181 lines
7.8 KiB
TOML
181 lines
7.8 KiB
TOML
|
version = 3
|
|||
|
# (Default:
|
|||
|
# max(
|
|||
|
# 1,
|
|||
|
# min(
|
|||
|
# if( is_windows,
|
|||
|
# (cpus / 1.6),
|
|||
|
# (cpus / 1.3)
|
|||
|
# ) - if(is_client, 1, 0),
|
|||
|
# ( ( mem_gb - (if(is_client, 1.0, 0.5)) ) / 0.6 )
|
|||
|
# )
|
|||
|
# )
|
|||
|
# )
|
|||
|
# The expression for the default value of global executor parallelism.
|
|||
|
# This is used when the parallelism isn't overridden.
|
|||
|
# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
|
|||
|
#
|
|||
|
defaultGlobalExecutorParallelismExpression = "default"
|
|||
|
# (Default: 4) Sets the thread priority for worker threads
|
|||
|
#
|
|||
|
# References:
|
|||
|
# - https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Thread.html#setPriority(int)
|
|||
|
#
|
|||
|
threadPoolPriority = "default"
|
|||
|
# (Default: 12) Configures the parallelism of global executor
|
|||
|
globalExecutorParallelism = "default"
|
|||
|
|
|||
|
[fixes]
|
|||
|
# (Default: true)
|
|||
|
# Whether to disable the shutdown hook of log4j2 on dedicated servers.
|
|||
|
# Enabling this also makes the JVM exit when the dedicated server is considered fully shut down.
|
|||
|
# This option have no effect on client-side.
|
|||
|
# We has historically been doing this, and this config option allows you to disable this behavior.
|
|||
|
#
|
|||
|
disableLoggingShutdownHook = "default"
|
|||
|
# (Default: true) Enforces safe world random access.
|
|||
|
# This feature detects unsafe off-thread world random access, helping to find the causes
|
|||
|
# of mysterious "Accessing LegacyRandomSource from multiple threads" crash.
|
|||
|
# The default behavior is to fail hard when such bad things happens.
|
|||
|
# Disabling this option will replace this behavior with a warning.
|
|||
|
#
|
|||
|
# It is generally not recommended to disable this settings unless you know what you are doing
|
|||
|
#
|
|||
|
#
|
|||
|
enforceSafeWorldRandomAccess = "default"
|
|||
|
|
|||
|
[noTickViewDistance]
|
|||
|
# (Default: true) Whether to enable no-tick view distance
|
|||
|
enabled = "default"
|
|||
|
# (Default: 24) No-tick view distance max concurrent chunk loads
|
|||
|
# Lower this for a better latency and higher this for a faster loading
|
|||
|
maxConcurrentChunkLoads = "default"
|
|||
|
# (Default: true) Whether to use compatibility mode to send chunks
|
|||
|
# This may fix some mod compatibility issues
|
|||
|
compatibilityMode = "default"
|
|||
|
# (Default: true) Enable server-side support for extended render distance protocol (c2me:ext_render_distance_v1)
|
|||
|
# This allows requesting render distances higher than 127 chunks from the server
|
|||
|
#
|
|||
|
# Requires Fabric API (currently available)
|
|||
|
#
|
|||
|
enableExtRenderDistanceProtocol = "default"
|
|||
|
# (Default: false) Whether to ensure correct chunks within normal render distance
|
|||
|
# This will send chunks twice increasing network load
|
|||
|
ensureChunkCorrectness = "default"
|
|||
|
|
|||
|
[ioSystem]
|
|||
|
# (Default: 8192) Soft limit for io worker nbt cache
|
|||
|
chunkDataCacheSoftLimit = "default"
|
|||
|
# (Default: 32678) Hard limit for io worker nbt cache
|
|||
|
chunkDataCacheLimit = "default"
|
|||
|
# (Default: false) EXPERIMENTAL FEATURE
|
|||
|
# This replaces the way your chunks are saved.
|
|||
|
# Please keep regular backups of your world if you are using this feature,
|
|||
|
# and report any world issues you encounter with this feature to our GitHub.
|
|||
|
#
|
|||
|
# Whether to use the fast reduced allocation chunk serializer
|
|||
|
# (may cause incompatibility with other mods)
|
|||
|
#
|
|||
|
gcFreeChunkSerializer = "default"
|
|||
|
# (Default: true) Whether to use the optimized implementation of IO system
|
|||
|
replaceImpl = "default"
|
|||
|
|
|||
|
[vanillaWorldGenOptimizations]
