329 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			YAML
		
	
	
	
		
		
			
		
	
	
			329 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			YAML
		
	
	
	
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								# The main configuration file for ServerCore.
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								# Most of these settings can be reloaded without restarting using /servercore reload.
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								# Most miscellaneous feature toggles.
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								features:
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								  # Reverts enderpearl behavior to pre-1.21.2. The following will change when this setting is enabled:
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								  # ► Enderpearls will no longer load chunks around them.
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								  # ► Enderpearls will load / unload with chunks again instead of with their owner joining / leaving the game.
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								  # Note: Toggling this setting may cause some old enderpearls from before the toggle to be lost.
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								  prevent-enderpearl-chunkloading: false
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								  # Whether the chunk-tick-distance dynamic setting should affect random ticks.
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								  # Enabling this will stop chunks from performing random ticks when they are outside of this distance from any player.
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								  # That includes chunks loaded by enderpearls or portals, breaking vanilla behavior.
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								  chunk-tick-distance-affects-random-ticks: false
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								  # Prevents lagspikes caused by players moving into unloaded chunks.
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								  prevent-moving-into-unloaded-chunks: false
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								  # The amount of seconds between auto-saves when /save-on is active.
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								  autosave-interval-seconds: 300
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								  # The fraction that decides the chance of experience orbs being able to merge with each other. (1 = 100%, 40 = 2.5%)
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								  # Note that just like in vanilla, experience orbs will still need to be of the same size to actually merge.
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								  xp-merge-fraction: 40
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								  # The radius in blocks that experience orbs will merge at.
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								  xp-merge-radius: 0.5
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								  # The radius in blocks that items will merge at.
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								  item-merge-radius: 0.5
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								  lobotomize-villagers:
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								    # Makes villagers tick less often if they are stuck in a 1x1 space.
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								    enabled: false
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								    # Decides the interval in between villager ticks when lobotomized.
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								    tick-interval: 20
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								# Automatically modifies dynamic settings based on the server performance.
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								dynamic:
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								  # Enables dynamic performance checks.
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								  enabled: false
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								  # The average MSPT to target.
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								  target-mspt: 35
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								  # The default values for dynamic settings.
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								  # If left unspecified, the maximum value will be used.
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								  # Note: adding view / simulation distance here will override their value in server.properties.
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								  default-values:
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								    MOBCAP_PERCENTAGE: 100
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								    CHUNK_TICK_DISTANCE: 10
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								  # The settings that will be decreased when the server is overloaded, in the specified order.
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								  # You can remove settings from the list that you don't want to be dynamically adjusted.
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								  # ► max = The maximum value the server will increase the setting to.
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								  # ► min = The minimum value the server will decrease the setting to.
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								  # ► increment = The amount the setting will be increased or decreased by.
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								  # ► interval = The amount of seconds between each check to increase or decrease.
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								  dynamic-settings:
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								    - setting: 'CHUNK_TICK_DISTANCE'
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								      max: 10
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								      min: 6
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								      increment: 1
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								      interval: 15
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								    - setting: 'MOBCAP_PERCENTAGE'
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								      max: 100
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								      min: 50
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								      increment: 10
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								      interval: 15
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								    - setting: 'SIMULATION_DISTANCE'
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								      max: 10
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								      min: 6
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								      increment: 1
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								      interval: 15
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								    - setting: 'CHUNK_TICK_DISTANCE'
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								      max: 6
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								      min: 2
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								      increment: 1
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								      interval: 15
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								    - setting: 'MOBCAP_PERCENTAGE'
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								      max: 50
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								      min: 30
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								      increment: 10
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								      interval: 15
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								    - setting: 'SIMULATION_DISTANCE'
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								      max: 6
