Code/net/minecraft/network/protocol/game/ServerboundLockDifficultyPa...

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2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.game;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public class ServerboundLockDifficultyPacket implements Packet<ServerGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ServerboundLockDifficultyPacket> STREAM_CODEC = Packet.codec(
ServerboundLockDifficultyPacket::write, ServerboundLockDifficultyPacket::new
);
private final boolean locked;
public ServerboundLockDifficultyPacket(boolean p_134108_) {
this.locked = p_134108_;
}
private ServerboundLockDifficultyPacket(FriendlyByteBuf p_179673_) {
this.locked = p_179673_.readBoolean();
}
private void write(FriendlyByteBuf p_134117_) {
p_134117_.writeBoolean(this.locked);
}
@Override
public PacketType<ServerboundLockDifficultyPacket> type() {
return GamePacketTypes.SERVERBOUND_LOCK_DIFFICULTY;
}
public void handle(ServerGamePacketListener p_134114_) {
p_134114_.handleLockDifficulty(this);
}
public boolean isLocked() {
return this.locked;
}
}