Code/net/minecraft/world/level/levelgen/structure/structures/JungleTemplePiece.java

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Java
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2025-07-01 06:20:03 +00:00
package net.minecraft.world.level.levelgen.structure.structures;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.util.RandomSource;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.StructureManager;
import net.minecraft.world.level.WorldGenLevel;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.LeverBlock;
import net.minecraft.world.level.block.RedStoneWireBlock;
import net.minecraft.world.level.block.RepeaterBlock;
import net.minecraft.world.level.block.StairBlock;
import net.minecraft.world.level.block.TripWireBlock;
import net.minecraft.world.level.block.TripWireHookBlock;
import net.minecraft.world.level.block.VineBlock;
import net.minecraft.world.level.block.piston.PistonBaseBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.AttachFace;
import net.minecraft.world.level.block.state.properties.RedstoneSide;
import net.minecraft.world.level.chunk.ChunkGenerator;
import net.minecraft.world.level.levelgen.structure.BoundingBox;
import net.minecraft.world.level.levelgen.structure.ScatteredFeaturePiece;
import net.minecraft.world.level.levelgen.structure.StructurePiece;
import net.minecraft.world.level.levelgen.structure.pieces.StructurePieceSerializationContext;
import net.minecraft.world.level.levelgen.structure.pieces.StructurePieceType;
import net.minecraft.world.level.storage.loot.BuiltInLootTables;
public class JungleTemplePiece extends ScatteredFeaturePiece {
public static final int WIDTH = 12;
public static final int DEPTH = 15;
private boolean placedMainChest;
private boolean placedHiddenChest;
private boolean placedTrap1;
private boolean placedTrap2;
private static final JungleTemplePiece.MossStoneSelector STONE_SELECTOR = new JungleTemplePiece.MossStoneSelector();
public JungleTemplePiece(RandomSource p_227668_, int p_227669_, int p_227670_) {
super(StructurePieceType.JUNGLE_PYRAMID_PIECE, p_227669_, 64, p_227670_, 12, 10, 15, getRandomHorizontalDirection(p_227668_));
}
public JungleTemplePiece(CompoundTag p_227672_) {
super(StructurePieceType.JUNGLE_PYRAMID_PIECE, p_227672_);
this.placedMainChest = p_227672_.getBooleanOr("placedMainChest", false);
this.placedHiddenChest = p_227672_.getBooleanOr("placedHiddenChest", false);
this.placedTrap1 = p_227672_.getBooleanOr("placedTrap1", false);
this.placedTrap2 = p_227672_.getBooleanOr("placedTrap2", false);
}
@Override
protected void addAdditionalSaveData(StructurePieceSerializationContext p_227682_, CompoundTag p_227683_) {
super.addAdditionalSaveData(p_227682_, p_227683_);
p_227683_.putBoolean("placedMainChest", this.placedMainChest);
p_227683_.putBoolean("placedHiddenChest", this.placedHiddenChest);
p_227683_.putBoolean("placedTrap1", this.placedTrap1);
p_227683_.putBoolean("placedTrap2", this.placedTrap2);
}
@Override
public void postProcess(
WorldGenLevel p_227674_,
StructureManager p_227675_,
ChunkGenerator p_227676_,
RandomSource p_227677_,
BoundingBox p_227678_,
ChunkPos p_227679_,
BlockPos p_227680_
) {
if (this.updateAverageGroundHeight(p_227674_, p_227678_, 0)) {
