean levelReady() {
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return this.status == LevelLoadStatusManager.Status.LEVEL_READY;
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}
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public void loadingPacketsReceived() {
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if (this.status == LevelLoadStatusManager.Status.WAITING_FOR_SERVER) {
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this.status = LevelLoadStatusManager.Status.WAITING_FOR_PLAYER_CHUNK;
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}
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}
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@OnlyIn(Dist.CLIENT)
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static enum Status {
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WAITING_FOR_SERVER,
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WAITING_FOR_PLAYER_CHUNK,
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LEVEL_READY;
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}
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} |