oo3server/config/parcool-client.toml

208 lines
6.0 KiB
TOML

["Possibility of Actions(Some do not have to work)"]
can_BreakfallReady = false
can_CatLeap = false
can_ClimbPoles = false
can_ClimbUp = false
can_ClingToCliff = false
can_Crawl = true
can_Dive = false
can_Dodge = false
can_FastRun = true
can_Flipping = false
can_HangDown = false
can_HorizontalWallRun = false
can_JumpFromBar = false
can_QuickTurn = false
can_Roll = false
can_SkyDive = false
can_Slide = false
can_Tap = false
can_Vault = true
can_VerticalWallRun = false
can_WallJump = false
can_WallSlide = false
["Stamina HUD Configuration"]
#Allowed Values: Normal, Light, Hide
stamina_hud_type = "Light"
#horizontal alignment
#Allowed Values: Left, Right
align_h_s_hud = "Right"
#vertical alignment
#Allowed Values: Top, Bottom
align_v_s_hud = "Bottom"
hide_hud_if_stamina_infinite = true
#horizontal margin of normal HUD
#Range: 0 ~ 100
margin_h_stamina_hud = 3
#vertical margin of normal HUD
#Range: 0 ~ 100
margin_v_stamina_hud = 3
[Animations]
#Enable custom animations
enable_animation = true
#Enable custom animation of falling
enable_falling_animation = true
#Enable first-person-view animations
enable_fov_animation = true
#Enable rotation of camera by Dodge
enable_camera_rotation_dodge = false
#Enable rotation of camera by Backward Wall-Jump
enable_camera_rotation_back_wall_jump = true
#Enable rotation of camera by Roll
enable_camera_rotation_roll = true
#Enable rotation of camera by Flipping
enable_camera_rotation_flipping = true
#Enable animation of camera by Vault
enable_camera_animation_vault = false
#Enable animation of camera by Horizontal-WallRun
enable_camera_animation_h-wall-run = true
#Enable animation of camera by Hang-Down
enable_camera_animation_hang-down = true
[Animations.Animators]
enable_BackwardWallJumpAnimator = true
enable_CatLeapAnimator = true
enable_ClimbUpAnimator = true
enable_ClingToCliffAnimator = true
enable_CrawlAnimator = true
enable_DiveAnimationHostAnimator = true
enable_DodgeAnimator = true
enable_FastRunningAnimator = true
enable_FlippingAnimator = true
enable_HorizontalWallRunAnimator = true
enable_JumpFromBarAnimator = true
enable_HangAnimator = true
enable_KongVaultAnimator = true
enable_RollAnimator = true
enable_SlidingAnimator = true
enable_SpeedVaultAnimator = true
enable_TapAnimator = true
enable_VerticalWallRunAnimator = true
enable_WallJumpAnimator = true
enable_WallSlideAnimator = true
[Control]
#Control of FastRun
#Allowed Values: PressKey, Toggle, Auto
fast-run_control = "PressKey"
#Control of FastRun
#Allowed Values: PressKey, Toggle
crawl_control = "PressKey"
#Enable double-tapping ctrl for Dodge
enable_double_tapping_for_dodge = false
#Enable Crawl in air
enable_crawl_in_air = true
#Enable Vault in air
enable_vault_in_air = true
#Enable backward Wall-Jump when facing to wall
enable_wall_jump_backward = false
#Enable Roll when creative mode (experimental)
enable_roll_creative = false
#Make Vault Need Vault Key Pressed
vault_needs_key_pressed = false
#enable players to do actions needing Fast-Running by sprint
substitute_sprint = false
#How long duration of dodge is deal as successive dodge
#Range: > 0
successive_dodge_cool_time = 30
#Cool time of Dodge action
#Range: > 11
dodge_cool_time = 11
#Max number of times of successive Dodge action
#Range: > 1
successive_dodge_count = 3
[Modifier]
#How long you can do Horizontal Wall Run
#Range: 15 ~ 40
wall-run_continuable_tick = 25
#How long you can do Slide
#Range: 10 ~ 30
sliding_continuable_tick = 15
#FastRun speed modifier
#Range: 0.001 ~ 4.0
fast-run_modifier = 2.0
#Dodge speed modifier
#Range: 0.5 ~ 1.5
dodge-speed_modifier = 1.0
["Other Configuration"]
#Vault Animation(Dynamic is to select animation dynamically)
#Allowed Values: SpeedVault, KongVault, Dynamic
vault_animation_mode = "Dynamic"
#Color theme of Setting GUI
#Allowed Values: Red, Green, Blue, Yellow, Black
gui_color_theme = "Blue"
#Enable just timing effect of Breakfall
enable_just_time_effect_breakfall = true
#Enable sounds triggered by Action
enable_sounds = false
#Whether ParCool is active
parcool_activation = true
[Stamina]
[Stamina.Consumption]
#Range: 0 ~ 10000
stamina_consumption_of_BreakfallReady = 0
#Range: 0 ~ 10000
stamina_consumption_of_CatLeap = 150
#Range: 0 ~ 10000
stamina_consumption_of_ClimbPoles = 0
#Range: 0 ~ 10000
stamina_consumption_of_ClimbUp = 150
#Range: 0 ~ 10000
stamina_consumption_of_ClingToCliff = 2
#Range: 0 ~ 10000
stamina_consumption_of_Crawl = 0
#Range: 0 ~ 10000
stamina_consumption_of_Dive = 0
#Range: 0 ~ 10000
stamina_consumption_of_Dodge = 80
#Range: 0 ~ 10000
stamina_consumption_of_FastRun = 2
#Range: 0 ~ 10000
stamina_consumption_of_Flipping = 80
#Range: 0 ~ 10000
stamina_consumption_of_HangDown = 3
#Range: 0 ~ 10000
stamina_consumption_of_HorizontalWallRun = 2
#Range: 0 ~ 10000
stamina_consumption_of_JumpFromBar = 100
#Range: 0 ~ 10000
stamina_consumption_of_QuickTurn = 0
#Range: 0 ~ 10000
stamina_consumption_of_Roll = 100
#Range: 0 ~ 10000
stamina_consumption_of_SkyDive = 0
#Range: 0 ~ 10000
stamina_consumption_of_Slide = 0
#Range: 0 ~ 10000
stamina_consumption_of_Tap = 100
#Range: 0 ~ 10000
stamina_consumption_of_Vault = 50
#Range: 0 ~ 10000
stamina_consumption_of_VerticalWallRun = 150
#Range: 0 ~ 10000
stamina_consumption_of_WallJump = 120
#Range: 0 ~ 10000
stamina_consumption_of_WallSlide = 2
#additional stamina mod dependency(only when it's installed)
#Allowed Values: None, Paraglider
external_stamina = "Paraglider"
#Infinite Stamina (this needs a permission from server, even if it is on single player's game. normally permitted)
#Please check 'parcool-server.toml' in 'serverconfig' directory
infinite_stamina = false
#Infinite Stamina while player is cretive mode
infinite_stamina_if_creative_mode = true
#ParCool consume hanger value instead of stamina
use_hanger_instead = false
#Range: 300 ~ 10000
max_stamina = 2000
#Range: 1 ~ 10000
stamina_recovery = 20