81 lines
3.4 KiB
Java
81 lines
3.4 KiB
Java
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package net.minecraft.client.renderer.blockentity;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Axis;
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import net.minecraft.client.renderer.LevelRenderer;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.entity.ItemRenderer;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.core.Direction;
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import net.minecraft.world.item.ItemDisplayContext;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.block.entity.BrushableBlockEntity;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.phys.Vec3;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@OnlyIn(Dist.CLIENT)
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public class BrushableBlockRenderer implements BlockEntityRenderer<BrushableBlockEntity> {
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private final ItemRenderer itemRenderer;
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public BrushableBlockRenderer(BlockEntityRendererProvider.Context p_277899_) {
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this.itemRenderer = p_277899_.getItemRenderer();
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}
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public void render(
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BrushableBlockEntity p_277712_, float p_277981_, PoseStack p_277490_, MultiBufferSource p_278015_, int p_277463_, int p_277346_, Vec3 p_395939_
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) {
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if (p_277712_.getLevel() != null) {
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int i = p_277712_.getBlockState().getValue(BlockStateProperties.DUSTED);
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if (i > 0) {
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Direction direction = p_277712_.getHitDirection();
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if (direction != null) {
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ItemStack itemstack = p_277712_.getItem();
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if (!itemstack.isEmpty()) {
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p_277490_.pushPose();
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p_277490_.translate(0.0F, 0.5F, 0.0F);
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float[] afloat = this.translations(direction, i);
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p_277490_.translate(afloat[0], afloat[1], afloat[2]);
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p_277490_.mulPose(Axis.YP.rotationDegrees(75.0F));
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boolean flag = direction == Direction.EAST || direction == Direction.WEST;
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p_277490_.mulPose(Axis.YP.rotationDegrees((flag ? 90 : 0) + 11));
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p_277490_.scale(0.5F, 0.5F, 0.5F);
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int j = LevelRenderer.getLightColor(
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LevelRenderer.BrightnessGetter.DEFAULT, p_277712_.getLevel(), p_277712_.getBlockState(), p_277712_.getBlockPos().relative(direction)
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);
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this.itemRenderer
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.renderStatic(itemstack, ItemDisplayContext.FIXED, j, OverlayTexture.NO_OVERLAY, p_277490_, p_278015_, p_277712_.getLevel(), 0);
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p_277490_.popPose();
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}
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}
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}
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}
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}
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private float[] translations(Direction p_278030_, int p_277997_) {
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float[] afloat = new float[]{0.5F, 0.0F, 0.5F};
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float f = p_277997_ / 10.0F * 0.75F;
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switch (p_278030_) {
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case EAST:
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afloat[0] = 0.73F + f;
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break;
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case WEST:
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afloat[0] = 0.25F - f;
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break;
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case UP:
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afloat[1] = 0.25F + f;
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break;
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case DOWN:
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afloat[1] = -0.23F - f;
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break;
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case NORTH:
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afloat[2] = 0.25F - f;
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break;
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case SOUTH:
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afloat[2] = 0.73F + f;
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}
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return afloat;
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}
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}
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