Code/net/minecraft/network/protocol/game/ServerboundContainerSlotSta...

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2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.game;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public record ServerboundContainerSlotStateChangedPacket(int slotId, int containerId, boolean newState) implements Packet<ServerGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ServerboundContainerSlotStateChangedPacket> STREAM_CODEC = Packet.codec(
ServerboundContainerSlotStateChangedPacket::write, ServerboundContainerSlotStateChangedPacket::new
);
private ServerboundContainerSlotStateChangedPacket(FriendlyByteBuf p_312822_) {
this(p_312822_.readVarInt(), p_312822_.readContainerId(), p_312822_.readBoolean());
}
private void write(FriendlyByteBuf p_310021_) {
p_310021_.writeVarInt(this.slotId);
p_310021_.writeContainerId(this.containerId);
p_310021_.writeBoolean(this.newState);
}
@Override
public PacketType<ServerboundContainerSlotStateChangedPacket> type() {
return GamePacketTypes.SERVERBOUND_CONTAINER_SLOT_STATE_CHANGED;
}
public void handle(ServerGamePacketListener p_309835_) {
p_309835_.handleContainerSlotStateChanged(this);
}
}