204 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			YAML
		
	
	
	
		
		
			
		
	
	
			204 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			YAML
		
	
	
	
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								# --------------------------------
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								# Geyser Configuration File
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								#
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								# A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition.
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								#
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								# GitHub: https://github.com/GeyserMC/Geyser
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								# Discord: https://discord.geysermc.org/
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								# --------------------------------
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								bedrock:
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								  # The IP address that will listen for connections.
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								  # There is no reason to change this unless you want to limit what IPs can connect to your server.
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								  address: 0.0.0.0
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								  # The port that will listen for connections
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								  port: 30005
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								  # Some hosting services change your Java port everytime you start the server and require the same port to be used for Bedrock.
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								  # This option makes the Bedrock port the same as the Java port every time you start the server.
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								  # This option is for the plugin version only.
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								  clone-remote-port: false
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								  # The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true
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								  # If either of these are empty, the respective string will default to "Geyser"
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								  motd1: "Geyser"
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								  motd2: "Another Geyser server."
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								  # The Server Name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu.
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								  server-name: "Geyser"
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								  # How much to compress network traffic to the Bedrock client. The higher the number, the more CPU usage used, but
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								  # the smaller the bandwidth used. Does not have any effect below -1 or above 9. Set to -1 to disable.
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								  compression-level: 6
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								  # Whether to enable PROXY protocol or not for clients. You DO NOT WANT this feature unless you run UDP reverse proxy
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								  # in front of your Geyser instance.
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								  enable-proxy-protocol: false
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								  # A list of allowed PROXY protocol speaking proxy IP addresses/subnets. Only effective when "enable-proxy-protocol" is enabled, and
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								  # should really only be used when you are not able to use a proper firewall (usually true with shared hosting providers etc.).
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								  # Keeping this list empty means there is no IP address whitelist.
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								  # Both IP addresses and subnets are supported.
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								  #proxy-protocol-whitelisted-ips: [ "127.0.0.1", "172.18.0.0/16" ]
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								remote:
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								  # The IP address of the remote (Java Edition) server
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								  # If it is "auto", for standalone version the remote address will be set to 127.0.0.1,
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								  # for plugin versions, it is recommended to keep this as "auto" so Geyser will automatically configure address, port, and auth-type.
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								  # Leave as "auto" if floodgate is installed.
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								  address: 127.0.0.1
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								  # The port of the remote (Java Edition) server
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								  # For plugin versions, if address has been set to "auto", the port will also follow the server's listening port.
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								  port: 25565
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								  # Authentication type. Can be offline, online, or floodgate (see https://github.com/GeyserMC/Geyser/wiki/Floodgate).
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								  # For plugin versions, it's recommended to keep the `address` field to "auto" so Floodgate support is automatically configured.
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								  # If Floodgate is installed and `address:` is set to "auto", then "auth-type: floodgate" will automatically be used.
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								  auth-type: offline
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								  # Allow for password-based authentication methods through Geyser. Only useful in online mode.
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								  # If this is false, users must authenticate to Microsoft using a code provided by Geyser on their desktop.
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								  allow-password-authentication: true
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								  # Whether to enable PROXY protocol or not while connecting to the server.
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								  # This is useful only when:
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								  # 1) Your server supports PROXY protocol (it probably doesn't)
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								  # 2) You run Velocity or BungeeCord with the option enabled in the proxy's main config.
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								  # IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT!
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								  use-proxy-protocol: false
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								  # Forward the hostname that the Bedrock client used to connect over to the Java server
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								  # This is designed to be used for forced hosts on proxies
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								  forward-hostname: false
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								# Floodgate uses encryption to ensure use from authorised sources.
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								# This should point to the public key generated by Floodgate (BungeeCord, Spigot or Velocity)
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								# You can ignore this when not using Floodgate.
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								# If you're using a plugin version of Floodgate on the same server, the key will automatically be picked up from Floodgate.
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								floodgate-key-file: key.pem
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								# For online mode authentication type only.
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								# Stores a list of Bedrock players that should have their Java Edition account saved after login.
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								# This saves a token that can be reused to authenticate the player later. This does not save emails or passwords,
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								# but you should still be cautious when adding to this list and giving others access to this Geyser instance's files.
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								# Removing a name from this list will delete its cached login information on the next Geyser startup.
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								# The file for this is in the same folder as this config, named "saved-refresh-tokens.json".
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								saved-user-logins:
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								  - ThisExampleUsernameShouldBeLongEnoughToNeverBeAnXboxUsername
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								  - ThisOtherExampleUsernameShouldAlsoBeLongEnough
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								# Specify how many seconds to wait while user authorizes Geyser to access their Microsoft account.
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								# User is allowed to disconnect from the server during this period.
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								pending-authentication-timeout: 120
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								# Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands.
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								# Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
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								command-suggestions: true
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								# The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server.
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								# Relay the MOTD from the remote server to Bedrock players.
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								passthrough-motd: false
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								# Relay the protocol name (e.g. BungeeCord [X.X], Paper 1.X) - only really useful when using a custom protocol name!
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								# This will also show up on sites like MCSrvStatus. <mcsrvstat.us>
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								passthrough-protocol-name: false
