Code/net/minecraft/client/model/SkeletonModel.java

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2025-07-01 06:20:03 +00:00
package net.minecraft.client.model;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeDeformation;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.entity.state.SkeletonRenderState;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.HumanoidArm;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn(Dist.CLIENT)
public class SkeletonModel<S extends SkeletonRenderState> extends HumanoidModel<S> {
public SkeletonModel(ModelPart p_170941_) {
super(p_170941_);
}
public static LayerDefinition createBodyLayer() {
MeshDefinition meshdefinition = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F);
PartDefinition partdefinition = meshdefinition.getRoot();
createDefaultSkeletonMesh(partdefinition);
return LayerDefinition.create(meshdefinition, 64, 32);
}
protected static void createDefaultSkeletonMesh(PartDefinition p_329924_) {
p_329924_.addOrReplaceChild(
"right_arm", CubeListBuilder.create().texOffs(40, 16).addBox(-1.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-5.0F, 2.0F, 0.0F)
);
p_329924_.addOrReplaceChild(
"left_arm",
CubeListBuilder.create().texOffs(40, 16).mirror().addBox(-1.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F),
PartPose.offset(5.0F, 2.0F, 0.0F)
);
p_329924_.addOrReplaceChild(
"right_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-2.0F, 12.0F, 0.0F)
);
p_329924_.addOrReplaceChild(
"left_leg",
CubeListBuilder.create().texOffs(0, 16).mirror().addBox(-1.0F, 0.0F, -1.0F, 2.0F, 12.0F, 2.0F),
PartPose.offset(2.0F, 12.0F, 0.0F)
);
}
public void setupAnim(S p_368002_) {
super.setupAnim(p_368002_);
if (p_368002_.isAggressive && !p_368002_.isHoldingBow) {
float f = p_368002_.attackTime;
float f1 = Mth.sin(f * (float) Math.PI);
float f2 = Mth.sin((1.0F - (1.0F - f) * (1.0F - f)) * (float) Math.PI);
this.rightArm.zRot = 0.0F;
this.leftArm.zRot = 0.0F;
this.rightArm.yRot = -(0.1F - f1 * 0.6F);
this.leftArm.yRot = 0.1F - f1 * 0.6F;
this.rightArm.xRot = (float) (-Math.PI / 2);
this.leftArm.xRot = (float) (-Math.PI / 2);
this.rightArm.xRot -= f1 * 1.2F - f2 * 0.4F;
this.leftArm.xRot -= f1 * 1.2F - f2 * 0.4F;
AnimationUtils.bobArms(this.rightArm, this.leftArm, p_368002_.ageInTicks);
}
}
@Override
public void translateToHand(HumanoidArm p_103778_, PoseStack p_103779_) {
this.root().translateAndRotate(p_103779_);
float f = p_103778_ == HumanoidArm.RIGHT ? 1.0F : -1.0F;
ModelPart modelpart = this.getArm(p_103778_);
modelpart.x += f;
modelpart.translateAndRotate(p_103779_);
modelpart.x -= f;
}
}