this.generateBox(p_227674_, p_227678_, 0, -4, 0, this.width - 1, 0, this.depth - 1, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 2, 1, 2, 9, 2, 2, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 2, 1, 12, 9, 2, 12, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 2, 1, 3, 2, 2, 11, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 9, 1, 3, 9, 2, 11, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 1, 3, 1, 10, 6, 1, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 1, 3, 13, 10, 6, 13, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 1, 3, 2, 1, 6, 12, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 10, 3, 2, 10, 6, 12, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 2, 3, 2, 9, 3, 12, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 2, 6, 2, 9, 6, 12, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 3, 7, 3, 8, 7, 11, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 4, 8, 4, 7, 8, 10, false, p_227677_, STONE_SELECTOR);
this.generateAirBox(p_227674_, p_227678_, 3, 1, 3, 8, 2, 11);
this.generateAirBox(p_227674_, p_227678_, 4, 3, 6, 7, 3, 9);
this.generateAirBox(p_227674_, p_227678_, 2, 4, 2, 9, 5, 12);
this.generateAirBox(p_227674_, p_227678_, 4, 6, 5, 7, 6, 9);
this.generateAirBox(p_227674_, p_227678_, 5, 7, 6, 6, 7, 8);
this.generateAirBox(p_227674_, p_227678_, 5, 1, 2, 6, 2, 2);
this.generateAirBox(p_227674_, p_227678_, 5, 2, 12, 6, 2, 12);
this.generateAirBox(p_227674_, p_227678_, 5, 5, 1, 6, 5, 1);
this.generateAirBox(p_227674_, p_227678_, 5, 5, 13, 6, 5, 13);
this.placeBlock(p_227674_, Blocks.AIR.defaultBlockState(), 1, 5, 5, p_227678_);
this.placeBlock(p_227674_, Blocks.AIR.defaultBlockState(), 10, 5, 5, p_227678_);
this.placeBlock(p_227674_, Blocks.AIR.defaultBlockState(), 1, 5, 9, p_227678_);
this.placeBlock(p_227674_, Blocks.AIR.defaultBlockState(), 10, 5, 9, p_227678_);
for (int i = 0; i <= 14; i += 14) {
this.generateBox(p_227674_, p_227678_, 2, 4, i, 2, 5, i, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 4, 4, i, 4, 5, i, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 7, 4, i, 7, 5, i, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 9, 4, i, 9, 5, i, false, p_227677_, STONE_SELECTOR);
}
this.generateBox(p_227674_, p_227678_, 5, 6, 0, 6, 6, 0, false, p_227677_, STONE_SELECTOR);
for (int l = 0; l <= 11; l += 11) {
for (int j = 2; j <= 12; j += 2) {
this.generateBox(p_227674_, p_227678_, l, 4, j, l, 5, j, false, p_227677_, STONE_SELECTOR);
}
this.generateBox(p_227674_, p_227678_, l, 6, 5, l, 6, 5, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, l, 6, 9, l, 6, 9, false, p_227677_, STONE_SELECTOR);
}
this.generateBox(p_227674_, p_227678_, 2, 7, 2, 2, 9, 2, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 9, 7, 2, 9, 9, 2, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 2, 7, 12, 2, 9, 12, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 9, 7, 12, 9, 9, 12, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 4, 9, 4, 4, 9, 4, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 7, 9, 4, 7, 9, 4, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 4, 9, 10, 4, 9, 10, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 7, 9, 10, 7, 9, 10, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 5, 9, 7, 6, 9, 7, false, p_227677_, STONE_SELECTOR);
BlockState blockstate3 = Blocks.COBBLESTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.EAST);
BlockState blockstate4 = Blocks.COBBLESTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.WEST);
