Code/net/minecraft/network/protocol/game/ServerboundPlayerInputPacke...

22 lines
865 B
Java

package net.minecraft.network.protocol.game;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.world.entity.player.Input;
public record ServerboundPlayerInputPacket(Input input) implements Packet<ServerGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ServerboundPlayerInputPacket> STREAM_CODEC = StreamCodec.composite(
Input.STREAM_CODEC, ServerboundPlayerInputPacket::input, ServerboundPlayerInputPacket::new
);
@Override
public PacketType<ServerboundPlayerInputPacket> type() {
return GamePacketTypes.SERVERBOUND_PLAYER_INPUT;
}
public void handle(ServerGamePacketListener p_134354_) {
p_134354_.handlePlayerInput(this);
}
}