Code/net/minecraft/world/level/gameevent/GameEvent.java

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2025-07-01 06:20:03 +00:00
package net.minecraft.world.level.gameevent;
import com.mojang.serialization.Codec;
import javax.annotation.Nullable;
import net.minecraft.core.Holder;
import net.minecraft.core.Registry;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.core.registries.Registries;
import net.minecraft.resources.RegistryFixedCodec;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.Vec3;
public record GameEvent(int notificationRadius) {
public static final Holder.Reference<GameEvent> BLOCK_ACTIVATE = register("block_activate");
public static final Holder.Reference<GameEvent> BLOCK_ATTACH = register("block_attach");
public static final Holder.Reference<GameEvent> BLOCK_CHANGE = register("block_change");
public static final Holder.Reference<GameEvent> BLOCK_CLOSE = register("block_close");
public static final Holder.Reference<GameEvent> BLOCK_DEACTIVATE = register("block_deactivate");
public static final Holder.Reference<GameEvent> BLOCK_DESTROY = register("block_destroy");
public static final Holder.Reference<GameEvent> BLOCK_DETACH = register("block_detach");
public static final Holder.Reference<GameEvent> BLOCK_OPEN = register("block_open");
public static final Holder.Reference<GameEvent> BLOCK_PLACE = register("block_place");
public static final Holder.Reference<GameEvent> CONTAINER_CLOSE = register("container_close");
public static final Holder.Reference<GameEvent> CONTAINER_OPEN = register("container_open");
public static final Holder.Reference<GameEvent> DRINK = register("drink");
public static final Holder.Reference<GameEvent> EAT = register("eat");
public static final Holder.Reference<GameEvent> ELYTRA_GLIDE = register("elytra_glide");
public static final Holder.Reference<GameEvent> ENTITY_DAMAGE = register("entity_damage");
public static final Holder.Reference<GameEvent> ENTITY_DIE = register("entity_die");
public static final Holder.Reference<GameEvent> ENTITY_DISMOUNT = register("entity_dismount");
public static final Holder.Reference<GameEvent> ENTITY_INTERACT = register("entity_interact");
public static final Holder.Reference<GameEvent> ENTITY_MOUNT = register("entity_mount");
public static final Holder.Reference<GameEvent> ENTITY_PLACE = register("entity_place");
public static final Holder.Reference<GameEvent> ENTITY_ACTION = register("entity_action");
public static final Holder.Reference<GameEvent> EQUIP = register("equip");
public static final Holder.Reference<GameEvent> EXPLODE = register("explode");
public static final Holder.Reference<GameEvent> FLAP = register("flap");
public static final Holder.Reference<GameEvent> FLUID_PICKUP = register("fluid_pickup");
public static final Holder.Reference<GameEvent> FLUID_PLACE = register("fluid_place");
public static final Holder.Reference<GameEvent> HIT_GROUND = register("hit_ground");
public static final Holder.Reference<GameEvent> INSTRUMENT_PLAY = register("instrument_play");
public static final Holder.Reference<GameEvent> ITEM_INTERACT_FINISH = register("item_interact_finish");
public static final Holder.Reference<GameEvent> ITEM_INTERACT_START = register("item_interact_start");
public static final Holder.Reference<GameEvent> JUKEBOX_PLAY = register("jukebox_play", 10);
public static final Holder.Reference<GameEvent> JUKEBOX_STOP_PLAY = register("jukebox_stop_play", 10);
public static final Holder.Reference<GameEvent> LIGHTNING_STRIKE = register("lightning_strike");
public static final Holder.Reference<GameEvent> NOTE_BLOCK_PLAY = register("note_block_play");
public static final Holder.Reference<GameEvent> PRIME_FUSE = register("prime_fuse");
public static final Holder.Reference<GameEvent> PROJECTILE_LAND = register("projectile_land");
public static final Holder.Reference<GameEvent> PROJECTILE_SHOOT = register("projectile_shoot");