BlockState blockstate = Blocks.COBBLESTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.SOUTH);
BlockState blockstate1 = Blocks.COBBLESTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.NORTH);
this.placeBlock(p_227674_, blockstate1, 5, 9, 6, p_227678_);
this.placeBlock(p_227674_, blockstate1, 6, 9, 6, p_227678_);
this.placeBlock(p_227674_, blockstate, 5, 9, 8, p_227678_);
this.placeBlock(p_227674_, blockstate, 6, 9, 8, p_227678_);
this.placeBlock(p_227674_, blockstate1, 4, 0, 0, p_227678_);
this.placeBlock(p_227674_, blockstate1, 5, 0, 0, p_227678_);
this.placeBlock(p_227674_, blockstate1, 6, 0, 0, p_227678_);
this.placeBlock(p_227674_, blockstate1, 7, 0, 0, p_227678_);
this.placeBlock(p_227674_, blockstate1, 4, 1, 8, p_227678_);
this.placeBlock(p_227674_, blockstate1, 4, 2, 9, p_227678_);
this.placeBlock(p_227674_, blockstate1, 4, 3, 10, p_227678_);
this.placeBlock(p_227674_, blockstate1, 7, 1, 8, p_227678_);
this.placeBlock(p_227674_, blockstate1, 7, 2, 9, p_227678_);
this.placeBlock(p_227674_, blockstate1, 7, 3, 10, p_227678_);
this.generateBox(p_227674_, p_227678_, 4, 1, 9, 4, 1, 9, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 7, 1, 9, 7, 1, 9, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 4, 1, 10, 7, 2, 10, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 5, 4, 5, 6, 4, 5, false, p_227677_, STONE_SELECTOR);
this.placeBlock(p_227674_, blockstate3, 4, 4, 5, p_227678_);
this.placeBlock(p_227674_, blockstate4, 7, 4, 5, p_227678_);
for (int k = 0; k < 4; k++) {
this.placeBlock(p_227674_, blockstate, 5, 0 - k, 6 + k, p_227678_);
this.placeBlock(p_227674_, blockstate, 6, 0 - k, 6 + k, p_227678_);
this.generateAirBox(p_227674_, p_227678_, 5, 0 - k, 7 + k, 6, 0 - k, 9 + k);
}
this.generateAirBox(p_227674_, p_227678_, 1, -3, 12, 10, -1, 13);
this.generateAirBox(p_227674_, p_227678_, 1, -3, 1, 3, -1, 13);
this.generateAirBox(p_227674_, p_227678_, 1, -3, 1, 9, -1, 5);
for (int i1 = 1; i1 <= 13; i1 += 2) {
this.generateBox(p_227674_, p_227678_, 1, -3, i1, 1, -2, i1, false, p_227677_, STONE_SELECTOR);
}
for (int j1 = 2; j1 <= 12; j1 += 2) {
this.generateBox(p_227674_, p_227678_, 1, -1, j1, 3, -1, j1, false, p_227677_, STONE_SELECTOR);
}
this.generateBox(p_227674_, p_227678_, 2, -2, 1, 5, -2, 1, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 7, -2, 1, 9, -2, 1, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 6, -3, 1, 6, -3, 1, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 6, -1, 1, 6, -1, 1, false, p_227677_, STONE_SELECTOR);
this.placeBlock(
p_227674_,
Blocks.TRIPWIRE_HOOK.defaultBlockState().setValue(TripWireHookBlock.FACING, Direction.EAST).setValue(TripWireHookBlock.ATTACHED, true),
1,
-3,
8,
p_227678_
);
this.placeBlock(
p_227674_,
Blocks.TRIPWIRE_HOOK.defaultBlockState().setValue(TripWireHookBlock.FACING, Direction.WEST).setValue(TripWireHookBlock.ATTACHED, true),
4,
-3,
8,
p_227678_
);
this.placeBlock(
p_227674_,
Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.EAST, true).setValue(TripWireBlock.WEST, true).setValue(TripWireBlock.ATTACHED, true),
2,
-3,
8,
p_227678_
);
this.placeBlock(
p_227674_,
Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.EAST, true).setValue(TripWireBlock.WEST, true).setValue(TripWireBlock.ATTACHED, true),
3,
-3,
8,
p_227678_
);
BlockState blockstate5 = Blocks.REDSTONE_WIRE
.defaultBlockState()
