oo3server/config/lucky/1.20.1-13.0-forge/sword_drops.txt

80 lines
2.5 KiB
Plaintext

/ === PROJECTILES ===
/ arrows
type=entity,ID=arrow,pos=#pExactPos,posOffsetY=1.5,NBTTag=(
Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10),1.0),
Color=-1
),amount=50,delay=#rand(0.0,4.0)@luck=2
/ eggs
type=entity,ID=egg,pos=#pExactPos,posOffsetY=1.5,NBTTag=(
Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10), 1.0)
),amount=25,delay=#rand(0.0,2.0)@luck=2
/ tnt
type=entity,ID=tnt,pos=#pExactPos,posOffsetY=1.5,NBTTag=(
Fuse=40b,
Motion=#motionFromDirection(#pYaw,#pPitch,0.8)
)@luck=2
/ cobweb
type=entity,ID=lucky:lucky_projectile,pos=#pExactPos,posOffsetY=1.5,NBTTag=(
Motion=#motionFromDirection(#pYaw,#pPitch,1.5),
item=(id=cobweb,Count=1),impact=["type=fill,ID=cobweb,size=(2,2,2)"]
)@luck=2@chance=0.5
/ flames
type=entity,ID=lucky:lucky_projectile,pos=#pExactPos,posOffsetY=1.5,NBTTag=(
Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10),1.0),
item=(id=blaze_powder,Count=1),
impact=["type=effect,ID=special_fire,target=hitEntity,duration=5"],
damage=0.0
),amount=50,delay=#rand(0.0,2.0)@luck=2
/ === EFFECTS ===
/ poison
group(
type=effect,ID=poison,target=hitEntity,amplifier=2,duration=5;
type=particle,ID=splashpotion,potion=poison
)@luck=2
/ instant health + regeneration
group(
type=effect,ID=instant_health,amplifier=#rand(2,6),duration=0;
type=effect,ID=regeneration,amplifier=#rand(1,2),duration=#rand(5,10);
type=particle,ID=heart,size=(0.5,0.5,0.5),particleAmount=50,pos=#pExactPos
)@luck=2
/ blindness + slowness
group(
type=effect,ID=blindness,target=hitEntity,duration=3;
type=effect,ID=slowness,target=hitEntity,duration=3;
type=particle,ID=large_smoke,size=(0.5,0.8,0.5),particleAmount=100,pos=#eExactPos,amount=20,delay=#rand(0.0,3.0)
)@chance=0.75@luck=2
/ knockback
group(
type=effect,ID=special_knockback,range=6,excludePlayer=true,power=1.8,pos=#pPos,delay=0.1;
type=particle,ID=poof,size=(1.0,0.3,1.0),particleAmount=500,pos=#pExactPos
)@luck=2
/ upwards knockback
group(
type=effect,ID=special_knockback,target=hitEntity,directionPitch=-90,power=1.3,delay=0.1;
type=particle,ID=poof,size=(0.5,0.5,0.5),particleAmount=500
)@luck=2
/ fire
group(
type=effect,ID=special_fire,range=4,excludePlayer=true,duration=#rand(5,10);
type=particle,ID=flame,pos=#pExactPos,size=(1.0,0.3,1.0),particleAmount=2000
)@luck=2
/ lightning
type=entity,ID=lightning_bolt@luck=2
/ === NOTHING ===
type=nothing@luck=0@chance=24