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								      min: 2
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								      increment: 1
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								      interval: 15
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								    - setting: 'VIEW_DISTANCE'
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								      max: 10
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								      min: 5
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								      increment: 1
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								      interval: 150
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								# A special mobcap that only affects the breeding of animals and villagers.
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								breeding-cap:
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								  # Enables breeding caps.
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								  enabled: false
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								  # The breeding cap for villagers.
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								  # ► limit = The limit of mobs of the same type within range. Setting this to negative will disable the breeding cap.
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								  # ► range = The range it will check for entities of the same type.
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								  # ► unlimited-height = Whether to ignore the vertical distance when checking for entities of the same type.
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								  villagers:
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								    limit: 32
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								    range: 64
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								    unlimited-height: false
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								  # The breeding cap for animals.
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								  # Note that this cap only checks for animals of the same type.
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								  # If the limit is 32 you can still breed 32 cows and 32 pigs next to each other.
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								  animals:
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								    limit: 32
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								    range: 64
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								    unlimited-height: false
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								# Gives more control over mob spawning.
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								mob-spawning:
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								  # Mobcap settings for zombie reinforcements.
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								  # ► enforce-mobcap = Whether to enforce mobcaps for this type of mobspawning.
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								  # ► additional-capacity = Additional capacity for this specific mobcap. Decides how much it can spawn over the regular mobcap.
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								  # It is recommended to allow them to spawn a bit over the regular mobcap as they would otherwise never get a chance to spawn.
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								  zombie-reinforcements:
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								    enforce-mobcap: false
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								    additional-capacity: 32
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								  # Mobcap settings for zombified piglin spawning from nether portal random ticks.
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								  nether-portal-randomticks:
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								    enforce-mobcap: false
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								    additional-capacity: 32
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								  # Mobcap settings for mobs spawned from monster spawners.
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								  monster-spawners:
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								    enforce-mobcap: false
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								    additional-capacity: 32
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								  # Mobcap settings for silverfish spawned from the infested potion effect.
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								  infested:
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								    enforce-mobcap: false
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								    additional-capacity: 32
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								  # A list of mob categories with their respective mobcap and spawn interval.
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								  # ► category = The vanilla spawn category.
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								  # ► mobcap = The maximum amount of entities in the same category that can spawn near a player.
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								  # ► spawn-interval = The interval between spawn attempts in ticks. Higher values mean less frequent spawn attempts.
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								  categories:
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								    - category: 'MONSTER'
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								      mobcap: 70
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								      spawn-interval: 1
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								    - category: 'CREATURE'
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								      mobcap: 10
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								      spawn-interval: 400
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								    - category: 'AMBIENT'
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								      mobcap: 15
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								      spawn-interval: 1
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								    - category: 'AXOLOTLS'
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								      mobcap: 5
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								      spawn-interval: 1
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								    - category: 'UNDERGROUND_WATER_CREATURE'
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								      mobcap: 5
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								      spawn-interval: 1
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								    - category: 'WATER_CREATURE'
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								      mobcap: 5
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								      spawn-interval: 1
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								    - category: 'WATER_AMBIENT'
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								      mobcap: 20
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								      spawn-interval: 1
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								# Settings for commands and their formatting.
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								commands:
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								  # Enables the /servercore status command.
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								  status-enabled: true
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								  # Enables the /mobcaps command.
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								  mobcaps-enabled: true
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								  colors:
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								    # The colors used in command feedback. You can use hex codes or minecraft legacy color names.