.setValue(RedStoneWireBlock.NORTH, RedstoneSide.SIDE)
.setValue(RedStoneWireBlock.SOUTH, RedstoneSide.SIDE);
this.placeBlock(p_227674_, blockstate5, 5, -3, 7, p_227678_);
this.placeBlock(p_227674_, blockstate5, 5, -3, 6, p_227678_);
this.placeBlock(p_227674_, blockstate5, 5, -3, 5, p_227678_);
this.placeBlock(p_227674_, blockstate5, 5, -3, 4, p_227678_);
this.placeBlock(p_227674_, blockstate5, 5, -3, 3, p_227678_);
this.placeBlock(p_227674_, blockstate5, 5, -3, 2, p_227678_);
this.placeBlock(
p_227674_,
Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.NORTH, RedstoneSide.SIDE).setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE),
5,
-3,
1,
p_227678_
);
this.placeBlock(
p_227674_,
Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.EAST, RedstoneSide.SIDE).setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE),
4,
-3,
1,
p_227678_
);
this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 3, -3, 1, p_227678_);
if (!this.placedTrap1) {
this.placedTrap1 = this.createDispenser(p_227674_, p_227678_, p_227677_, 3, -2, 1, Direction.NORTH, BuiltInLootTables.JUNGLE_TEMPLE_DISPENSER);
}
this.placeBlock(p_227674_, Blocks.VINE.defaultBlockState().setValue(VineBlock.SOUTH, true), 3, -2, 2, p_227678_);
this.placeBlock(
p_227674_,
Blocks.TRIPWIRE_HOOK.defaultBlockState().setValue(TripWireHookBlock.FACING, Direction.NORTH).setValue(TripWireHookBlock.ATTACHED, true),
7,
-3,
1,
p_227678_
);
this.placeBlock(
p_227674_,
Blocks.TRIPWIRE_HOOK.defaultBlockState().setValue(TripWireHookBlock.FACING, Direction.SOUTH).setValue(TripWireHookBlock.ATTACHED, true),
7,
-3,
5,
p_227678_
);
this.placeBlock(
p_227674_,
Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.NORTH, true).setValue(TripWireBlock.SOUTH, true).setValue(TripWireBlock.ATTACHED, true),
7,
-3,
2,
p_227678_
);
this.placeBlock(
p_227674_,
Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.NORTH, true).setValue(TripWireBlock.SOUTH, true).setValue(TripWireBlock.ATTACHED, true),
7,
-3,
3,
p_227678_
);
this.placeBlock(
p_227674_,
Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.NORTH, true).setValue(TripWireBlock.SOUTH, true).setValue(TripWireBlock.ATTACHED, true),
7,
-3,
4,
p_227678_
);
this.placeBlock(
p_227674_,
Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.EAST, RedstoneSide.SIDE).setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE),
8,
-3,
6,
p_227678_
);
this.placeBlock(
p_227674_,
Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE).setValue(RedStoneWireBlock.SOUTH, RedstoneSide.SIDE),
9,
-3,
6,
p_227678_
);
this.placeBlock(
p_227674_,
Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.NORTH, RedstoneSide.SIDE).setValue(RedStoneWireBlock.SOUTH, RedstoneSide.UP),
9,
-3,
5,
p_227678_
);
this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 9, -3, 4, p_227678_);
this.placeBlock(p_227674_, blockstate5, 9, -2, 4, p_227678_);
if (!this.placedTrap2) {
this.placedTrap2 = this.createDispenser(p_227674_, p_227678_, p_227677_, 9, -2, 3, Direction.WEST, BuiltInLootTables.JUNGLE_TEMPLE_DISPENSER);
}
this.placeBlock(p_227674_, Blocks.VINE.defaultBlockState().setValue(VineBlock.EAST, true), 8, -1, 3, p_227678_);
this.placeBlock(p_227674_, Blocks.VINE.defaultBlockState().setValue(VineBlock.EAST, true), 8, -2, 3, p_227678_);
if (!this.placedMainChest) {
this.placedMainChest = this.createChest(p_227674_, p_227678_, p_227677_, 8, -3, 3, BuiltInLootTables.JUNGLE_TEMPLE);
