225 lines
10 KiB
Java
225 lines
10 KiB
Java
package net.minecraft.world.level.block;
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import com.google.common.collect.Maps;
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import com.mojang.serialization.MapCodec;
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import com.mojang.serialization.codecs.RecordCodecBuilder;
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import com.mojang.serialization.codecs.RecordCodecBuilder.Instance;
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import java.util.Map;
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import java.util.function.BiConsumer;
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import javax.annotation.Nullable;
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import net.minecraft.Util;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Explosion;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.ScheduledTickAccess;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.block.state.properties.WoodType;
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import net.minecraft.world.level.gameevent.GameEvent;
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import net.minecraft.world.level.pathfinder.PathComputationType;
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import net.minecraft.world.level.redstone.Orientation;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.shapes.BooleanOp;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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public class FenceGateBlock extends HorizontalDirectionalBlock {
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public static final MapCodec<FenceGateBlock> CODEC = RecordCodecBuilder.mapCodec(
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p_360431_ -> p_360431_.group(WoodType.CODEC.fieldOf("wood_type").forGetter(p_311297_ -> p_311297_.type), propertiesCodec())
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.apply(p_360431_, FenceGateBlock::new)
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);
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public static final BooleanProperty OPEN = BlockStateProperties.OPEN;
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public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
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public static final BooleanProperty IN_WALL = BlockStateProperties.IN_WALL;
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private static final Map<Direction.Axis, VoxelShape> SHAPES = Shapes.rotateHorizontalAxis(Block.cube(16.0, 16.0, 4.0));
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private static final Map<Direction.Axis, VoxelShape> SHAPES_WALL = Maps.newEnumMap(
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Util.mapValues(SHAPES, p_390936_ -> Shapes.join(p_390936_, Block.column(16.0, 13.0, 16.0), BooleanOp.ONLY_FIRST))
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);
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private static final Map<Direction.Axis, VoxelShape> SHAPE_COLLISION = Shapes.rotateHorizontalAxis(Block.column(16.0, 4.0, 0.0, 24.0));
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private static final Map<Direction.Axis, VoxelShape> SHAPE_SUPPORT = Shapes.rotateHorizontalAxis(Block.column(16.0, 4.0, 5.0, 24.0));
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private static final Map<Direction.Axis, VoxelShape> SHAPE_OCCLUSION = Shapes.rotateHorizontalAxis(
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Shapes.or(Block.box(0.0, 5.0, 7.0, 2.0, 16.0, 9.0), Block.box(14.0, 5.0, 7.0, 16.0, 16.0, 9.0))
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);
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private static final Map<Direction.Axis, VoxelShape> SHAPE_OCCLUSION_WALL = Maps.newEnumMap(
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Util.mapValues(SHAPE_OCCLUSION, p_390935_ -> p_390935_.move(0.0, -0.1875, 0.0).optimize())
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);
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private final WoodType type;
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@Override
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public MapCodec<FenceGateBlock> codec() {
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return CODEC;
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}
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public FenceGateBlock(WoodType p_273340_, BlockBehaviour.Properties p_273352_) {
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super(p_273352_.sound(p_273340_.soundType()));
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this.type = p_273340_;
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this.registerDefaultState(this.stateDefinition.any().setValue(OPEN, false).setValue(POWERED, false).setValue(IN_WALL, false));
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}
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@Override
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protected VoxelShape getShape(BlockState p_53391_, BlockGetter p_53392_, BlockPos p_53393_, CollisionContext p_53394_) {
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Direction.Axis direction$axis = p_53391_.getValue(FACING).getAxis();
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return (p_53391_.getValue(IN_WALL) ? SHAPES_WALL : SHAPES).get(direction$axis);
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}
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@Override
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protected BlockState updateShape(
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BlockState p_53382_,
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LevelReader p_361939_,
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ScheduledTickAccess p_361210_,
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BlockPos p_53386_,
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Direction p_53383_,
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BlockPos p_53387_,
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BlockState p_53384_,
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RandomSource p_364167_
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) {
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Direction.Axis direction$axis = p_53383_.getAxis();
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if (p_53382_.getValue(FACING).getClockWise().getAxis() != direction$axis) {
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return super.updateShape(p_53382_, p_361939_, p_361210_, p_53386_, p_53383_, p_53387_, p_53384_, p_364167_);
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} else {
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boolean flag = this.isWall(p_53384_) || this.isWall(p_361939_.getBlockState(p_53386_.relative(p_53383_.getOpposite())));
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return p_53382_.setValue(IN_WALL, flag);
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}
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}
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@Override
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protected VoxelShape getBlockSupportShape(BlockState p_253862_, BlockGetter p_254569_, BlockPos p_254197_) {
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Direction.Axis direction$axis = p_253862_.getValue(FACING).getAxis();
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return p_253862_.getValue(OPEN) ? Shapes.empty() : SHAPE_SUPPORT.get(direction$axis);
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}
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@Override
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protected VoxelShape getCollisionShape(BlockState p_53396_, BlockGetter p_53397_, BlockPos p_53398_, CollisionContext p_53399_) {
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Direction.Axis direction$axis = p_53396_.getValue(FACING).getAxis();
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return p_53396_.getValue(OPEN) ? Shapes.empty() : SHAPE_COLLISION.get(direction$axis);
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}
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@Override
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protected VoxelShape getOcclusionShape(BlockState p_53401_) {
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Direction.Axis direction$axis = p_53401_.getValue(FACING).getAxis();
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return (p_53401_.getValue(IN_WALL) ? SHAPE_OCCLUSION_WALL : SHAPE_OCCLUSION).get(direction$axis);
