Code/net/minecraft/network/protocol/game/ClientboundRespawnPacket.java

37 lines
1.4 KiB
Java

package net.minecraft.network.protocol.game;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public record ClientboundRespawnPacket(CommonPlayerSpawnInfo commonPlayerSpawnInfo, byte dataToKeep) implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundRespawnPacket> STREAM_CODEC = Packet.codec(
ClientboundRespawnPacket::write, ClientboundRespawnPacket::new
);
public static final byte KEEP_ATTRIBUTE_MODIFIERS = 1;
public static final byte KEEP_ENTITY_DATA = 2;
public static final byte KEEP_ALL_DATA = 3;
private ClientboundRespawnPacket(RegistryFriendlyByteBuf p_329401_) {
this(new CommonPlayerSpawnInfo(p_329401_), p_329401_.readByte());
}
private void write(RegistryFriendlyByteBuf p_332270_) {
this.commonPlayerSpawnInfo.write(p_332270_);
p_332270_.writeByte(this.dataToKeep);
}
@Override
public PacketType<ClientboundRespawnPacket> type() {
return GamePacketTypes.CLIENTBOUND_RESPAWN;
}
public void handle(ClientGamePacketListener p_132951_) {
p_132951_.handleRespawn(this);
}
public boolean shouldKeep(byte p_263573_) {
return (this.dataToKeep & p_263573_) != 0;
}
}