Code/net/minecraft/network/protocol/game/ClientboundPlayerAbilitiesP...

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2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.game;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.world.entity.player.Abilities;
public class ClientboundPlayerAbilitiesPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundPlayerAbilitiesPacket> STREAM_CODEC = Packet.codec(
ClientboundPlayerAbilitiesPacket::write, ClientboundPlayerAbilitiesPacket::new
);
private static final int FLAG_INVULNERABLE = 1;
private static final int FLAG_FLYING = 2;
private static final int FLAG_CAN_FLY = 4;
private static final int FLAG_INSTABUILD = 8;
private final boolean invulnerable;
private final boolean isFlying;
private final boolean canFly;
private final boolean instabuild;
private final float flyingSpeed;
private final float walkingSpeed;
public ClientboundPlayerAbilitiesPacket(Abilities p_132667_) {
this.invulnerable = p_132667_.invulnerable;
this.isFlying = p_132667_.flying;
this.canFly = p_132667_.mayfly;
this.instabuild = p_132667_.instabuild;
this.flyingSpeed = p_132667_.getFlyingSpeed();
this.walkingSpeed = p_132667_.getWalkingSpeed();
}
private ClientboundPlayerAbilitiesPacket(FriendlyByteBuf p_179033_) {
byte b0 = p_179033_.readByte();
this.invulnerable = (b0 & 1) != 0;
this.isFlying = (b0 & 2) != 0;
this.canFly = (b0 & 4) != 0;
this.instabuild = (b0 & 8) != 0;
this.flyingSpeed = p_179033_.readFloat();
this.walkingSpeed = p_179033_.readFloat();
}
private void write(FriendlyByteBuf p_132676_) {
byte b0 = 0;
if (this.invulnerable) {
b0 = (byte)(b0 | 1);
}
if (this.isFlying) {
b0 = (byte)(b0 | 2);
}
if (this.canFly) {
b0 = (byte)(b0 | 4);
}
if (this.instabuild) {
b0 = (byte)(b0 | 8);
}
p_132676_.writeByte(b0);
p_132676_.writeFloat(this.flyingSpeed);
p_132676_.writeFloat(this.walkingSpeed);
}
@Override
public PacketType<ClientboundPlayerAbilitiesPacket> type() {
return GamePacketTypes.CLIENTBOUND_PLAYER_ABILITIES;
}
public void handle(ClientGamePacketListener p_132673_) {
p_132673_.handlePlayerAbilities(this);
}
public boolean isInvulnerable() {
return this.invulnerable;
}
public boolean isFlying() {
return this.isFlying;
}
public boolean canFly() {
return this.canFly;
}
public boolean canInstabuild() {
return this.instabuild;
}
public float getFlyingSpeed() {
return this.flyingSpeed;
}
public float getWalkingSpeed() {
return this.walkingSpeed;
}
}