public static final Holder.Reference<GameEvent> SCULK_SENSOR_TENDRILS_CLICKING = register("sculk_sensor_tendrils_clicking");
public static final Holder.Reference<GameEvent> SHEAR = register("shear");
public static final Holder.Reference<GameEvent> SHRIEK = register("shriek", 32);
public static final Holder.Reference<GameEvent> SPLASH = register("splash");
public static final Holder.Reference<GameEvent> STEP = register("step");
public static final Holder.Reference<GameEvent> SWIM = register("swim");
public static final Holder.Reference<GameEvent> TELEPORT = register("teleport");
public static final Holder.Reference<GameEvent> UNEQUIP = register("unequip");
public static final Holder.Reference<GameEvent> RESONATE_1 = register("resonate_1");
public static final Holder.Reference<GameEvent> RESONATE_2 = register("resonate_2");
public static final Holder.Reference<GameEvent> RESONATE_3 = register("resonate_3");
public static final Holder.Reference<GameEvent> RESONATE_4 = register("resonate_4");
public static final Holder.Reference<GameEvent> RESONATE_5 = register("resonate_5");
public static final Holder.Reference<GameEvent> RESONATE_6 = register("resonate_6");
public static final Holder.Reference<GameEvent> RESONATE_7 = register("resonate_7");
public static final Holder.Reference<GameEvent> RESONATE_8 = register("resonate_8");
public static final Holder.Reference<GameEvent> RESONATE_9 = register("resonate_9");
public static final Holder.Reference<GameEvent> RESONATE_10 = register("resonate_10");
public static final Holder.Reference<GameEvent> RESONATE_11 = register("resonate_11");
public static final Holder.Reference<GameEvent> RESONATE_12 = register("resonate_12");
public static final Holder.Reference<GameEvent> RESONATE_13 = register("resonate_13");
public static final Holder.Reference<GameEvent> RESONATE_14 = register("resonate_14");
public static final Holder.Reference<GameEvent> RESONATE_15 = register("resonate_15");
public static final int DEFAULT_NOTIFICATION_RADIUS = 16;
public static final Codec<Holder<GameEvent>> CODEC = RegistryFixedCodec.create(Registries.GAME_EVENT);
public static Holder<GameEvent> bootstrap(Registry<GameEvent> p_336256_) {
return BLOCK_ACTIVATE;
}
private static Holder.Reference<GameEvent> register(String p_157823_) {
return register(p_157823_, 16);
}
private static Holder.Reference<GameEvent> register(String p_157825_, int p_157826_) {
return Registry.registerForHolder(BuiltInRegistries.GAME_EVENT, ResourceLocation.withDefaultNamespace(p_157825_), new GameEvent(p_157826_));
}
public record Context(@Nullable Entity sourceEntity, @Nullable BlockState affectedState) {
public static GameEvent.Context of(@Nullable Entity p_223718_) {
return new GameEvent.Context(p_223718_, null);
}
public static GameEvent.Context of(@Nullable BlockState p_223723_) {
return new GameEvent.Context(null, p_223723_);
}
public static GameEvent.Context of(@Nullable Entity p_223720_, @Nullable BlockState p_223721_) {
return new GameEvent.Context(p_223720_, p_223721_);
}
}
public static final class ListenerInfo implements Comparable<GameEvent.ListenerInfo> {
private final Holder<GameEvent> gameEvent;
private final Vec3 source;
private final GameEvent.Context context;
private final GameEventListener recipient;
private final double distanceToRecipient;
public ListenerInfo(Holder<GameEvent> p_334906_, Vec3 p_249118_, GameEvent.Context p_251196_, GameEventListener p_251701_, Vec3 p_248854_) {
this.gameEvent = p_334906_;
this.source = p_249118_;
this.context = p_251196_;
this.recipient = p_251701_;
this.distanceToRecipient = p_249118_.distanceToSqr(p_248854_);
}
public int compareTo(GameEvent.ListenerInfo p_249631_) {
return Double.compare(this.distanceToRecipient, p_249631_.distanceToRecipient);
}
public Holder<GameEvent> gameEvent() {
return this.gameEvent;
}
public Vec3 source() {
return this.source;
}
public GameEvent.Context context() {
return this.context;
}
public GameEventListener recipient() {
return this.recipient;
}
}
}