}
this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 9, -3, 2, p_227678_);
this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 8, -3, 1, p_227678_);
this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 4, -3, 5, p_227678_);
this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 5, -2, 5, p_227678_);
this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 5, -1, 5, p_227678_);
this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 6, -3, 5, p_227678_);
this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 7, -2, 5, p_227678_);
this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 7, -1, 5, p_227678_);
this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 8, -3, 5, p_227678_);
this.generateBox(p_227674_, p_227678_, 9, -1, 1, 9, -1, 5, false, p_227677_, STONE_SELECTOR);
this.generateAirBox(p_227674_, p_227678_, 8, -3, 8, 10, -1, 10);
this.placeBlock(p_227674_, Blocks.CHISELED_STONE_BRICKS.defaultBlockState(), 8, -2, 11, p_227678_);
this.placeBlock(p_227674_, Blocks.CHISELED_STONE_BRICKS.defaultBlockState(), 9, -2, 11, p_227678_);
this.placeBlock(p_227674_, Blocks.CHISELED_STONE_BRICKS.defaultBlockState(), 10, -2, 11, p_227678_);
BlockState blockstate2 = Blocks.LEVER.defaultBlockState().setValue(LeverBlock.FACING, Direction.NORTH).setValue(LeverBlock.FACE, AttachFace.WALL);
this.placeBlock(p_227674_, blockstate2, 8, -2, 12, p_227678_);
this.placeBlock(p_227674_, blockstate2, 9, -2, 12, p_227678_);
this.placeBlock(p_227674_, blockstate2, 10, -2, 12, p_227678_);
this.generateBox(p_227674_, p_227678_, 8, -3, 8, 8, -3, 10, false, p_227677_, STONE_SELECTOR);
this.generateBox(p_227674_, p_227678_, 10, -3, 8, 10, -3, 10, false, p_227677_, STONE_SELECTOR);
this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 10, -2, 9, p_227678_);
this.placeBlock(p_227674_, blockstate5, 8, -2, 9, p_227678_);
this.placeBlock(p_227674_, blockstate5, 8, -2, 10, p_227678_);
this.placeBlock(
p_227674_,
Blocks.REDSTONE_WIRE
.defaultBlockState()
.setValue(RedStoneWireBlock.NORTH, RedstoneSide.SIDE)
.setValue(RedStoneWireBlock.SOUTH, RedstoneSide.SIDE)
.setValue(RedStoneWireBlock.EAST, RedstoneSide.SIDE)
.setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE),
10,
-1,
9,
p_227678_
);
this.placeBlock(p_227674_, Blocks.STICKY_PISTON.defaultBlockState().setValue(PistonBaseBlock.FACING, Direction.UP), 9, -2, 8, p_227678_);
this.placeBlock(p_227674_, Blocks.STICKY_PISTON.defaultBlockState().setValue(PistonBaseBlock.FACING, Direction.WEST), 10, -2, 8, p_227678_);
this.placeBlock(p_227674_, Blocks.STICKY_PISTON.defaultBlockState().setValue(PistonBaseBlock.FACING, Direction.WEST), 10, -1, 8, p_227678_);
this.placeBlock(p_227674_, Blocks.REPEATER.defaultBlockState().setValue(RepeaterBlock.FACING, Direction.NORTH), 10, -2, 10, p_227678_);
if (!this.placedHiddenChest) {
this.placedHiddenChest = this.createChest(p_227674_, p_227678_, p_227677_, 9, -3, 10, BuiltInLootTables.JUNGLE_TEMPLE);
}
}
}
static class MossStoneSelector extends StructurePiece.BlockSelector {
@Override
public void next(RandomSource p_227686_, int p_227687_, int p_227688_, int p_227689_, boolean p_227690_) {
if (p_227686_.nextFloat() < 0.4F) {
this.next = Blocks.COBBLESTONE.defaultBlockState();
} else {
this.next = Blocks.MOSSY_COBBLESTONE.defaultBlockState();
}
}
}
}