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								    # The primary color is the most used color in command feedback.
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								    primary: 'dark_aqua'
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								    # The secondary color is used for highlighting important information, like values.
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								    secondary: 'green'
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								    # The tertiary color is mostly used for text in titles.
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								    tertiary: 'aqua'
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								# Activation range can drastically reduce the amount of lag caused by ticking entities.
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								# It does this by cleverly skipping certain entity ticks based on the distance to players and other factors, like immunity checks.
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								# Immunity checks determine whether an entity should be ticked even when it's outside the activation range, like for example when it is falling or takes damage.
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								# Note: while this is a very powerful feature, it can still slow down mobfarms and break very specific technical contraptions.
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								activation-range:
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								  # Enables activation range.
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								  enabled: false
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								  # Briefly ticks entities newly added to the world for 10 seconds (includes both spawning and loading).
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								  # This gives them a chance to properly immunize when they are spawned if they should be. Can be helpful for mobfarms.
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								  tick-new-entities: true
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								  # Enables vertical range checks. By default, activation ranges only work horizontally.
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								  # This can greatly improve performance on taller worlds, but might break a few very specific ai-based mobfarms.
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								  use-vertical-range: false
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								  # Skips 1/4th of entity ticks whilst not immune.
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								  # This affects entities that are within the activation range, but not immune (for example by falling or being in water).
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								  skip-non-immune: false
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								  # Allows villagers to tick regardless of the activation range when panicking.
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								  villager-tick-panic: true
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								  # The time in seconds that a villager needs to be inactive for before obtaining work immunity (if it has work tasks).
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								  villager-work-immunity-after: 20
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								  # The amount of ticks an inactive villager will wake up for when it has work immunity.
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								  villager-work-immunity-for: 20
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								  # A list of entity types that should be excluded from activation range checks.
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								  excluded-entity-types:
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								    - 'minecraft:hopper_minecart'
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								    - 'minecraft:ghast'
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								    - 'minecraft:warden'
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								  # The activation type that will get assigned to any entity that doesn't have a custom activation type.
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								  # ► activation-range = The range an entity is required to be in from a player to be activated.
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								  # ► tick-interval = The interval between 'active' ticks whilst the entity is inactive. Negative values will disable these active ticks.
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								  # ► wakeup-interval = The interval between inactive entity wakeups in seconds.
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								  # ► extra-height-up = Allows entities to be ticked when far above the player when vertical range is in use.
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								  # ► extra-height-down = Allows entities to be ticked when far below the player when vertical range is in use.
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								  default-activation-type:
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								    activation-range: 16
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								    tick-interval: 20
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								    wakeup-interval: -1
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								    extra-height-up: false
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								    extra-height-down: false
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								  # A list of custom activation types.
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								  # ► name = The name of the activation type.
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								  # ► entity-matcher = A list of conditions to filter entities. Only one of these conditions needs to be met for an entity to match.
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								  # ► If an entity matches multiple activation types, the one highest in the list will be used. The conditions accept the following formats:
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								  #   - Entity type matching    |   Uses the entity type's identifier.  |  'minecraft:zombie' matches zombies, but for example not husks or drowned.
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								  #   - Typeof class matching   |   Uses the 'typeof:' prefix.          |  'typeof:monster' matches all monsters.
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								  # ► Available typeof classes: mob, monster, raider, neutral, ambient, animal, water_animal, flying_animal, flying_monster, villager, projectile.
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								  custom-activation-types:
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								    - name: 'raider'
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								      activation-range: 48
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								      tick-interval: 20
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								      wakeup-interval: 20
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								      extra-height-up: true
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								      extra-height-down: false
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								      entity-matcher:
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								        - 'typeof:raider'
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								    - name: 'water'
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								      activation-range: 16
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								      tick-interval: 20
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								      wakeup-interval: 60
							 | 
						||
| 
								 | 
							
