Code/net/minecraft/network/protocol/game/ClientboundSoundEntityPacke...

82 lines
2.6 KiB
Java
Raw Permalink Normal View History

2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.game;
import net.minecraft.core.Holder;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundSource;
import net.minecraft.world.entity.Entity;
public class ClientboundSoundEntityPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundSoundEntityPacket> STREAM_CODEC = Packet.codec(
ClientboundSoundEntityPacket::write, ClientboundSoundEntityPacket::new
);
private final Holder<SoundEvent> sound;
private final SoundSource source;
private final int id;
private final float volume;
private final float pitch;
private final long seed;
public ClientboundSoundEntityPacket(Holder<SoundEvent> p_263513_, SoundSource p_263511_, Entity p_263496_, float p_263519_, float p_263523_, long p_263532_) {
this.sound = p_263513_;
this.source = p_263511_;
this.id = p_263496_.getId();
this.volume = p_263519_;
this.pitch = p_263523_;
this.seed = p_263532_;
}
private ClientboundSoundEntityPacket(RegistryFriendlyByteBuf p_329519_) {
this.sound = SoundEvent.STREAM_CODEC.decode(p_329519_);
this.source = p_329519_.readEnum(SoundSource.class);
this.id = p_329519_.readVarInt();
this.volume = p_329519_.readFloat();
this.pitch = p_329519_.readFloat();
this.seed = p_329519_.readLong();
}
private void write(RegistryFriendlyByteBuf p_332294_) {
SoundEvent.STREAM_CODEC.encode(p_332294_, this.sound);
p_332294_.writeEnum(this.source);
p_332294_.writeVarInt(this.id);
p_332294_.writeFloat(this.volume);
p_332294_.writeFloat(this.pitch);
p_332294_.writeLong(this.seed);
}
@Override
public PacketType<ClientboundSoundEntityPacket> type() {
return GamePacketTypes.CLIENTBOUND_SOUND_ENTITY;
}
public void handle(ClientGamePacketListener p_133425_) {
p_133425_.handleSoundEntityEvent(this);
}
public Holder<SoundEvent> getSound() {
return this.sound;
}
public SoundSource getSource() {
return this.source;
}
public int getId() {
return this.id;
}
public float getVolume() {
return this.volume;
}
public float getPitch() {
return this.pitch;
}
public long getSeed() {
return this.seed;
}
}