|
|||
|
# (Default: true) Whether to use density function compiler to accelerate world generation
|
|||
|
#
|
|||
|
# Density function: https://minecraft.wiki/w/Density_function
|
|||
|
#
|
|||
|
# This functionality compiles density functions from world generation
|
|||
|
# datapacks (including vanilla generation) to JVM bytecode to increase
|
|||
|
# performance by allowing JVM JIT to better optimize the code
|
|||
|
#
|
|||
|
# Currently, all functions provided by vanilla are implemented.
|
|||
|
# Chunk upgrades from pre-1.18 versions are not implemented and will
|
|||
|
# fall back to the unoptimized version of density functions.
|
|||
|
#
|
|||
|
useDensityFunctionCompiler = "default"
|
|||
|
# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
|
|||
|
# (may cause incompatibility with other mods)
|
|||
|
optimizeAquifer = "default"
|
|||
|
# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
|
|||
|
# This is no longer included in lithium-fabric
|
|||
|
# (may cause incompatibility with other mods)
|
|||
|
#
|
|||
|
useEndBiomeCache = "default"
|
|||
|
# (Default: true) Whether to enable StructureWeightSampler optimizations to accelerate world generation
|
|||
|
#
|
|||
|
optimizeStructureWeightSampler = "default"
|
|||
|
|
|||
|
[generalOptimizations]
|
|||
|
# (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable)
|
|||
|
# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
|
|||
|
# to speed up chunk loading and generation
|
|||
|
# This helps chunks loading and generating under high MSPT but may raise
|
|||
|
# MSPT when chunks are loading or generating
|
|||
|
#
|
|||
|
# It is generally not recommended to adjust this value unless you know
|
|||
|
# what you are doing
|
|||
|
#
|
|||
|
# Incompatible with Dimensional Threading (dimthread)
|
|||
|
#
|
|||
|
midTickChunkTasksInterval = "default"
|
|||
|
|
|||
|
[generalOptimizations.autoSave]
|
|||
|
# (Default: ENHANCED) Defines how auto save should be handled
|
|||
|
# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
|
|||
|
# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
|
|||
|
# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
|
|||
|
#
|
|||
|
# Please preserve quotes so this config don't break
|
|||
|
#
|
|||
|
mode = "default"
|
|||
|
|
|||
|
[chunkSystem]
|
|||
|
# (Default: true) Whether to enable async serialization
|
|||
|
#
|
|||
|
asyncSerialization = "default"
|
|||
|
# (Default: false) Whether to recover from errors when loading chunks
|
|||
|
# This will cause errored chunk to be regenerated entirely, which may cause data loss
|
|||
|
# Only applies when async chunk loading is enabled
|
|||
|
#
|
|||
|
recoverFromErrors = "default"
|
|||
|
# (Default: true) Whether to allow POIs (Point of Interest) to be unloaded
|
|||
|
# Unloaded POIs are reloaded on-demand or when the corresponding chunks are loaded again,
|
|||
|
# which should not cause any behavior change
|
|||
|
#
|
|||
|
# Note:
|
|||
|
# Vanilla never unloads POIs when chunks unload, causing small memory leaks
|
|||
|
# These leaks adds up and eventually cause issues after generating millions of chunks
|
|||
|
# in a single world instance
|
|||
|
#
|
|||
|
allowPOIUnloading = "default"
|
|||
|
# (Default: true) This option workarounds MC-276863, a bug that makes mushrooms appear in non-postprocessed chunks
|
|||
|
# This bug is amplified with notickvd as it exposes non-postprocessed chunks to players
|
|||
|
#
|
|||
|
# This should not affect other worldgen behavior and game mechanics in general
|
|||
|
#
|
|||
|
suppressGhostMushrooms = "default"
|
|||
|
# (Default: true) Whether to synchronize the management of player tickets
|
|||
|
#
|
|||
|
# In vanilla Minecraft, player tickets are not always removed immediately when players leave an area.
|
|||
|
# The delay in removal increases with the chunk system’s throughput, but due to vanilla’s typically
|
|||
|
# slow chunk loading, tickets are almost always removed immediately. However, some contraptions rely
|
|||
|
# on this immediate removal behavior and tend to be broken with the increased chunk throughput.
|
|||
|
# Enabling this option synchronizes player ticket handling, making it more predictable and
|
|||
|
# thus improving compatibility with these contraptions.
|
|||
|
#
|
|||
|
syncPlayerTickets = "default"
|
|||
|
# (Default: true) Whether to turn fluid postprocessing into scheduled tick
|
|||
|
#
|
|||
|
# Fluid post-processing is very expensive when loading in new chunks, and this can affect
|
|||
|
# MSPT significantly. This option delays fluid post-processing to scheduled tick to hopefully
|
|||
|
# mitigate this issue.
|
|||
|
#
|
|||
|
fluidPostProcessingToScheduledTick = "default"
|
|||
|
# (Default: false) Whether to enable low memory mode
|
|||
|
#
|
|||
|
# This will attempt to aggressively unload unneeded chunks, saving memory at the cost of additional
|
|||
|
# overhead when generating new chunks.
|
|||
|
#
|
|||
|
lowMemoryMode = "default"
|