								      extra-height-up: false
							 | 
						||
| 
								 | 
							
								      extra-height-down: false
							 | 
						||
| 
								 | 
							
								      entity-matcher:
							 | 
						||
| 
								 | 
							
								        - 'typeof:water_animal'
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    - name: 'villager'
							 | 
						||
| 
								 | 
							
								      activation-range: 16
							 | 
						||
| 
								 | 
							
								      tick-interval: 20
							 | 
						||
| 
								 | 
							
								      wakeup-interval: 30
							 | 
						||
| 
								 | 
							
								      extra-height-up: false
							 | 
						||
| 
								 | 
							
								      extra-height-down: false
							 | 
						||
| 
								 | 
							
								      entity-matcher:
							 | 
						||
| 
								 | 
							
								        - 'typeof:villager'
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    - name: 'zombie'
							 | 
						||
| 
								 | 
							
								      activation-range: 16
							 | 
						||
| 
								 | 
							
								      tick-interval: 20
							 | 
						||
| 
								 | 
							
								      wakeup-interval: 20
							 | 
						||
| 
								 | 
							
								      extra-height-up: true
							 | 
						||
| 
								 | 
							
								      extra-height-down: false
							 | 
						||
| 
								 | 
							
								      entity-matcher:
							 | 
						||
| 
								 | 
							
								        - 'minecraft:zombie'
							 | 
						||
| 
								 | 
							
								        - 'minecraft:husk'
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    - name: 'monster-below'
							 | 
						||
| 
								 | 
							
								      activation-range: 32
							 | 
						||
| 
								 | 
							
								      tick-interval: 20
							 | 
						||
| 
								 | 
							
								      wakeup-interval: 20
							 | 
						||
| 
								 | 
							
								      extra-height-up: true
							 | 
						||
| 
								 | 
							
								      extra-height-down: true
							 | 
						||
| 
								 | 
							
								      entity-matcher:
							 | 
						||
| 
								 | 
							
								        - 'minecraft:creeper'
							 | 
						||
| 
								 | 
							
								        - 'minecraft:slime'
							 | 
						||
| 
								 | 
							
								        - 'minecraft:magma_cube'
							 | 
						||
| 
								 | 
							
								        - 'minecraft:hoglin'
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    - name: 'flying-monster'
							 | 
						||
| 
								 | 
							
								      activation-range: 48
							 | 
						||
| 
								 | 
							
								      tick-interval: 20
							 | 
						||
| 
								 | 
							
								      wakeup-interval: 20
							 | 
						||
| 
								 | 
							
								      extra-height-up: true
							 | 
						||
| 
								 | 
							
								      extra-height-down: false
							 | 
						||
| 
								 | 
							
								      entity-matcher:
							 | 
						||
| 
								 | 
							
								        - 'minecraft:ghast'
							 | 
						||
| 
								 | 
							
								        - 'minecraft:phantom'
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    - name: 'monster'
							 | 
						||
| 
								 | 
							
								      activation-range: 32
							 | 
						||
| 
								 | 
							
								      tick-interval: 20
							 | 
						||
| 
								 | 
							
								      wakeup-interval: 20
							 | 
						||
| 
								 | 
							
								      extra-height-up: true
							 | 
						||
| 
								 | 
							
								      extra-height-down: false
							 | 
						||
| 
								 | 
							
								      entity-matcher:
							 | 
						||
| 
								 | 
							
								        - 'typeof:monster'
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    - name: 'animal'
							 | 
						||
| 
								 | 
							
								      activation-range: 16
							 | 
						||
| 
								 | 
							
								      tick-interval: 20
							 | 
						||
| 
								 | 
							
								      wakeup-interval: 60
							 | 
						||
| 
								 | 
							
								      extra-height-up: false
							 | 
						||
| 
								 | 
							
								      extra-height-down: false
							 | 
						||
| 
								 | 
							
								      entity-matcher:
							 | 
						||
| 
								 | 
							
								        - 'typeof:animal'
							 | 
						||
| 
								 | 
							
								        - 'typeof:ambient'
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    - name: 'creature'
							 | 
						||
| 
								 | 
							
								      activation-range: 24
							 | 
						||
| 
								 | 
							
								      tick-interval: 20
							 | 
						||
| 
								 | 
							
								      wakeup-interval: 30
							 | 
						||
| 
								 | 
							
								      extra-height-up: false
							 | 
						||
| 
								 | 
							
								      extra-height-down: false
							 | 
						||
| 
								 | 
							
								      entity-matcher:
							 | 
						||
| 
								 | 
							
								        - 'typeof:mob'
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 |