Code/net/minecraft/world/entity/ai/behavior/SetRaidStatus.java

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2025-07-01 06:20:03 +00:00
package net.minecraft.world.entity.ai.behavior;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.ai.Brain;
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder;
import net.minecraft.world.entity.raid.Raid;
import net.minecraft.world.entity.schedule.Activity;
public class SetRaidStatus {
public static BehaviorControl<LivingEntity> create() {
return BehaviorBuilder.create(p_259382_ -> p_259382_.point((p_260026_, p_260271_, p_259518_) -> {
if (p_260026_.random.nextInt(20) != 0) {
return false;
} else {
Brain<?> brain = p_260271_.getBrain();
Raid raid = p_260026_.getRaidAt(p_260271_.blockPosition());
if (raid != null) {
if (raid.hasFirstWaveSpawned() && !raid.isBetweenWaves()) {
brain.setDefaultActivity(Activity.RAID);
brain.setActiveActivityIfPossible(Activity.RAID);
} else {
brain.setDefaultActivity(Activity.PRE_RAID);
brain.setActiveActivityIfPossible(Activity.PRE_RAID);
}
}
return true;
}
}));
}
}