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}
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@Override
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protected boolean isPathfindable(BlockState p_53360_, PathComputationType p_53363_) {
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switch (p_53363_) {
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case LAND:
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return p_53360_.getValue(OPEN);
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case WATER:
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return false;
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case AIR:
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return p_53360_.getValue(OPEN);
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default:
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return false;
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}
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}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext p_53358_) {
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Level level = p_53358_.getLevel();
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BlockPos blockpos = p_53358_.getClickedPos();
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boolean flag = level.hasNeighborSignal(blockpos);
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Direction direction = p_53358_.getHorizontalDirection();
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Direction.Axis direction$axis = direction.getAxis();
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boolean flag1 = direction$axis == Direction.Axis.Z
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&& (this.isWall(level.getBlockState(blockpos.west())) || this.isWall(level.getBlockState(blockpos.east())))
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|| direction$axis == Direction.Axis.X && (this.isWall(level.getBlockState(blockpos.north())) || this.isWall(level.getBlockState(blockpos.south())));
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return this.defaultBlockState().setValue(FACING, direction).setValue(OPEN, flag).setValue(POWERED, flag).setValue(IN_WALL, flag1);
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}
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private boolean isWall(BlockState p_53405_) {
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return p_53405_.is(BlockTags.WALLS);
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}
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@Override
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protected InteractionResult useWithoutItem(BlockState p_53365_, Level p_53366_, BlockPos p_53367_, Player p_53368_, BlockHitResult p_53370_) {
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if (p_53365_.getValue(OPEN)) {
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p_53365_ = p_53365_.setValue(OPEN, false);
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p_53366_.setBlock(p_53367_, p_53365_, 10);
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} else {
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Direction direction = p_53368_.getDirection();
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if (p_53365_.getValue(FACING) == direction.getOpposite()) {
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p_53365_ = p_53365_.setValue(FACING, direction);
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}
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p_53365_ = p_53365_.setValue(OPEN, true);
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p_53366_.setBlock(p_53367_, p_53365_, 10);
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}
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boolean flag = p_53365_.getValue(OPEN);
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p_53366_.playSound(
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p_53368_,
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p_53367_,
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flag ? this.type.fenceGateOpen() : this.type.fenceGateClose(),
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SoundSource.BLOCKS,
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1.0F,
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p_53366_.getRandom().nextFloat() * 0.1F + 0.9F
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);
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p_53366_.gameEvent(p_53368_, flag ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, p_53367_);
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return InteractionResult.SUCCESS;
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}
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@Override
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protected void onExplosionHit(BlockState p_311339_, ServerLevel p_368190_, BlockPos p_311232_, Explosion p_312135_, BiConsumer<ItemStack, BlockPos> p_313242_) {
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if (p_312135_.canTriggerBlocks() && !p_311339_.getValue(POWERED)) {
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boolean flag = p_311339_.getValue(OPEN);
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p_368190_.setBlockAndUpdate(p_311232_, p_311339_.setValue(OPEN, !flag));
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p_368190_.playSound(
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null,
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p_311232_,
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flag ? this.type.fenceGateClose() : this.type.fenceGateOpen(),
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SoundSource.BLOCKS,
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1.0F,
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p_368190_.getRandom().nextFloat() * 0.1F + 0.9F
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);
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p_368190_.gameEvent(flag ? GameEvent.BLOCK_CLOSE : GameEvent.BLOCK_OPEN, p_311232_, GameEvent.Context.of(p_311339_));
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}
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super.onExplosionHit(p_311339_, p_368190_, p_311232_, p_312135_, p_313242_);
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}
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@Override
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protected void neighborChanged(BlockState p_53372_, Level p_53373_, BlockPos p_53374_, Block p_53375_, @Nullable Orientation p_366214_, boolean p_53377_) {
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if (!p_53373_.isClientSide) {
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boolean flag = p_53373_.hasNeighborSignal(p_53374_);
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if (p_53372_.getValue(POWERED) != flag) {
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p_53373_.setBlock(p_53374_, p_53372_.setValue(POWERED, flag).setValue(OPEN, flag), 2);
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if (p_53372_.getValue(OPEN) != flag) {
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p_53373_.playSound(
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null,
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p_53374_,
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flag ? this.type.fenceGateOpen() : this.type.fenceGateClose(),
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SoundSource.BLOCKS,
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1.0F,
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p_53373_.getRandom().nextFloat() * 0.1F + 0.9F
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);
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p_53373_.gameEvent(null, flag ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, p_53374_);
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}
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}
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}
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> p_53389_) {
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p_53389_.add(FACING, OPEN, POWERED, IN_WALL);
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}
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public static boolean connectsToDirection(BlockState p_53379_, Direction p_53380_) {
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return p_53379_.getValue(FACING).getAxis() == p_53380_.getClockWise().getAxis();
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}
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} |