Code/net/minecraft/network/protocol/game/ClientboundPlayerCombatEnte...

23 lines
881 B
Java

package net.minecraft.network.protocol.game;
import io.netty.buffer.ByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public class ClientboundPlayerCombatEnterPacket implements Packet<ClientGamePacketListener> {
public static final ClientboundPlayerCombatEnterPacket INSTANCE = new ClientboundPlayerCombatEnterPacket();
public static final StreamCodec<ByteBuf, ClientboundPlayerCombatEnterPacket> STREAM_CODEC = StreamCodec.unit(INSTANCE);
private ClientboundPlayerCombatEnterPacket() {
}
@Override
public PacketType<ClientboundPlayerCombatEnterPacket> type() {
return GamePacketTypes.CLIENTBOUND_PLAYER_COMBAT_ENTER;
}
public void handle(ClientGamePacketListener p_179057_) {
p_179057_.handlePlayerCombatEnter(this);
}
}