Code/net/minecraft/core/BlockMath.java

56 lines
2.6 KiB
Java

package net.minecraft.core;
import com.google.common.collect.Maps;
import com.mojang.math.MatrixUtil;
import com.mojang.math.Transformation;
import java.util.Map;
import net.minecraft.Util;
import org.joml.Matrix4f;
import org.joml.Quaternionf;
import org.joml.Vector3f;
public class BlockMath {
private static final Map<Direction, Transformation> VANILLA_UV_TRANSFORM_LOCAL_TO_GLOBAL = Maps.newEnumMap(
Map.of(
Direction.SOUTH,
Transformation.identity(),
Direction.EAST,
new Transformation(null, new Quaternionf().rotateY((float) (Math.PI / 2)), null, null),
Direction.WEST,
new Transformation(null, new Quaternionf().rotateY((float) (-Math.PI / 2)), null, null),
Direction.NORTH,
new Transformation(null, new Quaternionf().rotateY((float) Math.PI), null, null),
Direction.UP,
new Transformation(null, new Quaternionf().rotateX((float) (-Math.PI / 2)), null, null),
Direction.DOWN,
new Transformation(null, new Quaternionf().rotateX((float) (Math.PI / 2)), null, null)
)
);
private static final Map<Direction, Transformation> VANILLA_UV_TRANSFORM_GLOBAL_TO_LOCAL = Maps.newEnumMap(Util.mapValues(VANILLA_UV_TRANSFORM_LOCAL_TO_GLOBAL, Transformation::inverse));
public static Transformation blockCenterToCorner(Transformation p_121843_) {
Matrix4f matrix4f = new Matrix4f().translation(0.5F, 0.5F, 0.5F);
matrix4f.mul(p_121843_.getMatrix());
matrix4f.translate(-0.5F, -0.5F, -0.5F);
return new Transformation(matrix4f);
}
public static Transformation blockCornerToCenter(Transformation p_175260_) {
Matrix4f matrix4f = new Matrix4f().translation(-0.5F, -0.5F, -0.5F);
matrix4f.mul(p_175260_.getMatrix());
matrix4f.translate(0.5F, 0.5F, 0.5F);
return new Transformation(matrix4f);
}
public static Transformation getFaceTransformation(Transformation p_392937_, Direction p_392969_) {
if (MatrixUtil.isIdentity(p_392937_.getMatrix())) {
return p_392937_;
} else {
Transformation transformation = VANILLA_UV_TRANSFORM_LOCAL_TO_GLOBAL.get(p_392969_);
transformation = p_392937_.compose(transformation);
Vector3f vector3f = transformation.getMatrix().transformDirection(new Vector3f(0.0F, 0.0F, 1.0F));
Direction direction = Direction.getApproximateNearest(vector3f.x, vector3f.y, vector3f.z);
return VANILLA_UV_TRANSFORM_GLOBAL_TO_LOCAL.get(direction).compose(transformation);
}
}
}