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								# Relay the player count and max players from the remote server to Bedrock players.
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								passthrough-player-counts: false
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								# Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly.
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								# This option does nothing on standalone.
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								legacy-ping-passthrough: false
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								# How often to ping the remote server, in seconds. Only relevant for standalone or legacy ping passthrough.
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								# Increase if you are getting BrokenPipe errors.
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								ping-passthrough-interval: 3
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								# Whether to forward player ping to the server. While enabling this will allow Bedrock players to have more accurate
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								# ping, it may also cause players to time out more easily.
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								forward-player-ping: false
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								# Maximum amount of players that can connect. This is only visual at this time and does not actually limit player count.
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								max-players: 100
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								# If debug messages should be sent through console
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								debug-mode: false
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								# Allow third party capes to be visible. Currently allowing:
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								# OptiFine capes, LabyMod capes, 5Zig capes and MinecraftCapes
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								allow-third-party-capes: true
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								# Allow third party deadmau5 ears to be visible. Currently allowing:
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								# MinecraftCapes
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								allow-third-party-ears: false
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								# Allow a fake cooldown indicator to be sent. Bedrock players do not see a cooldown as they still use 1.8 combat
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								# Can be title, actionbar or false
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								show-cooldown: title
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								# Controls if coordinates are shown to players.
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								show-coordinates: true
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								# Whether Bedrock players are blocked from performing their scaffolding-style bridging.
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								disable-bedrock-scaffolding: false
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								# Whether Bedrock players can right-click outside of their inventory to replace armor in their inventory, even if the
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								# armor slot is already occupied (which Java Edition doesn't allow)
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								always-quick-change-armor: false
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								# If set, when a Bedrock player performs any emote, it will swap the offhand and mainhand items, just like the Java Edition keybind
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								# There are three options this can be set to:
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								# disabled - the default/fallback, which doesn't apply this workaround
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								# no-emotes - emotes will NOT be sent to other Bedrock clients and offhand will be swapped. This effectively disables all emotes from being seen.
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								# emotes-and-offhand - emotes will be sent to Bedrock clients and offhand will be swapped
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								emote-offhand-workaround: "disabled"
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								# The default locale if we dont have the one the client requested. Uncomment to not use the default system language.
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								# default-locale: en_us
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								# Specify how many days images will be cached to disk to save downloading them from the internet.
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								# A value of 0 is disabled. (Default: 0)
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								cache-images: 0
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								# Allows custom skulls to be displayed. Keeping them enabled may cause a performance decrease on older/weaker devices.
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								allow-custom-skulls: true
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								# Whether to add (at this time, only) the furnace minecart as a separate item in the game, which normally does not exist in Bedrock Edition.
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								# This should only need to be disabled if using a proxy that does not use the "transfer packet" style of server switching.
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								# If this is disabled, furnace minecart items will be mapped to hopper minecart items.
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								# This option requires a restart of Geyser in order to change its setting.
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								add-non-bedrock-items: true
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								# Bedrock prevents building and displaying blocks above Y127 in the Nether.
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								# This config option works around that by changing the Nether dimension ID to the End ID. 
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								# The main downside to this is that the entire Nether will have the same red fog rather than having different fog for each biome.
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								above-bedrock-nether-building: true
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								# Force clients to load all resource packs if there are any.
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								# If set to false, it allows the user to connect to the server even if they don't
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								# want to download the resource packs.
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								force-resource-packs: true
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								# Allows Xbox achievements to be unlocked.
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								# THIS DISABLES ALL COMMANDS FROM SUCCESSFULLY RUNNING FOR BEDROCK IN-GAME, as otherwise Bedrock thinks you are cheating.
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								xbox-achievements-enabled: false
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								# bStats is a stat tracker that is entirely anonymous and tracks only basic information
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								# about Geyser, such as how many people are online, how many servers are using Geyser,
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								# what OS is being used, etc. You can learn more about bStats here: https://bstats.org/.
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								# https://bstats.org/plugin/server-implementation/GeyserMC
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								metrics:
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								  # If metrics should be enabled
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								  enabled: true
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								  # UUID of server, don't change!
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								  uuid: f16f6847-df4f-4570-b67f-2fc78b666669
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								# ADVANCED OPTIONS - DO NOT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING!
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								# Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle
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								# a lot of scoreboard packets per second can cause serious lag.
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								# This option allows you to specify after how many Scoreboard packets per seconds
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								# the Scoreboard updates will be limited to four updates per second.
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								scoreboard-packet-threshold: 20
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								# Allow connections from ProxyPass and Waterdog.
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								# See https://www.spigotmc.org/wiki/firewall-guide/ for assistance - use UDP instead of TCP.
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								enable-proxy-connections: false
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								# The internet supports a maximum MTU of 1492 but could cause issues with packet fragmentation.
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								# 1400 is the default.
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								mtu: 1400
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								# Whether to connect directly into the Java server without creating a TCP connection.
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								# This should only be disabled if a plugin that interfaces with packets or the network does not work correctly with Geyser.
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								# If enabled on plugin versions, the remote address and port sections are ignored
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								# If disabled on plugin versions, expect performance decrease and latency increase
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								use-direct-connection: true
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								config-version: 4
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